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Aspiring to train a shikigami of her own just like her masters "Ran-shama" and Yukari before her, Chen seems to have turned to playing Yukari's library of hoarded retro video games as the key point of inspiration for her moves, as she uses attacks from Felicia, Blanka, and maybe even Sonic the Hedgehog; because of this, Chen has a habit of frequently curling up into an adorable little ball of fluff and charging headlong into the opponent.

Chen (Chen_RP)
RPChen-Port
Character portrait

Creator

RicePigeon

Download

RicePigeon Mirror
PlasmoidThunder's Sr Pelo soundpack

Localcoord

320x240

Gameplay[]

RPChen2idle

Chen is a three-button character that uses the X, Y, or Z buttons for her entire moveset and the A, B, or C buttons as shortcuts for moves and attacks that can otherwise be activated via their original means; A can act in combination with Right or Left as a shortcut for the character's Right Right and Left Left dash commands, B can be used as a shortcut for the grab that's already assigned to Y+Z, while C can function as a shortcut for the X+Y+Z part of both the Level 3 Hypers and Nekomata Feral Movement. At the beginning of the match, Chen must select from one of two mutually-exclusive Level 3 Hypers; Cait Sith of Mayohiga is a reversal-type Hyper that drops a feral cat from the sky directly in front of Chen, but practically requires the character to be in point-blank range of an opponent for it to connect, and Soaring Bishamonten is a homing tackle attack with complete projectile invincibility that strikes the opponent each time Chen flies past them and grants, but only under the condition that the initial hit connects.

Chen is a charge character with respectable agility and a primary emphasis on rushing the opponent down, as her only ranged move is the relatively short distanced and ground-hugging Rumbling Jikoku-Ten projectile, which has a hitbox that only goes out as far as slightly over half a screen's width during the longest ranged Z variant; fortunately for Chen, her other Specials are specifically designed to close the distance between her and the opponent, with Immortal Sage's Rumbling being a high-velocity ramming attack that functions as her quickest way of achieving this, Jumping Crossing Scales being a slower pseudo-reversal move that grants the character invulnerability while she jumps back, then has her leap forward in a high-speed arc, and Dharmapala's Rampage being an unblockable leaping grab. Out of Chen's Specials, only Immortal Sage's Rumbling and Rumbling Jikoku-Ten can be combo'd into from the character's Normals, as Dharmapala's Rampage being a grab means it can't connect with an opponent in hitstun, and the backwards leap from Jumping Crossing Scales only makes it effective at starting a combo, though it is capable of being followed up with one of three attacks that all have different block requirements, a feature shared with Immortal Sage's Rumbling; Rumbling Jikoku-Ten also has the ability to OTG an opponent, which can be used to end a combo should there not be enough Power or too much strain on the damage dampener to validate using Flight Sign "Flight of Itaden" for its OTG properties. Nekomata Feral Movement is useful not only as a dodge, but also for allowing Chen to close the distance between her and her opponent while still maintaining a directional charge, further adding to her rushdown-oriented gameplay.

Interestingly, Chen is able to mash any button (sans A and Start) once her grab connects to increase the amount of times it attacks the opponent, with there being no drawback in doing so or any way that a successfully grabbed opponent can resist the mash extension; another interesting thing Chen can do is combo any of her level 1 Hypers into Flight Sign "Flight of Itaden", not only because of the attack's OTG properties and relatively short startup time, but also because of both level 1 Hypers sending the opponent far enough into the air that the attack can connect with them again before they land. Chen is not without her weaknesses, as both Immortal Sage's Rumbling and Jumping Crossing Scales lack hitbox priority, making it rather easy to knock Chen out of these attacks; in addition, these attacks cause the character to recoil backwards upon contact with an opponent, making them easily punishable on block unless Chen manages to use the followups to these moves, though even then, she still leaves herself open to punishment should the opponent correctly block the followup attack. Chen not having any kind of projectile invulnerability outside of her Hypers, combined with the lack of range on many of her attacks, often leaves her at odds with both characters that are proficient at keeping an opponent at a safe distance and those who have larger hitbox to strike Chen before she can get close enough to use one of her moves, a problem exacerbated by Chen's reduced Life value reducing her ability to absorb damage before she can get close enough to an opponent to strike them back. While Nekomata Feral Movement is an extremely useful tool for closing the distance with an opponent while both avoiding attacks and maintaining a directional charge, Chen only has the option to move towards the opponent when performing it, and cannot use another move until its animation is over, which often requires the character to lend some commitment to using it; furthermore, the invincibility granted to Chen does not extend to grab moves, nor does it cover her during the last few recovery frames of the move.

