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"It ain't magic if it ain't flashy!" This Marisa is anything but ordinary, don't let the movelist take you offguard into thinking Marisa is just an ordinary "shotoclone". With the Three-tiered embellishment magic, this version combines Marisa's best aspects from Scarlet Weather Rhapsody and Hopeless Masquerade into one small package.

Marisa Kirisame (Marisa_RP)
RPMarisaport
Character portrait

Creator

RicePigeon

Download

RicePigeon Mirror
PlasmoidThunder's Labrys soundpack

Localcoord

320x240

Mugen Lab article

Marisa Kirisame/RicePigeon's Version

Gameplay[]

RPMarisaidle

Marisa Kirisame is a three-button character that uses the X, Y, or Z buttons as the primary means to activate every attack in her arsenal, but has the option available to use the A, B, or C buttons as convenient shortcuts for certain moves; A acts as a shortcut for the character's forward dash and backward hop when either Right or Left (respectively) is being held, B is used as a shortcut for the Y+Z input that's assigned to the character's grab, while C is used as a shortcut for the X+Y+Z part of the command input that's used in the Level 3 Hypers. One of Marisa's mutually exclusive level 3 Hypers has to be chosen at the beginning of every match, with Magicannon "Final Spark" being an attack that creates a large projectile hitbox in front of the character, and "Sungrazer" being a close ranged reversal attack that can't be blocked by airborne opponents and can also serve as a powerful combo finisher; Star Sign "Dragon Meteor" is an aerial version of Magicannon "Final Spark" which is usable alongside said Hyper, but the attack is fired diagonally downwards rather than straight forward.

Marisa has the attributes of a somewhat typical shotoclone on the surface, as the roles of the Hadouken, Shoryuken and Tatsumaki Specials are respectively served by Witching Blaster, Miasma Sweep and Witch Leyline; what differentiates Marisa from the majority of shotoclones is a three-tier embellishment magic system that grants the character access to upgraded 'EX' variants of her regular Specials should the appropriate conditions be fulfilled, and a fourth Special in the form of Narrow Spark, which is a beam attack that aids Marisa in her ranged game by being proficient at destroying enemy projectiles, but is otherwise unrelated to the character's shotoclone motif. The three-tier embellishment magic system works by adding a single 'star charge' to a designated star charge meter upon the immediate usage of any Special, with two additional usages of any Special culminating in a full star charge meter, which is capped at three star charges; any Special that is used when there are already three star charges in the star charge meter will empty the meter in return for being upgraded to a more powerful version of that Special, with the most notable benefits to EX Specials being an additional hit to the EX Witching Blaster projectile, projectile invulnerability during the startup and active frames of EX Witch Leyline, startup invulnerability being extended to last until the end of the active frames in EX Miasma Sweep, and EX Narrow Spark effectively being the Z variant of the move with less startup and endlag.

