MUGEN Database
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Using the sprites from Kurogane's version, Flandre takes the term 'glass cannon' to the extreme, sporting a high damage output and nasty juggle combos while being unable to take take too many hits due to her meagre 666 Life stat, which is not as beastly as it may sound. Flandre can choose from a selection of nine spellcards at the beginning of the match, though as the total 'level' cannot exceed 9, Flandre must choose carefully.

Flandre Scarlet (Flandre_RP)
RPFlandreport
Character portrait

Creator

RicePigeon

Download

MEGA

Localcoord

320x240

Gameplay[]

SeravyFlandreidle

Flandre Scarlet is a four-button character that makes use of X, Y and Z to attack, and Start as a Power Charge. Flandre's main strength lies in her high comboability, damage output, range and priority, though her Life stat is much lower than the average character's in order to balance this out to some extent, so while Flandre can hit hard, she can't afford to make too many mistakes. The beginning of each match sees Flandre given the ability to choose which Hypers she is able to use during the fight from a selection of nine, with each Hyper having a 'level' assigned to it pertaining to how much Power it uses; there are three Hypers for each level and the total level of the selected Hypers cannot exceed 9, allowing for the player to choose which Hypers best suit their style of play, or would be the most effective against the opponent.

Flandre naturally has a vast array of combos at her disposal to compliment her aggressive playstyle and high damage output, being able to start combos from either on the ground or in the air and giving her plenty of attacking options. Flandre's lengthier, more damaging combos rely heavily on juggling and repeated usage of both launchers and OTGs, two attributes that some of Flandre's attacks feature simultaneously, allowing the character to effectively knock an opponent back off the ground to continue juggling them; Flandre's juggle points eventually run out and the damage dampener becomes apparent very quickly, forcing Flandre to drop the opponent and attempt to start another combo. The speed, priority and range of Flandre's attacks give her an advantage over most opponents as it allows her to trade hits with the opponent and usually win, opening up the opportunity for a damaging combo; though enemy projectiles would naturally outclass Flandre's melee attacks, Flandre's Counter Clock projectile destroys enemy projectiles without getting destroyed itself and can extend combos if need be, giving the character a wide selection of options for numerous different scenarios.

Flandre's numerous advantages give opponents very few options, as Flandre's regular attacks will often out-range, out-speed and/or out-priority the opponent's attacks, and attempting to play keepaway by firing off projectiles will be met by Flandre's unstoppable Counter Clock projectile, which will likely hit the opponent during the cooldown frames of their projectile attack and allow Flandre to begin a combo, made worse by the Z version that fires off two projectiles; jump-ins are nullified by both the X and Z versions of Lavatein due to their startup invulnerability against aerials, and getting hit by the attack will again allow Flandre to begin a combo, a trait practically all of Flandre's moves carry. Flandre is not unstoppable, however, and reading Flandre's attacks correctly will allow the opponent to punish her recovery frames and potentially deal large amounts of damage due to Flandre's low Life stat.

Flandre makes use of a custom A.I. that scales with M.U.G.E.N's internal difficulty setting, becoming particularly challenging at the harder difficulties as it makes better use of Flandre's moveset. Being a primarily aggressive A.I., it will typically attempt to close the gap between Flandre and the opponent, but will still use its Power Charge when at a safe enough distance or if the opponent is preoccupied with an active Counter Clock projectile; as the difficulty level increases, so does Flandre's aggressiveness and ability to use her combos and attacks to greater effect, countering jump-ins with Lavatein and grabbing opponents that block too often, following up with highly-damaging attacks. It should be noted that the A.I. will make no attempt to alter the current selection of Hypers at the start of the match, so whichever presets are defined will be the Hypers that the A.I. is able to use.

Stats[]

Life
666

Power
3000

Attack
170

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Counter Clock
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit*
Projectile trajectory varies with button pressed
Projectile bounces off screen edges
Z version: fires two projectiles, uses 500 Power
X
RPFlandreS1 1 RPFlandreS1 4
Ground Aerial
Y
RPFlandreS1 2 RPFlandreS1 5
Ground Aerial
Z
RPFlandreS1 3 RPFlandreS1 6
Ground Aerial
Lavatein
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move launches the opponent upwards to initiate an air comboMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Range and number of hits vary with button pressed
X and Z versions: Move has invincibility during startup frames*
Z version: Move causes opponent to bounce off the wall, uses 500 Power
X
RPFlandreS2 1
Y
RPFlandreS2 2
Z
RPFlandreS2 3
Destruction Arrow
Command Input Properties
[ Left ]
Right X, Y, or Z
Move can be used while grounded or airborneMove has invincibility during startup frames*Move knocks down opponent on hit
Velocity varies with button pressed
Y and Z versions: Move causes opponent to bounce off the wall
Y version: Move has invincibility to enemy projectiles*
Z version: Move cannot be blocked, Move grants full invincibility*, uses 500 Power
X
RPFlandreS3 1 RPFlandreS3 4
Ground Aerial
Y
RPFlandreS3 2 RPFlandreS3 5
Ground Aerial
Z
RPFlandreS3 3 RPFlandreS3 6
Ground Aerial
Shockwaves
Command Input Properties
Down Down X, Y, or Z Move can be used while grounded or airborneMove must be blocked while crouching*Move knocks down opponent on hit*
Range varies with button pressed
Y and Z versions: Move is attributed as a throw, works against airborne opponents, Move cannot be blocked*
Z version: uses 500 Power
X
RPFlandreS4 1 RPFlandreS4 4
Ground Aerial
Y
RPFlandreS4 2 RPFlandreS4 5
Ground Aerial
Z
RPFlandreS4 3 RPFlandreS4 6
Ground Aerial

