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Those who have played Hopeless Masquerade and Urban Legend in Limbo may be familiar with the majority of this character's moveset, as she is heavily inspired by her appearance in said games, though her primary gimmick has been done away with. Koishi has an array of tools to start a combo from practically anywhere, so while she's no longer governed by her subconscious, she'll certainly still mess with the opponent's mind.

Koishi Komeiji (Koishi_RP)
Koishi RP-por
Character portrait

Creator

RicePigeon

Download

RicePigeon Mirror

Localcoord

320x240

Mugen Lab article

Koishi Komeiji/RicePigeon's Version

Gameplay[]

KoishiRP-Idle

Koishi Komeiji is technically a six-button character with the functionality of a standard three-button character, using the X, Y, or Z buttons for the vast majority of her moveset and the A, B, or C buttons as shortcuts; A acts as a shortcut for the character's back and forward dashes when either Right or Left (respectively) is being held, B is used as a shortcut for the Y+Z input that's assigned to the character's throw, while C is used as a shortcut for the X+Y+Z part of the command input that's used in the Level 3 Hypers. Koishi's back and forward dashes are somewhat unconventional by means of ending in an attack if the dashes are played out to their fullest durations, with the forward dash's attack causing wallbounce if it connects; additionally, Koishi's forward dash makes her completely intangible partway into it, allowing the character to phase through both an opponent's attacks and the opponent themselves. One of Koishi's mutually exclusive level 3 Hypers has to be chosen at the beginning of every match, with Brambly Rose Garden being an unblockable close- to mid-ranged attack that also serves as a powerful okizeme, and Dream Sign "Ancestors are Watching You" being a three-use homing projectile Hyper that has each use being roughly as powerful as the character's level 1 Hypers.

Koishi is a character with access to an array of tools that give her an answer for most situations, allowing her to play whatever style is necessary and change it up on the fly; Koishi can opt to play keepaway with moves such as Left+Y, Right+Z and Growing Pain being effective at hindering the opponent's approach, though she can also use these moves as a stepping stone to start a combo by following up with Catch & Rose, which is not only a Special that can be used to grab opponents at a distance, but also one of Koishi's most reliable comboing tools, as the wallbounce it causes on hit enables Koishi to simply dash to the opponent as they fall and continue the combo. Should the opponent be applying pressure to Koshi by keeping her in blockstun, she can activate her Guard Cancel Counter for 1000 Power to strike the opponent with a counterattack (the Y version of Fidgety Snatcher), which for an additional 1000 Power can be cancelled into Koishi's primary combo finisher, Instinct "Release of the Id".

Koishi can be a particularly tricky opponent to face, given her ability to play however she wants and easily shift playstyle to suit her situation. Approaching can be difficult due to Koishi having multiple moves that restrict movement like Growing Pain and her long-ranged Right+Z, both of which can be used in the air, though their effectiveness relies on there already being distance between herself and the opponent; that isn't to say getting past such moves leaves Koishi vulnerable, however, as she also has plenty of reliable close-range options that are both quick and damaging. Where Koishi falls short is her movement speeds, as her somewhat slow movement both on the ground and in the air can lead to difficulty in getting around the stage, whether that be to approach or escape; this makes it more suitable for Koishi to play more defensively and observe what the opponent is doing, rather than go on the offensive and potentially lose out to faster opponents.

Koishi has a very rudimentary custom A.I. that doesn't take advantage of the character's full moveset or try to chain more than a couple of attacks together, as the only Special it tends to use is Catch & Rose, while rarely using any of the character's Hypers at all. The A.I. will frequently use Koishi's dashes seemingly at random, usually ending the dashes at equally random intervals, though if an opponent does find themselves in close proximity to the character, the A.I. will usually attempt to throw the opponent or use Right+Z.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Guard Cancel Counter
Command Input Properties
Left, Down-Left, Down X, Y, or Z during blockstun Move has invincibility during startup framesMove knocks down opponent on hit
Uses 1000 Power
RPKoishiS1
Growing Pain
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
X
RPKoishiS2 1 RPKoishiS2 2
Ground Aerial
Y
RPKoishiS2 3 RPKoishiS2 4
Ground Aerial
Z
RPKoishiS2 5 RPKoishiS2 6
Ground Aerial
Fidgety Snatcher
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move has invincibility during startup framesMove knocks down opponent on hit
X
RPKoishiS3 1
Y
RPKoishiS3 2
Z
RPKoishiS3 3
Unanswered Love
Command Input Properties
Left, Down, Down-Left X, Y, or Z Move must be blocked while standingMove must be blocked while in the airMove has invincibility to enemy projectilesMove knocks down opponent on hit
X
RPKoishiS4 1
Y
RPKoishiS4 2
Z
RPKoishiS4 3
Catch & Rose
Command Input Properties
Right, Down-Right, Down, Down-Left, Left X, Y, or Z Move causes opponent to bounce off the wall
X version: Move is attributed as a throw, works against grounded opponents, Move cannot be blocked
X
RPKoishiS5 1
Y
RPKoishiS5 2
Z
RPKoishiS5 3

Hypers[]

