While surprisingly underpowered for a character made by Pingurules, this version of Daffy Duck is still worth a shot on the controller due to the version having a comparatively abundant variety of moves and good balance, while still trying to keep some of the classic Looney Tunes feel. For once, Pingurules even threw AI into the mix.
Daffy Duck is a six-button character that plays primarily like a four-button character, with Ⓩ and Ⓒ being reserved exclusively for use in Hyper commands.
Daffy Duck has a small amount of Special Attacks on his own, instead focusing on calling strikers to assist him. Said strikers' moves vary in safety and damage, giving the player a choice on whether to risk a strong series of attacks or to almost assure a weak projectile. However, this system is somewhat flawed: Daffy can call all of his strikers at once, and they can instantly be called again should they get hit. To make up for this, helpers cannot be infinites nor can they be immediately comboed into by Daffy.
Daffy's Hypers, too, depend on whether the player prefers risk or safety. All of them have a charge time which varies: moves that can hit at a reliable and fast rate do far less damage than risky moves with a long charge time.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Sonic Spin
Command Input
Properties
Ⓧ / Ⓨ
Sonic Spin: Extra
Command Input
Properties
Ⓧ+Ⓨ
Uses 500 Power
Gun
Command Input
Properties
Ⓧ / Ⓨ
Gun: Extra
Command Input
Properties
Ⓧ+Ⓨ
Uses 500 Power
Bugs Bunny
Command Input
Properties
Ⓧ / Ⓨ
Taz
Command Input
Properties
Ⓧ / Ⓨ
Elmer Fudd
Command Input
Properties
Ⓐ / Ⓑ
Marvin
Command Input
Properties
Ⓐ / Ⓑ
Hypers[]
Stop, Drop, and Roll
Command Input
Properties
Ⓧ / Ⓨ
Uses 1000 Power
Angelsong
Command Input
Properties
Ⓧ / Ⓨ
Uses 2000 Power
I-know Combo
Command Input
Properties
Ⓩ / Ⓒ
Uses 1000 Power
Dynamic Punch
Command Input
Properties
Ⓩ / Ⓒ
Uses 1000 Power
Hunting Season
Command Input
Properties
ⓍⓍⒶⓏ or Ⓩ+Ⓒ
Uses 3000 Power
Palette Gallery[]
This character does not have any palettes, instead using the palette of sprite 9000,0.
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.