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While surprisingly underpowered for a character made by Pingurules, this version of Daffy Duck is still worth a shot on the controller due to the version having a comparatively abundant variety of moves and good balance, while still trying to keep some of the classic Looney Tunes feel. For once, Pingurules even threw AI into the mix.

Daffy Duck V0.2 (Daffy Duck by Pingurules)
Pr daffy 9001
Character portrait

Creator

Pingurules

Download

FileFactory

Resolution

Low

Gameplay[]

Pr daffy fidget

Daffy Duck is a six-button character that plays primarily like a four-button character, with Z and C being reserved exclusively for use in Hyper commands.

Daffy Duck has a small amount of Special Attacks on his own, instead focusing on calling strikers to assist him. Said strikers' moves vary in safety and damage, giving the player a choice on whether to risk a strong series of attacks or to almost assure a weak projectile. However, this system is somewhat flawed: Daffy can call all of his strikers at once, and they can instantly be called again should they get hit. To make up for this, helpers cannot be infinites nor can they be immediately comboed into by Daffy.

Daffy's Hypers, too, depend on whether the player prefers risk or safety. All of them have a charge time which varies: moves that can hit at a reliable and fast rate do far less damage than risky moves with a long charge time.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Sonic Spin
Command Input Properties
Down, Down-Right, Right X / Y Move knocks down opponent on hit
Pr daffy spin
Sonic Spin: Extra
Command Input Properties
Down, Down-Right, Right X+Y Move knocks down opponent on hit
Uses 500 Power
Pr daffy spin
Gun
Command Input Properties
Down, Down-Left, Left X / Y Move is attributed as a projectile
Pr daffy gunPr daffy daffybulletPr daffy daffybullet2
Gun: Extra
Command Input Properties
Down, Down-Left, Left X+Y Move is attributed as a projectile
Uses 500 Power
Pr daffy gunPr daffy daffybulletPr daffy daffybulletPr daffy daffybulletPr daffy daffybullet2Pr daffy daffybullet2Pr daffy daffybullet2
Bugs Bunny
Command Input Properties
Left Right X / Y
Pr daffy assistPr daffy bugswalkPr daffy bugsatkPr daffy bugswalk2Pr daffy bugswin
Taz
Command Input Properties
Right Left X / Y
Pr daffy assistPr daffy taz
Elmer Fudd
Command Input Properties
Left Right A / B Move is attributed as a projectile
Pr daffy assistPr daffy elmerwalkPr daffy elmeratkPr daffy elmerwalk2Pr daffy elmerwin
Marvin
Command Input Properties
Right Left A / B Move is attributed as a projectile
Pr daffy assistPr daffy marvwalkPr daffy marvatkPr daffy marvwalk2Pr daffy marvwin

Hypers[]

Stop, Drop, and Roll
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X / Y Move knocks down opponent on hit
Uses 1000 Power
Pr daffy spin
Angelsong
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X / Y Move is attributed as a projectile
Uses 2000 Power
Pr daffy angelsongPr daffy notePr daffy notePr daffy note
I-know Combo
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right Z / C Move knocks down opponent on hit
Uses 1000 Power
Pr daffy combo1Pr daffy combo2
Dynamic Punch
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left Z / C Move knocks down opponent on hit
Uses 1000 Power
Pr daffy bighit
Hunting Season
Command Input Properties
X X Right A Z or
Z+C
Uses 3000 Power
Pr daffy sgs1Pr daffy sgs2Pr daffy sgs3

Palette Gallery[]

This character does not have any palettes, instead using the palette of sprite 9000,0.

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
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