Supression "Super-ego"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z Move must be blocked while either standing or crouchingMove has invincibility during startup framesMove knocks down opponent on hit
Pulls opponent towards user
Uses 1000 Power
RPKoishiH1
Instinct "Release of the Id"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
Uses 1000 Power
RPKoishiH2 1 RPKoishiH2 2
Ground Aerial
Dream Sign "Ancestors are Watching You"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X+Y+Z / C Move can be used while grounded or airborneMove is attributed as a projectileMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 3000 Power*
Uses 0 Power*
RPKoishiH3 1 RPKoishiH3 2 RPKoishiH3 3
Ground first use Ground second use Ground third use
RPKoishiH3 4 RPKoishiH3 5 RPKoishiH3 6
Aerial first use Aerial second use Aerial third use
Brambly Rose Garden
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X+Y+Z / C Move cannot be blockedMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 3000 Power
RPKoishiH4

Palette Gallery[]

RPKoishipal1
Button-a
RPKoishipal2
Button-b
RPKoishipal3
Button-c
1,1 1,2 (Satori Komeiji's colours) 1,3 (Utsuho Reiuji's colours)
RPKoishipal4
Button-x
RPKoishipal5
Button-y
RPKoishipal6
Button-z
1,4 (Flandre Scarlet's colours) 1,5 (Hata no Kokoro's colours) 1,6
RPKoishipal7
Button-s+Button-a
RPKoishipal8
Button-s+Button-b
RPKoishipal9
Button-s+Button-c
1,7 (Hong Meiling's colours) 1,8 (Mamizou Futatsuiwa's colours) 1,9 (Princess Peach's colours)
RPKoishipal10
Button-s+Button-x
RPKoishipal11
Button-s+Button-y
RPKoishipal12
Button-s+Button-z
1,10 (Shiny Mega Gardevoir's colours) 1,11 (Shadow Mewtwo's colours) 1,12 (Michael Jackson's colours)
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.

Victory quotes[]

General[]

It's better if you fight more by your instincts.
Huh~? That's disappointing.
Everyone had an invisible friend that the adults can't see, right? Uhuhu.
Hello, hello! Right now, I've just beaten you.
Right now, I'm on top of your back.
Reading people's minds only make you depressed and there's nothing good about it.

Character-specific[]

Let's help myself to some donation money.
vs. Reimu Hakurei
Even if I go to the shrine, no one will notice me.
vs. Reimu Hakurei
Shall we exchange your hat with mine?
vs. Marisa Kirisame
Your hat looks really heavy. What'cha got in there?
vs. Marisa Kirisame
Oh, what a perfect time to find a shrine maiden. Do you know where the god of your shrine went?
vs. Sanae Kochiya
Oh, are you one of the gods of the mountain? Can I ask you something?
vs. Sanae Kochiya
I wanna try Buddhism too~ How should I do it?
vs. Byakuren Hijiri
Do you still have that vehicle? Lemme ride it!
vs. Byakuren Hijiri
You say that move kills but you know everyone dies, right?
vs. Lie Meiling
Can that move let me visit home?
vs. Lie Meiling
Kitty! Let me pull your tail!
vs. Chen
Nyaaaaan! Hisssssssssssss....
vs. Chen

Videos[]

Trivia[]

  • Koishi's walking back animation is a reference to both the "Moonwalk", which was popularized by Michael Jackson, as well as the music video for Smooth Criminal, where Jackson assumes a similar pose to Koishi.
  • Koishi's second victory quote against Lie Meiling is a reference to the Raging Demon's association with hell, with Koishi herself being a resident of Former Hell.
  • Unused Spellcard text graphics exist within Koishi's sprites file depicting a Hyper with the name of "DNA's Flaw", located at 20003,4 and 20013,4 for P1 and P2, respectively.
  • Koishi's 19th palette being based on Joseph Joestar's colors is an allusion to Catch and Rose's likeness to the latter's stand, Hermit Purple.
  • Koishi uses Plutia's English voice clips from Hyperdimension Neptunia Re;Birth 1 and Hyperdimension Neptunia Victory, likely due to both characters being considered strange and difficult to read.
Touhou: Gensokyo Reloaded
Playable Characters Alice MargatroidByakuren HijiriChenCirnoEirin YagokoroFlandre ScarletFujiwara no MokouHong MeilingIchirin KumoiKanako YasakaKoakumaKoishi KomeijiKomachi OnozukaLie MeilingMarisa KirisameMeimuMimaPatchouli KnowledgeReimu HakureiReisen Udongein InabaRemilia ScarletSakuya IzayoiSanae KochiyaSuika IbukiUtsuho ReiujiYoumu KonpakuYukari YakumoYuuka KazamiYuyuko Saigyouji
Boss Characters Meimu
Stages Bamboo Forest of the Lost (Day) • Bamboo Forest of the Lost (Night) • Cemetery of Onbashira • Creek of Genbu • Eientei • Forest of Magic • Forest of Magic - Alice's House • Garden of the Sun • Hakugyokuro • Hakugyokuro - Graveyard • Hakurei Shrine - Border • Hakurei Shrine - DayHakurei Shrine - Night • Hakurei Shrine Ruins - ??? AD • Mare Tranquillitatis • Misty Lake • Moriya Shrine • Palanquin Ship - Exterior • Palanquin Ship - Interior • Scarlet Devil Mansion - Basement • Scarlet Devil Mansion - Clock Tower • Scarlet Devil Mansion - Front Gate • Scarlet Devil Mansion - Library • Scarlet Devil Mansion - Throne Room • The Palace of Earth Spirits • Underground Geyser Center - Elevator • Untrodden Valley
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