Hypers[]

Taboo "Lavatein"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X Move must be blocked while standingMove must be blocked while in the airMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 1000 Power
RPFlandreH1
Taboo "Cranberry Trap"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X Move is attributed as a projectileMove tracks the opponent's position during startup, but will not follow them once it becomes active
Only usable if respective spellcard is selected prior to match
Does not K.O. via guard damage
Uses 1000 Power
RPFlandreH2
Taboo "Hell Catastrophe"
Command Input Properties
Left, Down-Left, Down, Down-Right, Right X Move can be used while grounded or airborneMove must be blocked while either standing or crouchingMove has invincibility during startup frames*Move launches the opponent upwards to initiate an air comboMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 1000 Power
RPFlandreH3 1 RPFlandreH3 2
Ground Aerial
Forbidden Barrage "Starbow Break"
Command Input Properties
Right, Down-Right, Down, Down-Left, Left Right Y Move can be used while grounded or airborneMove is attributed as a projectileMove grants full invincibilityMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 2000 Power
RPFlandreH4 1 RPFlandreH4 2
Ground Aerial
Taboo "Kagome Kagome"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right Y Move is attributed as a throw, works against grounded opponentsMove cannot be blockedMove has invincibility during startup frames*Move knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 2000 Power
RPFlandreH5
Q.E.D. "Ripples of 495 Years"
Command Input Properties
Left, Down-Left, Down, Down-Right, Right Z Move can be used while grounded or airborneMove is attributed as a projectileMove's hitboxes cover the entire screen simultaneouslyMove grants full invincibility*Move knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 3000 Power
RPFlandreH6 1 RPFlandreH6 2
Ground Aerial
Secret Barrage "And Then Will There Be None?"
Command Input Properties
Z Y Left X X Move is attributed as a throw, works against grounded opponentsMove cannot be blockedMove is guaranteed to K.OMove grants full invincibilityMove counterattacks if struck by an opposing attack*
Only usable if respective spellcard is selected prior to match
Cannot hit airborne opponents
Uses 3000 Power
RPFlandreH7
Taboo "Royal Flush"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left Z Move must be blocked while standingMove must be blocked while in the airMove grants full invincibilityMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 3000 Power
RPFlandreH8

Others[]

Power Charge
Command Input Properties
[ Start ] Not usable if Taboo "Cranberry Trap" is active
Gradually increases Power while held
Power must be less than 3000
RPFlandreO1
Taboo "Four of a Kind"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left Y Only usable if respective spellcard is selected prior to match
Creates four clones that follow Flandre's movements, but attack independently
Temporarily disables Flandre's moves that require Power
Requires 1500 Power
Gradually reduces Power to 0
Move ends when Power reaches 0
RPFlandreO2

Palette Gallery[]

RPFlandrepal1
Button-a
RPFlandrepal3
Button-b
RPFlandrepal4
Button-c
Flandre_RP Remilia (Remilia Scarlet's colours) Sakuya (Sakuya Izayoi's colours)
RPFlandrepal5
Button-x
RPFlandrepal6
Button-y
RPFlandrepal7
Button-z
Patchouli (Patchouli Knowledge's colours) Meiling (Hong Meiling's colours) Nevan (Nevan's colours)
RPFlandrepal8
Button-s+Button-a
RPFlandrepal9
Button-s+Button-b
Morrigan (Morrigan Aensland's colours) Morrigan2 (Morrigan Aensland's colours)

Victory quotes[]

General[]

Don't believe that you've won. There's still more!
Let me guess. You're a human? I've never seen humans as anything else but a drink.
I've always been curious about humans, so I came to look.
Yes, I'm satisfied. But now I'm pretty much alone again.
I expected you to be the last Indian.
You died by the bullet and then there were none.
You know how there's an eye in everything? I shot yours like 'kyu' and you went 'kaboom!'

Videos[]

Trivia[]

RPFlandreH5 J

Taboo "Kagome Kagome" - Joke Version

  • There exists an unused version of Taboo "Kagome Kagome"—known internally as Taboo "Kagome Kagome" - Joke Version or simply Joke Kagome—where Flandre summons and subsequently throws Kagome Higurashi from InuYasha at the opponent, delivering a one hit knockout in most cases, regardless of whether or not the attack was blocked.
  • Flandre's voice clips are that of Louise Françoise Le Blanc de La Vallière's from The Familiar of Zero; RicePigeon has stated in the character's ReadMe that the reasoning behind this was because Flandre's voice actor in Anime Tenchou x Touhou Project is the same as Louise's.
  • Due to Flandre's low Life stat, Taboo "Royal Flush" is a one hit knockout in the case of a mirror match.
  • This version of Flandre was originally included as a playable character in Touhou: Gensokyo Reloaded, but was removed to maintain roster balance and consistency. She was initially replaced by RicePigeon's newer, rebalanced, and revamped version before being superseded by PlasmoidThunder's edit.

Edits[]

This character has not been edited.
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