Marisa doesn't have dedicated A.I. programming, instead using basic A.I. strings that tell the character to use certain attacks at certain distances. Marisa's A.I. doesn't block very often and tends to play offensively, only ever spamming Witching Blaster or using Witch Leyline to close the distance between it and the opponent when there is considerable distance between the two; when it finally succeeds at getting up close, the A.I. will attempt some form of combo, though such combos are usually basic chain combos that are rarely followed up with a Special. Marisa's A.I. has some unusual quirks that can be used against it, the most notable being that the character will often use Z when at a moderate distance away from the opponent, sometimes to the degree of spamming it repeatedly if the attack does not make contact, another quirk of Marisa's A.I. is that it will often use Witch Leyline when airborne regardless of the distance between it and the opponent, which can leave the character open to being punished once the attack has finished and Marisa enters the falling animation. Marisa rarely activates Hypers, only ever choosing to use Love Sign "Master Spark" out of the occasional chain combo, though the Hyper is used too late out of said combo, as by the time Marisa activates it, the opponent is nearly always lying on the ground.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Guard Cancel Counter
Command Input Properties
Left, Down-Left, Down X, Y, or Z during blockstun Move must be blocked while either standing or crouching*Move has invincibility during startup framesMove knocks down opponent on hit
Deals more damage on first active frame
Uses 1000 Power
RPMarisaS1
Witching Blaster /
EX Witching Blaster
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectile
Witching Blaster: Move knocks down opponent on hit*, projectile velocity varies with button pressed, adds 1 star charge, becomes EX Witching Blaster with 3 star charges
EX Witching Blaster: Move knocks down opponent on hit, hits twice, uses 3 star charges
X
RPMarisaS2 1 RPMarisaS2 2
Ground Aerial
Y
RPMarisaS2 3 RPMarisaS2 4
Ground Aerial
Z
RPMarisaS2 5 RPMarisaS2 6
Ground Aerial
EX Witching Blaster
RPMarisaS2 7 RPMarisaS2 8
Ground Aerial
Witch Leyline /
EX Witch Leyline
Command Input Properties
Down, Down-Left, Left X, Y, or Z Move can be used while grounded or airborneMove must be blocked while standingMove must be blocked while in the air
Witch Leyline: Move knocks down opponent on hit, Move causes opponent to bounce off the wall*, Move knocks down opponent on hit*, distance travelled varies with button pressed, adds 1 star charge, becomes EX Witch Leyline with 3 star charges
EX Witch Leyline: Move has invincibility to enemy projectiles, Move causes opponent to bounce off the wall, Move knocks down opponent on hit, uses 3 star charges
X
RPMarisaS3 1 RPMarisaS3 2
Ground Aerial
Y
RPMarisaS3 3 RPMarisaS3 4
Ground Aerial
Z
RPMarisaS3 5 RPMarisaS3 6
Ground Aerial
EX Witch Leyline
RPMarisaS3 7 RPMarisaS3 8
Ground Aerial
Miasma Sweep /
EX Miasma Sweep
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move must be blocked while either standing or crouching*Move knocks down opponent on hit
Miasma Sweep: Move has invincibility during startup frames, height and distance vary with button pressed, deals more damage on first active frame, adds 1 star charge, becomes EX Miasma Sweep with 3 star charges
Y Miasma Sweep and EX Miasma Sweep: hits twice
EX Miasma Sweep: Move grants full invincibility*, uses 3 star charges
X
RPMarisaS4 1
Y
RPMarisaS4 2
Z
RPMarisaS4 3
EX Miasma Sweep
RPMarisaS4 4
Narrow Spark /
EX Narrow Spark
Command Input Properties
Right, Down-Right, Down, Down-Left, Left X, Y, or Z Move is attributed as a projectileMove knocks down opponent on hit
Narrow Spark: number of projectile hits varies with button pressed, adds 1 star charge, becomes EX Narrow Spark with 3 star charges
EX Narrow Spark: hits 3 times, uses 3 star charges
X
RPMarisaS5 1
Y
RPMarisaS5 2
Z
RPMarisaS5 3
EX Narrow Spark
RPMarisaS5 4

Hypers[]

Comet "Blazing Star"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z Move can be used while grounded or airborneMove must be blocked while standingMove must be blocked while in the airMove has invincibility to enemy projectilesMove knocks down opponent on hit
Uses 1000 Power
RPMarisaH1 1 RPMarisaH1 2
Ground Aerial
Love Sign "Master Spark"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove grants full invincibility*Move knocks down opponent on hit
Uses 1000 Power
RPMarisaH2 1 RPMarisaH2 2
Ground Aerial
Magicannon "Final Spark"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X+Y+Z / C Move is attributed as a projectileMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 3000 Power
RPMarisaH3 1
Star Sign "Dragon Meteor"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X+Y+Z / C Move can only be used while airborneMove is attributed as a projectileMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Only usable if Magicannon "Final Spark" spellcard is selected prior to match
Uses 3000 Power
RPMarisaH3 2
"Sungrazer"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X+Y+Z / C Move has invincibility during startup framesMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 3000 Power
RPMarisaH4

Palette Gallery[]

RPMarisapal1
Button-a
RPMarisapal2
Button-b
RPMarisapal3
Button-c
1,1 1,2 (Marisa's PC-98 colors) 1,3 (Alice Margatroid's colors)
RPMarisapal4
Button-x
RPMarisapal5
Button-y
RPMarisapal6
Button-z
1,4 (Marisa's Hopeless Masquerade colors) 1,5 (Patchouli Knowledge's colors) 1,6 (Mima's colors)
RPMarisapal7
Button-s+Button-a
RPMarisapal8
Button-s+Button-b
RPMarisapal9
Button-s+Button-c
1,7 (Reimu Hakurei's colors) 1,8 (Mario's colors) 1,9 (Mega Man's colors)
RPMarisapal10
Button-s+Button-x
RPMarisapal11
Button-s+Button-y
RPMarisapal12
Button-s+Button-z
1,10 (Ryu's colors) 1,11 (Ken Masters' colors) 1,12 (Gruntilda Winkybunion's colors)
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.

