MUGEN Database
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Based on his design from A Link to the Past, this Link comes well-equipped with many of his trademark items such as a boomerang, various bombs, and elemental staffs (and even game-specific moves like a Moosh assist from Oracle of Ages/Seasons); he also incorporates mechanics from the Zelda series into his gameplay, having an inventory of items that determines his moveset and enemies dropping items such as hearts and bombs.

Link ( Link 0.95)
LinkRMX&coPortrait
Character portrait

Creator

RMX
Silencer
Eikichi
Mike Werewolf

Download

Mike Mugen

Resolution

Low

Gameplay[]

Link

Link is a six-button character with a wide variety of attacks ranging from projectiles to grabs. The attacks that will be part of his moveset are partially decided by the choice of items that is proposed at the beginning of the fight (either having no items, a random choice of items or all of them at once). That's because Link disposes of a unique system where he'll be able to do certain attacks if he possesses the required items in his inventory (inventory that can be consulted anytime during the fight by pressing Start + Down) and by choosing a certain set at the beginning of the match, certain items will be or will not be available, completely changing the fighting experience as a result. There is also a game mechanic implicating bottles (as can be seen by pressing Start + A, B, or C/X, Y, or Z) but which ultimately doesn't do anything as it is not properly implemented into the character. One of these items are the powder kegs that can be moved around the stage by pushing into them before they explode (and can even damage Link himself, like bombs).

By fighting an opponent, Link will generate items to collect from them. These range from rupees (who serves no purpose in the actual fight) to hearts (who gives back some Life) to magic jars (which gives some Power). It can also generate arrows and bombs which are required to trigger attacks needing them (as those consume one unit when pulled off each time). Link can be a strong adversary as his special attacks usually have a wide range, making them difficult to dodge. Link can also put the opponent into an infinite by repeatedly spamming the Hammer attack, juggling with the flying opponent in the process. Link can also become invisible for a time by using the Spooky mask. Some of his Hypers enhances his abilities by either making Link overall quicker with the Song of Time or by creating multiple Links with the Illusion Dancewho replicate the moves of the main one, multiplying the attacks that are pulled off as a result. These last until all power has been drained out.

Link's A.I. is not that strong, usually sticking to attacking the air or jumping around. It can however still be competent from times to times by using some of its specials. It won't uses at all Link's Hypers even if it has enough power. The main challenge is that Link will often block attacks using his shield, making him hard to damage the classic way.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Airok
OHKO
Dzzy
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This movelist contains moves which may or may not list all corresponding move properties. Please help us rectify this!

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Spin attack
Command Input Properties
Down, Down-Left, Left X, Y, or Z
RMXSEMWLinkSpinAttack
Impaling
Command Input Properties
Left, Down-Left, Down, Down-Right, Right X, Y, or Z
RMXSEMWLinkImpale
Divine Roll
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can only be used while airborne
RMXSEMWLinkDivineAirRoll
The Hammer
Command Input Properties
[ Down ] C Requires Hammer and Goron Wristlet
LinkRMX&coHammerattack
Bow and arrow
Command Input Properties
X+A Move is attributed as a projectile
Requires Bow and Arrows
RMXSEMWLinkBowShotRMXSEMWLinkArrow
Boomerang
Command Input Properties
Y+B Move is attributed as a projectile
Requires Boomerang
RMXSEMWLinkBoomerangRMXSEMWLinkFlyingBoomerang
Bombs
Command Input Properties
X+Y Move is attributed as a projectile
Requires Bombs
RMXSEMWLinkBombThrowRMXSEMWLinkBomb
Time Bombs
Command Input Properties
A+B Move is attributed as a projectile
Requires Bombs and Hylian Symbol
RMXSEMWLinkBombThrowRMXSEMWLinkBomb
Hookshot
Command Input Properties
Z+C Move traps the opponent for a set duration
Requires Hookshot
RMXSEMWLinkHookShotRMXSEMWLinkHook
Powder Keg
Command Input Properties
Right, Down, Down-Right X, Y, or Z Requires Powder Keg
RMXSEMWLinkPowderKegRMXSEMWLinkKeg
Kokiri Shot
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectile
Requires Hylian Symbol
RMXSEMWLinkKokoriShotRMXSEMWLinkKokori
Moosh
Command Input Properties
Down, Down-Right, Right A, B, or C Requires Moosh
RMXSEMWLinkMoosh
Jumped Sword Slash
Command Input Properties
Left, Down, Down-Left X, Y, or Z Requires Biggoron Sword
RMXSEMWLinkBiggoron
Poisoned Arrows
Command Input Properties
X+B Move is attributed as a projectileMove deals residual damage
Requires Bow, Arrows and Poisoned Arrows
Uses 300 power level
RMXSEMWLinkBowShot RMXSEMWLinkArrow
Homing Device Arrows
Command Input Properties
Y+A Move is attributed as a projectileMove follows the opponent
Requires Bow, Arrows and Homing Device Arrows
Uses 300 power level
RMXSEMWLinkBowShot RMXSEMWLinkArrow
Geyser
Command Input Properties
Down Down Down X, Y, or Z / A, B, or C Requires Fire Magic
Uses 500 Power
RMXSEMWLinkGeyser
Fire Staff
Command Input Properties
Y+Z Requires Fire Magic
Uses 500 Power
RMXSEMWLinkFireWandRMXSEMWLinkFireWandItselfRMXSEMWLinkFire
Ice Staff
Command Input Properties
B+C Requires Ice Magic
Uses 500 Power
RMXSEMWLinkIceWandRMXSEMWLinkIceWandItselfRMXSEMWLinkIce

