Considering this character's age, as well as it being in a beta state, it's no wonder why Burter does not work properly with anything after DOS M.U.G.E.N. Issues ranging from palette problems to awkwardly placed hitboxes damages the character's quality, assuming if it had any quality to begin with. It's creations like this that make you remember why Dragon Ball characters got such a bad reputation back in the day.
Burter is a six-buttoned character who seems to have its punch and kick buttons inverted (Ⓧ, Ⓨ and Ⓩ are kicks while Ⓐ, Ⓑ and Ⓒ are punches). It uses the Ⓐ and Ⓑ buttons to activate a Power Charge. All of Burter's crouching and aerial attacks are identical to each other, resulting in the lack of variety in a lot of the its attacks. For some odd reason, all of the character's aerial attacks can knock an opponent down. It also seems as though its crouching attacks are all OTGs. Burter does not have any way of throwing opponents, either, limiting the character's arsenal.
There doesn't seem to be a way to combo any attacks with this character in the slightest. All of Burter's basic standing attacks seem to be rather clunky, and have no means of being able to combo any of its punches and kicks together, as they are too slow to connect together at once. The sluggish pace of these moves also goes to its crouching and aerial attacks, virtually making it impossible to perform one combo with the character. The only combos that can be achieved with Burter is within some of its special moves without the player actually having to do them.
One of the main problems with this character is with the insane damage input most of its attacks can do. A good example is Burter's special1 Hyper, having the possibility to deduce a third of a average character's Life (ex. Kung Fu Man), despite the fact it only needs 1000 Power to activate it. Not helping matters is with many of the wonky hitboxes, making it hard to actually land a hit on Burter without getting close to it, providing an unfair challenge to some. Its probably thankful that a lot of the character's Special attacks need to be performed up close to connect with an opponent, hindering its full potential of being more powerful than it already is. Some of Burter's attacks have next to no use for them, such as its fly Special, as you cannot attack opponents while flying.
Burter does not have a custom A.I., meaning that it will attack at random intervals, as well as using its Power Charge quite often in battle, resulting in it becoming an easy target. However, with many of the character's attacks dealing a huge amount of damage, combined with the fact that the wonky hitboxes and its small size can make it hard for Burter to get hit, it can throw some off-guard.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
combo1
Command Input
Properties
Ⓧ
special kick
Command Input
Properties
Ⓑ
fly
Command Input
Properties
Ⓐ+Ⓒ
Ⓐ+Ⓒ again to stop flying
elbow dash
Command Input
Properties
Ⓐ
Dancing kick
Command Input
Properties
Ⓧ
fireball
Command Input
Properties
Ⓒ
Hypers[]
bigbang
Command Input
Properties
Ⓐ
Uses 1000 Power
special1
Command Input
Properties
Ⓐ
Uses 1000 Power
Palette Gallery[]
1
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.