Victory quotes[]

General[]

When nothing happens, everyone stays the same. It's such a boring situation.
I'm not getting much exercise in this rain. It'd be great if I can exercise in my home.
Hardly a challenge. I'm always serious, though.
Hah. You must defeat my Miasma Sweep to stand a chance.
Anyways, if you're not serious, I won't be either.
Who am I? I'm just an ordinary magician.

Character-specific[]

What's it to you if you beat me? I'm not letting you catch up to my skill level.
vs. Hong Meiling
Just as I thought, fighting normal people doesn't suit me.
vs. Hong Meiling
Jeez, you were serious about catching up to my skill level weren't you?
vs. Lie Meiling
I wouldn't exactly call you normal anymore. When did you get so tough?
vs. Lie Meiling
Won't those dolls explode if you leave them out for too long in the heat?
vs. Alice Margatroid
...Moving dolls are sorta creepy.
vs. Alice Margatroid
You've got waterproof books as well. I bet you could even read those in the bath.
vs. Patchouli Knowledge
Come to think of it... I feel like a book I returned a long time ago isn't actually there.
vs. Patchouli Knowledge
A hanged corpse is pretty ugly. Why don't you do as the real song says?
vs. Flandre Scarlet
Sorry to disappoint you. Unfortunately, I'm pretty good at dodging.
vs. Flandre Scarlet

Videos[]

Trivia[]

  • Marisa's 4th generic winquote is an allusion to Ryu's infamous "You must defeat Shen Long to stand a chance." winquote from Street Fighter II, where Ryu's trademark Shoryuken attack was mistranslated as "Shen Long".
    • This is further reinforced by the fact that not only is Marisa's Miasma Sweep very similar to the Shoryuken in functionality, but that Marisa as a whole plays very similar to Shoto Clones in Street Fighter, such as Ryu and Ken.
    • The fact that Marisa's 10th and 11th palette colors are based on Ryu and Ken only further adds to the self-deprecating joke.
  • The background music that plays during "Sungrazer" is a remix of "Magus Night", the theme that plays as Marisa's Extra Stage boss theme in Great Fairy Wars; this follows a trend set in RicePigeon's other characters where cinematic Level 3 Hypers play a remixed version of one of the character's music themes.
  • When selecting Marisa's 19th palette, which is based on Asriel Dreemurr, the sound effects for Love Sign "Master Spark", Magicannon "Final Spark", and Star Sign "Dragon Meteor" will be changed to those played during Asriel's Chaos Buster and Chaos Blaster attacks from UNDERTALE.

Edits[]

This character has been edited. For a full list of edits, see Edits.
Touhou: Gensokyo Reloaded
Playable Characters Alice MargatroidByakuren HijiriChenCirnoEirin YagokoroFlandre ScarletFujiwara no MokouHong MeilingIchirin KumoiKanako YasakaKoakumaKoishi KomeijiKomachi OnozukaLie MeilingMarisa KirisameMeimuMimaPatchouli KnowledgeReimu HakureiReisen Udongein InabaRemilia ScarletSakuya IzayoiSanae KochiyaSuika IbukiUtsuho ReiujiYoumu KonpakuYukari YakumoYuuka KazamiYuyuko Saigyouji
Boss Characters Meimu
Stages Bamboo Forest of the Lost (Day) • Bamboo Forest of the Lost (Night) • Cemetery of Onbashira • Creek of Genbu • Eientei • Forest of Magic • Forest of Magic - Alice's House • Garden of the Sun • Hakugyokuro • Hakugyokuro - Graveyard • Hakurei Shrine - Border • Hakurei Shrine - DayHakurei Shrine - Night • Hakurei Shrine Ruins - ??? AD • Mare Tranquillitatis • Misty Lake • Moriya Shrine • Palanquin Ship - Exterior • Palanquin Ship - Interior • Scarlet Devil Mansion - Basement • Scarlet Devil Mansion - Clock Tower • Scarlet Devil Mansion - Front Gate • Scarlet Devil Mansion - Library • Scarlet Devil Mansion - Throne Room • The Palace of Earth Spirits • Underground Geyser Center - Elevator • Untrodden Valley
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