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Haughty and imposing; such a description of Kanako has never been more true than this version of the Moriya shrine goddess. When you have an extremely effective zoning fighter that can easily put the pressure on the opponent with relative ease and little to no drawbacks, who needs danmaku projectiles? Kanako might as well be the final boss of an SNK fighting game.

Kanako Yasaka (Kanako_Yasaka_RP)
RPKanakoport
Character portrait

Creator

RicePigeon

Download

MediaFire

Localcoord

320x240

Gameplay[]

30-Kanako Yasaka

Kanako is a four-button character with the fundamentals of a three-button character, using X, Y, and Z for all of its attacks sans the Power Charge, which is activated by pressing and holding Start to gradually build up Power.

Unique to Kanako over RicePigeon's other Touhou characters is that Kanako is able to perform up to two air dashes instead of one, including a vertical upward airdash that can act as a double and triple jump. While it may have less reliance on projectiles compared to a standard Touhou character, Kanako can still be an effective zoning character. Most of Kanako's normals are relatively fast and sport a huge amount of range, allowing Kanako to not only easily keep opponents away, but to do so without fear of much punishment. Most of Kanako's specials are projectile based, and cover different spaces of the screen. While at first glance such an arsenal might suggest a keepaway character, Kanako's most frightening strong point is offensive pressure.

At the beginning of the match, Kanako must select from a total of nine different spellcards; three level 1s, three level 2s, and three level 3s, each one corresponding to a different Hyper. Each selected spellcard costs a number of points equal to its level, and Kanako can only use a maximum of nine points before no more spellcards can be selected. This offers a wide diversity of attacks to choose from, making Kanako even more of a threat.

The character utilizes a custom AI that can be quite difficult to defeat due to all of the aforementioned properties of Kanako's attacks.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Revered Pillars
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove must be blocked while either standing or crouchingMove can hit opponents that are lying on the groundMove has invincibility during startup framesMove knocks down opponent on hit
Z version: uses 500 Power
KanakoRP-S11KanakoRP-S12
Rising Zephyr
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
Z version uses 500 Power
KanakoRP-S31KanakoRP-S32
Ground Serpent
Command Input Properties
Down Down X, Y, or Z Move must be blocked while crouching
Does not hit airborne opponents
Z version: Move must be blocked while in the air*, Move knocks down opponent on hit*, uses 500 Power
KanakoRP-S51KanakoRP-S52
Serpent Bite
Command Input Properties
Left, Down, Down-Left X, Y, or Z X version: Move must be blocked while crouching, does not hit airborne opponents
Y version: Move must be blocked while standing, Move must be blocked while in the air, Move knocks down opponent on hit*
Z version: Move must be blocked while standing, Move has invincibility during startup frames, Move knocks down opponent on hit, does not hit crouching opponents
KanakoRP-S41KanakoRP-S42
Thrust
Command Input Properties
Down, Down-Left, Left X, Y, or Z Move can be used while grounded or airborneMove knocks down opponent on hit
Z version: uses 500 Power
KanakoRP-S21

Hypers[]

Divine Festival "Expanded Onbashira"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X Move can be used while grounded or airborneMove is attributed as a projectileMove causes opponent to bounce off the wall
Only usable if respective spellcard is selected prior to match
Uses 1000 Power
KanakoRP-H11KanakoRP-H82
God Sign "Beautiful Spring-like Suiga"
Command Input Properties
Left, Down-Left, Down, Down-Right, Right X Move can be used while grounded or airborneMove must be blocked while either standing or crouchingMove has invincibility during startup framesMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 1000 Power
KanakoRP-S11KanakoRP-H22
God Sign "Omiwatari God Crosses"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X Move can be used while grounded or airborneMove must be blocked while standingMove must be blocked while in the airMove grants full invincibilityMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 1000 Power
KanakoRP-H31KanakoRP-H32
Heaven's Dragon "Source of Rains"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left Y Move is attributed as a projectileMove does not deal damage*Move can hit opponents that are lying on the groundMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Attacks activates during opponent's hitstun
Uses 2000 Power
KanakoRP-H51KanakoRP-H52KanakoRP-H53
Mystery "Yamato Torus"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right Y Move is attributed as a projectileMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 2000 Power
KanakoRP-H41KanakoRP-H42
Divine Pillar "Meteoric Onbashira"
Command Input Properties
Right, Down-Right, Down, Down-Left, Left Y Move can be used while grounded or airborneMove is attributed as a projectileMove must be blocked while either standing or crouchingMove can hit opponents that are lying on the groundMove has invincibility during startup framesMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 2000 Power
KanakoRP-S11KanakoRP-H62
Wind Goddess "Heaven's Tempest"
Command Input Properties
Right, Down-Right, Down, Down-Left, Left Z Move can be used while grounded or airborneMove must be blocked while either standing or crouchingMove has invincibility during startup framesMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 3000 Power
KanakoRP-S11KanakoRP-S32
Wierd Festival "Madly Dance on Medoteko" [sic]
Command Input Properties
Left, Down-Left, Down, Down-Right, Right Z Move can be used while grounded or airborneMove is attributed as a projectileMove must be blocked while either standing or crouchingMove can hit opponents that are lying on the groundMove has invincibility during startup framesMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 3000 Power
KanakoRP-H81KanakoRP-S12KanakoRP-H82
Curse God "Red Mouthed Mishaguji" (aka "Snake Goku Satsu")
Command Input Properties
X X Right Y Z Move is attributed as a throw, works against grounded opponentsMove cannot be blockedMove can hit opponents that are lying on the ground
Only usable if respective spellcard is selected prior to match
Uses 3000 Power
KanakoRP-H71KanakoRP-H72

Others[]

Power Charge
Command Input Properties
Start Gradually increases Power while held
Power must be less than 3000

Palette Gallery[]

RPKanakopal1
Button-a
RPKanakopal2
Button-b
RPKanakopal3
Button-c
Kanako_RP Suwako (Suwako Moriya's colours) Sanae (Sanae Kochiya's colours)
RPKanakopal4
Button-x
RPKanakopal5
Button-y
RPKanakopal6
Button-z
01 cannon dam
RPKanakopal7
Button-s+Button-a
RPKanakopal8
Button-s+Button-b
RPKanakopal9
Button-s+Button-c
indigo black1 black2
RPKanakopal10
Button-s+Button-x
RPKanakopal11
Button-s+Button-y
RPKanakopal11
Button-s+Button-z
redblack shadow shadow

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Camera
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Edits[]

This character has not been edited.

Trivia[]

  • Bundled with this character is a WinMugen compatible version that lacks a localcoord value and has a different internal name of 'Kanako_RP'; other than that, there doesn't appear to be any other differences between the two versions.
  • This version of Kanako was originally part of the playable cast of Touhou RP Extended, but was cut from the game due to balance issues.
  • Curse God "Red Mouthed Mishaguji" is not a spellcard that Kanako uses in any of her appearances in Touhou Project, and is actually used by Kanako's rival goddess and friend, Suwako Moriya.
    • The Hyper, however, ironically fits in with Kanako's snake motif.
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