While it isn't particularly easy to notice, Chen does have a custom A.I., but it's a heavily unoptimised A.I. that has a frequent habit of aimlessly dashing around the stage and either throwing out random Normals or the grab should it manage to get Chen in close proximity to the opponent. Chen's A.I. will rarely utilise any Special outside of the occasional Rumbling Jikoku-Ten, and will often make no attempt to activate any of the character's Hypers, though it does sometimes use Nekomata Feral Movement to unintentionally aid Chen in her approach; that being said, any combos that the A.I. does pull off tend to be short and mostly involve cancelling a Normal into Rumbling Jikoku-Ten, which prevents the character from dishing out any real damage should an opportunity for it to do so present itself.

Stats[]

Life
900

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Guard Cancel
Command Input Properties
Left, Down-Left, Down X, Y, or Z during blockstun Move has invincibility during startup framesMove knocks down opponent on hit
Uses 1000 Power
RPChen2S1
Immortal Sage's Rumbling
Command Input Properties
[ Left ]
Right X, Y, or Z
Move can be used while grounded or airborne
X and Y versions: Move knocks down opponent on hit*
Z version: Move has invincibility during startup frames, Move knocks down opponent on hit
X, Y, or Z for followup attack
X followup: Move must be blocked while standing, Move must be blocked while in the air, Move knocks down opponent on hit
Y followup: Move must be blocked while crouching, Move knocks down opponent on hit
Z followup: Move knocks down opponent on hit
X
RPChen2S2 1 RPChen2S2 2 RPChen2S2 3
No followups X followup Y followup
RPChen2S2 4
Z followup
Y
RPChen2S2 5 RPChen2S2 6 RPChen2S2 7
No followups X followup Y followup
RPChen2S2 8
Z followup
Z
RPChen2S2 9 RPChen2S2 10 RPChen2S2 11
No followups X followup Y followup
RPChen2S2 12
Z followup
Jumping Crossing Scales
Command Input Properties
[ Down ]
Up X, Y, or Z
Move must be blocked while standingMove must be blocked while in the airMove has invincibility during startup framesMove knocks down opponent on hit
X, Y, or Z for followup attack
X followup: Move must be blocked while standing, Move must be blocked while in the air, Move knocks down opponent on hit
Y followup: Move must be blocked while crouching, Move knocks down opponent on hit
Z followup: Move knocks down opponent on hit
X
RPChen2S3 1 RPChen2S3 2 RPChen2S3 3
No followups X followup Y followup
RPChen2S3 4
Z followup
Y
RPChen2S3 5 RPChen2S3 6 RPChen2S3 7
No followups X followup Y followup
RPChen2S3 8
Z followup
Z
RPChen2S3 9 RPChen2S3 10 RPChen2S3 11
No followups X followup Y followup
RPChen2S3 12
Z followup
Rumbling Jikoku-Ten
Command Input Properties
Left, Down-Left, Down, Down-Right, Right X, Y, or Z Move is attributed as a projectileMove can hit opponents that are lying on the groundMove knocks down opponent on hit*
X
RPChen2S4 1
Y
RPChen2S4 2
Z
RPChen2S4 3
Dharmapala's Rampage
Command Input Properties
Right, Down-Right, Down, Down-Left, Left X, Y, or Z Move is attributed as a throw, works against grounded opponentsMove cannot be blockedMove knocks down opponent on hit
Distance varies with button pressed
X
RPChen2S5 1
Y
RPChen2S5 2
Z
RPChen2S5 3

