MUGEN Database
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Shin Lvl 2 Akuma
Shin Lvl 2 Akuma
Fanwork

Creator(s)

Colacetas
ESFAndy011

Download

Colacetas' version is offline
ESFAndy011's version

Origin

Mortal Kombat vs. Street Fighter

Shin Lvl 2 Akuma is an alternate version of Shin Akuma. He belongs to a timeline where the universe of Street Fighter and Mortal Kombat collided. Akuma transforms into this alternate version of himself in order to fight an alternate version of Chameleon.

In M.U.G.E.N, Shin Lvl 2 Akuma has been made by Colacetas and ESFAndy011.

Colacetas/jorge.timtim's version[]

Pocket Shin Lvl 2 Akuma

This version is a pocket character and an edit of POTS' Pocket Shin Akuma. It is a six-button character, is easy to play as, but hard to master, though experienced players can defeat cheap characters if they use it properly.

Since this version is an edit of POTS' Pocket Shin Akuma, it has slightly buffed stats in comparison to the original version to make sure it can't be defeated by Pocket Shin Akuma in watch mode without cheating. Certain moves have been removed, such as Shakunetsu Hadouken, so it could have 3 different Hadoukens (blue/green/red), while others have been replaced like Tenma Gou Zankuu which was replaced by his "Super Fist", and added some new/edited moves, like the Messatsu Gou Hadou Bomb.

Stats[]

Life
1000

Power
3000

Attack
115 

Defence
115

Movekey[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Gou Hadou Ken Blue
Command Input Properties
Down, Down-Right, RightX Move is attributed as a projectile
HehePocshinakumahadoukenblue
Gou Hadou Ken Green
Command Input Properties
Down, Down-Right, RightY Move is attributed as a projectile
HehePocshinakumahadoukengreen
Gou Hadou Ken Red
Command Input Properties
Down, Down-Right, RightZ Move is attributed as a projectile
HeheRedd
Gou Zanku Blue
Command Input Properties
Down, Down-Right, RightX Move is attributed as a projectile Move can only be used while airborne
ZannkuZankublueZankublue
Gou Zanku Green
Command Input Properties
Down, Down-Right, RightY Move is attributed as a projectile Move can only be used while airborne
ZannkuZankugreenZankugreen
Gou Zanku Red
Command Input Properties
Down, Down-Right, RightZ Move is attributed as a projectile Move can only be used while airborne
ZannkuZankuredZankured
Tatsumaki Senpuu Kyaku
Command Input Properties
Down, Down-Left, LeftX, Y, or Z Move knocks down opponent on hit
Tatsu
Shoryuken
Command Input Properties
Right, Down, Down-RightX, Y, or Z Move knocks down opponent on hit
Shoryu

Videos[]

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