Hypers[]

Kokori Wave
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Move is attributed as a projectile
Requires Hylian Symbol
Uses 3000 Power
RMXSEMWLinkKokoriWaveRMXSEMWLinkWave
Biggoron Scombo
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Requires Hammer and Biggoron Sword
Uses 3000 Power
RMXSEMWLinkBiggoronSuperRMXSEMWLinkBiggoronSuperCombo

Others[]

Teleport
Command Input Properties
Down, Down-Left, Left A, B, or C Move grants full invincibility*
Requires Hylian Symbol
A version: backward
B version: forward
C version: behind opponent
RMXSEMWLinkTeleport
Invisibility
Command Input Properties
Down Down Down Start Requires Spooky's Mask
Requires 1000 Power
Gradually reduces Power to 0
Move ends if hit or when Power reaches 0
RMXSEMWLinkSpookyMask
Bottles
Command Input Properties
A / B / X / Y during Start Requires at least one Bottle
Button determines the Bottle used
Fairy: Restores 300 Life, requires 0 Power, uses 1000 Power, automatically revives Link on K.O.
Life Potion: Restores 500 Life
Mana Potion: Gives 2000 Power
Total Potion: Restores 250 Life, gives 1000 Power

Mirror Shield
Command Input Properties
Down, Down-Left, Left Start Move grants full invincibility
Requires Mirror Shield
RMXSEMWLinkMirrorShield
Time Song
Command Input Properties
Left Right Start Move grants full invincibility
Requires Ocarina
Increases Link's movement and attack speed
Requires 3000 Power
Gradually reduces Power to 0
Move ends when Power reaches 0
RMXSEMWTimeSong
Nayru's Love
Command Input Properties
Right, Down-Right, Down, Down-Left, Left Start Move grants full invincibility
Requires Nayru's Love
Requires 2000 Power
Gradually reduces Power to 0
Move ends when Power reaches 0

Illusions Dance
Command Input Properties
Left Right X, Y, or Z Move has invincibility during startup frames
Requires Hylian Symbol
Creates a clone of Link that repeats inputs
Clone attack delay varies with button pressed
Requires 1500 Power
Gradually reduces Power to 0
Move ends if hit or when Power reaches 0
Uses 1500 Power if hit
RMXSEMWLinkIllusionDance

Palette Gallery[]

RMXSEMWLinkLink01
Button-a
RMXSEMWLinkLink02
Button-b
RMXSEMWLinkBlack2
Button-c
Link01 Link02 Black2
RMXSEMWLinkBlanc1
Button-x
RMXSEMWLinkBleu1
Button-y
RMXSEMWLinkBleuvert
Button-z
Blanc1 Bleu1 Bleuvert
RMXSEMWLinkGris1
Button-s+Button-a
RMXSEMWLinkJuane2
Button-s+Button-b
RMXSEMWLinkOrange
Button-s+Button-c
Gris1 Jaune2 Orange
RMXSEMWLinkRouge1
Button-s+Button-x
RMXSEMWLinkRouge3
Button-s+Button-y
RMXSEMWLinkViolet2
Button-s+Button-z
Rouge1 Rouge3 Violet2

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Camera
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Edits[]

This character has not been edited.
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