Hypers[]

Flight Sign "Flight of Itaden"
Command Input Properties
[ Left ]
Right Left Right X, Y, or Z
Move can be used while grounded or airborneMove knocks down opponent on hit
[ X, Y, or Z ] to delay strike
Ground version: Move must be blocked while either standing or crouching, Move can hit opponents that are lying on the ground
Uses 1000 Power
RPChen2H1 1 RPChen2H1 2
Ground minimum charge Ground maximum charge
RPChen2H1 3 RPChen2H1 4
Aerial minimum charge Aerial maximum charge
Shikigami Sign "Pentagram Flight"
Command Input Properties
[ Down-Left ]
Down-Right, Down-Left, Up-Right X, Y, or Z or
[ Down-Left ]
Down, Down-Right, Right Up-Right X, Y, or Z
Move has invincibility during startup framesMove knocks down opponent on hit
Uses 1000 Power
RPChen2H2
"Cait Sith of Mayohiga"
Command Input Properties
[ Down-Left ]
Down-Right, Down-Left, Up-Right X+Y+Z / C or
[ Down-Left ]
Down, Down-Right, Right Up-Right X+Y+Z / C
Move must be blocked while either standing or crouchingMove has invincibility during startup framesMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 3000 Power
RPChen2H3
"Soaring Bishamonten"
Command Input Properties
[ Left ]
Right Left Right X+Y+Z / C
Move must be blocked while either standing or crouchingMove has invincibility to enemy projectilesMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 3000 Power
RPChen2H4

Others[]

Nekomata Feral Movement
Command Input Properties
X+Y+Z / C Move grants full invincibility*
Can pass through opponent
X, Y, or Z for followup attack
RPChen2O1

Palette Gallery[]

RPChen2pal1
Button-a
RPChen2pal2
Button-b
RPChen2pal3
Button-c
1,1 1,2 (Ran Yakumo's colours) 1,3 (Yukari Yakumo's colours)
RPChen2pal4
Button-x
RPChen2pal5
Button-y
RPChen2pal6
Button-z
1,4 (Chen's alternative colours) 1,5 (Rin Kaenbyou's colours) 1,6 (Kyouko Kasodani's colours)
RPChen2pal7
Button-s+Button-a
RPChen2pal8
Button-s+Button-b
RPChen2pal9
Button-s+Button-c
1,7 (Taokaka's colours) 1,8 (Felicia's colours) 1,9 (Blanka's colours)
RPChen2pal10
Button-s+Button-x
RPChen2pal11
Button-s+Button-y
RPChen2pal12
Button-s+Button-z
1,10 (Cham Cham's colours) 1,11 (Lucky Chloe's colours) 1,12 (Blair's colours)
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.

Victory quotes[]

General[]

Wanderer, to have arrived at this place, you must surely have lost your way?
I'm not giving up on the cats. I've already tamed them this well.
Having a mouse servant wouldn't be cool at all.
Straying into here means the end! Once you wander in, you can't leave.
If I'm going to have my own cat servants, I need to become just as strong as Miss Ran and Miss Yukari.
Miss Yukari bought in this toy from the outside world. Every time you squeeze it, it goes 'Honk Honk!' Why is it so loud?

