With her large scythe in tow, what Komachi lacks in speed, she more than makes up for in power and range. Knowing how to control space with her scythe is key, as she has access to many great normals to compliment her array of zoning projectiles, including locking the opponent in position and slowing down their advance. When all else fails, this sluggish shinigami can always teleport to reposition herself.
Komachi Onozuka is technically a six-button character that plays like a standard three-button character, using the buttons for the vast majority of her moveset and the buttons as shortcuts; Ⓐ acts as a shortcut for the character's back and forward dashes when either or (respectively) is being held, Ⓑ is used as a shortcut for the Ⓨ+Ⓩ input that's assigned to the character's throw, while Ⓒ is used as both a shortcut for the part of the command input that's used in the Level 3 Hypers and for Soul Detonate. One of Komachi's mutually exclusive level 3 Hypers has to be chosen at the beginning of every match, with Death Sign "Scythe of Final Judgement" being a large projectile that strikes from directly above the opponent's position, which they can only block while standing, and Poor Fate "Short Life Expectancy" being an attack which shaves off a percentage of the opponent's current and maximum Life (rounded up), which they can't block while airborne.
Komachi's attacks are sluggish and not very combo friendly. Her Standing Ⓧ, for example, cannot chain into itself like most characters. Her walk and Dash speeds aren't very fast either, and cover little ground. To compensate, she possesses slightly more Life than most characters. While most of her attacks are sluggish, they possess great range, power, and priority to make up for their notable lack of speed. When playing as Komachi, it's important to learn her Normals and take advantage of their qualities, especially since many of them provide several bonuses on counterhit, such as wallslam and groundslam. Ritual of Ecstacy can be used to circumvent the shortcomings of Komachi's average walk and dash speeds, as this allows her to instantaneously close the gap between it and the opponent, adding to her ability to punish the opponent for their mistakes.
While many of Komachi's Specials are projectile-based, they are used mostly for either space control or harassing the opponent. Wisps that are produced by Komachi's Specials, Abundant Floating Spirits, and Irresolute Bound Spirit can be detonated using Soul Detonate, giving her greater control of space. The blue spirits produced by these moves are especially helpful to provide offensive pressure; while they don't deal damage on their own, they will continuously chase the opponent down until they are detonated or fade away over time, so even if Komachi is out of range, she can still harass them with the threat of detonating the spirits. The Pillars don't deal that much damage, but they greatly slow down opponents trying to walk or run through them, allowing Komachi to effectively pin the opponent and harass them from a safe distance. While they cannot be detonated, her projectiles are unique among ground travelling projectiles as they will float upward if the opponent tries to jump over them, making approaching Komachi difficult.
Komachi uses a custom A.I. script that uses state trees to decide its actions, the end result is an A.I. that can seem a bit more unpredictable than most, giving a fair challenge. It should be noted that the A.I. will not use Komachi's Level 3 Hypers.
Stats[]
Life
1100
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Guard Cancel Counter
Command Input
Properties
during blockstun
Uses 1000 Power
Spirits of the Firm
Command Input
Properties
* Turns upward if opponent attempts to jump over
Indolent Dead Spirits
Command Input
Properties
Ⓧ / Ⓨ
* Spirits can be detonated with Soul Detonate
Lonely Bound Spirit
Command Input
Properties
Ⓩ
Spirits can be detonated with Soul Detonate
Wind on the Last Journey
Command Input
Properties
Ⓧ version:
Ⓧ
Ⓨ
Ⓩ
The Endless Way
Command Input
Properties
Slows down horizontal movement of opponents inside column
Ⓧ
Ⓨ
Ⓩ
Hypers[]
Nautical Sign "Flow of the River"
Command Input
Properties
Uses 1000 Power
Spirit Sign "Abundant Floating Spirits"
Command Input
Properties
Ⓧ / Ⓨ
Spirits can be detonated with Soul Detonate Uses 1000 Power
Malice Sign "Irresolute Bound Spirit"
Command Input
Properties
Ⓩ
Spirits can be detonated with Soul Detonate Uses 1000 Power
Death Sign "Scythe of Final Judgement"
Command Input
Properties
/ Ⓒ
Only usable if respective spellcard is selected prior to match Uses 3000 Power
Poor Fate "Short Life Expectancy"
Command Input
Properties
/ Ⓒ
Deals damage equal to 25% of opponent's remaining Life, plus 25% of opponent's maximum Life Deals regular damage on block Only usable if respective spellcard is selected prior to match Uses 3000 Power
Others[]
Soul Detonate
Command Input
Properties
/ Ⓧ+Ⓑ / Ⓒ
Detonates all spirit wisps currently on screen
Ritual of Ectasy
Command Input
Properties
/ Ⓒ or / Ⓒ
version: teleports behind opponent version: teleports in front of opponent
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.
Victory quotes[]
General[]
“
First of all, I'm a ferryman, so I won't be coming for you. If you do defeat the death god that comes for you, you'd gain a little extension on your life.”
“
Don't worry, I'm not taking anyone's soul. I just came to play a bit.”
“
Well then, I guess it's about time I got back to my work.”
“
How about that? I just found another way to pass my free time! Thanks.”
“
You know what would be nice to have? A book where the person's name who's written in it dies. Then again, that's not my jurisdiction.”
“
Huh, whats this? An apple? Y... You're giving it to me? I don't know who told you I like these, but thanks!”
Character-specific[]
“
Living in the house of a devil like this is a pain, right? What, I'm just playing around a little bit. Don't get so angry.”
I heard there's plenty of illusions you can do with coins. I should give it a try.”
— vs. Reisen Udongein Inaba
Videos[]
ST64 MUGEN Kasen Ibaraki vs Komachi Onozuka
Trivia[]
Komachi's 1st winquote against Lie Meiling is a reference to Akuma, where one of his intro quotes in Ultra Street Fighter IV is "My fists bleed death, welcome to your doom!"; this is only one of many references comparing Lie Meiling to Akuma found in RicePigeon's characters.
Komachi's 2nd winquote against Lie Meiling is referencing her 1st winquote against Hong Meiling.
Komachi's 2nd winquote against Hong Meiling continues the trend of RicePigeon's characters having winquotes that reference the events of Touhou Rekkaden. In this case, Komachi is foreshadowing Meiling's gradual transformation into her non-canon future self.
Komachi's 5th and 6th generic winquotes are both references to the manga & anime series Death Note.
Komachi uses Rangiku Matsumoto's voice from Bleach: Shattered Blade; both are Shinigami in their respective series, have a very laid-back approach to work, and are typically known for having large breasts.