This version of Beerus definitely holds up to his name, with very high comboability, fast attacks, a high damage output, Hypers with long range and a very brutal A.I., defeating inexperienced players in a breeze. This might make him a little too cheap though.
Lord Beerus is a six-button character with very high comboability. He has features typical of Dragon Ball Z characters, like a Power Charge, Teleport and ki blasts that use Power.
This character focuses on rushdown gameplay, with comboing the opponent's Life away and overwhelming it with long combo strings and powerful Hypers being the character's primary method of defeating the opponent.
His Defense value of 150 means that he can take a lot more hits than most characters. His Hypers cover a wide portion of the screen, being almost impossible to avoid. His attacks are very fast and can effortlessly chain into each other, meaning a combo string can be pulled off by just mashing buttons. Energy Blast and the ground version of Energy Beam attacks are generally impractical to use and saving up more Power to be able to use a Hyper is generally more worth it. His Flick Counter has a very long duration, meaning it's very easy to successfully counter an attack, though it costs 500 Power.
His A.I. is very brutal, typically comboing the opponent's Life away and using his Hypers whenever the opponent is open to attacks. It rarely gives the opponent a chance to attack. His Defense value of 150 also gives it an advantage against other characters with brutal A.I. and some cheap characters.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
150
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
RUSH1
Command Input
Properties
Ⓧ
RUSH2
Command Input
Properties
Ⓨ
RUSH3
Command Input
Properties
Ⓩ
Flick Counter
Command Input
Properties
Uses 500 Power
Energy Blast volley 1
Command Input
Properties
Ⓐ
Mash Ⓐ for continuous blast Uses 500 Power
Energy Blast volley 2
Command Input
Properties
Ⓑ
Mash Ⓑ for continuous blast Uses 500 Power
Energy Beam
Command Input
Properties
Ⓒ
Uses 500 Power
Teleport
Command Input
Properties
Dash Kick
Command Input
Properties
Energy Blast
Command Input
Properties
Hypers[]
Light Speed Rush
Command Input
Properties
Uses 1000 Power
Raging Blast
Command Input
Properties
Uses 1000 Power
Energy Air Strike
Command Input
Properties
Uses 2000 Power
God of Destruction
Command Input
Properties
Uses 3000 Power
Others[]
Charge
Command Input
Properties
[ Ⓧ+Ⓨ ]
Gradually increases Power while held Power must be less than 3000 Knocks opponent back when nearby
Float
Command Input
Properties
Ⓐ+Ⓑ
Allow player to float in place [ Ⓐ+Ⓑ ] to extend duration
Your food was bad, so I had to destroy your planet”
“
I'm the strongest in this universe, what did you expect ?”
“
I'm the one who wants to go home and sleep you know but you just had to fight, don't you ?”
Videos[]
Mugen Lord Beerus vs Bowser
MUGEN Exhibition Sailor Uranus VS Lord Beerus
Trivia[]
Several errors are present in the ReadMe.
The ReadMe erroneously states the command for God of Destruction is , which is already used for Energy Air Strike.
The ReadMe states the player must press Ⓧ to continuously perform Energy Blast volley 1 and Ⓨ and to continuously perform Energy Blast volley 2, while in fact it's respectively Ⓐ and Ⓑ.
The ReadMe fails to mention that Flick Counter uses 500 Power.