Character-specific[]

Would you mind leaving, human?
vs. Reimu Hakurei
Finally, we meet again. Today, I have now become freshly and newly possessed!
vs. Reimu Hakurei
Would you mind leaving, human?
vs. Marisa Kirisame
Finally, we meet again. Today, I have now become freshly and newly possessed!
vs. Marisa Kirisame
Would you mind leaving, human?
vs. Sanae Kochiya
Finally, we meet aga... Hold on, we've never met before have we? You human shrine maidens all look alike.
vs. Sanae Kochiya
Impossible, impossible, absolutely impossible! To think that you would oppose us...
vs. Sakuya Izayoi
Would you mind leaving, human?
vs. Sakuya Izayoi
As soon as I tell the cats to do something they don't want to do, I get all scratched up. Why won't they listen to me?
vs. Yukari Yakumo
Miss Ran is so strong... But Miss Yukari is even stronger. Huh? Am I getting stronger too?
vs. Yukari Yakumo
You smell like catnip. Do you have cat servants too?
vs. Yuuka Kazami
Catnip is supposed to be closely related to mints, isn't it? At least thats what Ran-sama told me.
vs. Yuuka Kazami

Videos[]

Trivia[]

  • Many of Chen's attacks are inspired by both Blanka and Felicia, the most notable example being Immortal Sage's Rumbling, which functionally behaves like a hybrid between the former's Rolling Attack and the latter's Rolling Buckler.
    • This connection is further reinforced by the fact that two of Chen's palettes are based on Blanka & Felicia's default colors.
  • Chen's fourth palette is based on her colours from YouTuber Primantiss' 3D Chen models, which can be frequently seen in his newer Chen videos.[1]
  • Chen's sixth generic victory quote is a direct reference to the "Honk Honk" meme involving Chen, which originated from a series of Touhou Project 4koma by artist bkub.[2]
  • During "Cait Sith of Mayohiga", the first stray cat that falls to initiate the attack has its internal name coded as "Secretly Reeve Tuesti"; this is a reference to the character from Final Fantasy VII, who uses a remote controlled plush toy cat named Cait Sith during the majority of the game's plot, and was most likely meant as poking fun at those unfamiliar with the background of the mythological creature known as the Cait Sith.
    • Furthermore, the code for the attack is preceded by commented-out text that is a copy/paste of the first few lines of the Cat Sith article on Wikipedia.[3]
  • Chen's voice is that of Felicia's from Marvel vs. Capcom 3.
  • Chen tied for first place with Takehaya Susanoo's Susanoo during The Mugen Fighters Guild's Character of the Month for May 2017, with both characters receiving 19 votes each.[4]

Edits[]

This character has not been edited.

References[]

  1. Chen N' Friends! - YouTube
  2. Honk Honk / Chen Edits - Know Your Meme
  3. Cat Sìth - Wikipedia
  4. Character of the Month: May 2017 Voting - The Mugen Fighters Guild
Touhou: Gensokyo Reloaded
Playable Characters Alice MargatroidByakuren HijiriChenCirnoEirin YagokoroFlandre ScarletFujiwara no MokouHong MeilingIchirin KumoiKanako YasakaKoakumaKoishi KomeijiKomachi OnozukaLie MeilingMarisa KirisameMeimuMimaPatchouli KnowledgeReimu HakureiReisen Udongein InabaRemilia ScarletSakuya IzayoiSanae KochiyaSuika IbukiUtsuho ReiujiYoumu KonpakuYukari YakumoYuuka KazamiYuyuko Saigyouji
Boss Characters Meimu
Stages Bamboo Forest of the Lost (Day) • Bamboo Forest of the Lost (Night) • Cemetery of Onbashira • Creek of Genbu • Eientei • Forest of Magic • Forest of Magic - Alice's House • Garden of the Sun • Hakugyokuro • Hakugyokuro - Graveyard • Hakurei Shrine - Border • Hakurei Shrine - DayHakurei Shrine - Night • Hakurei Shrine Ruins - ??? AD • Mare Tranquillitatis • Misty Lake • Moriya Shrine • Palanquin Ship - Exterior • Palanquin Ship - Interior • Scarlet Devil Mansion - Basement • Scarlet Devil Mansion - Clock Tower • Scarlet Devil Mansion - Front Gate • Scarlet Devil Mansion - Library • Scarlet Devil Mansion - Throne Room • The Palace of Earth Spirits • Underground Geyser Center - Elevator • Untrodden Valley
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