MUGEN Database
Advertisement

A Marvel vs. Capcom-styled character created for the M.U.G.E.N full game, Rockman Battle Arena. Being electrical-based, Elecman-o's moveset primarily consists of ranged attacks such as projectiles, though for a Robot Master, its A.I. programming is surprisingly unchallenging to fight.

Elecman-o (Elecman-o)
OIElecmanport
Character portrait

Creator

O Ilusionista

Download

Brazil Mugen Team

Resolution

Low

Gameplay[]

ElecManidle

Elecman-o is a six-button, Marvel vs. Capcom-styled character that makes use of electrical attacks, and although it hails from one of Infinity Mugen Team's game projects, thus using the Eternity of Heroes template as a base, the code was heavily altered and is not as buggy.

Though slightly difficult to pull off, its standing light punch can be an infinite if timed well enough, made easier by the lack of pushback. Another, much easier to pull off infinite involves simply alternating between X and A or Y and A in a rather effortless fashion, or even just cycling though X, Y and A. All of these are made even easier during ELECTRIFIED!, a move that improves Elecman-o's combo ability.

In terms of A.I., it tends to use its Specials and Hypers often, generally whenever it is able to. That said, it's still not overly difficult to defeat.

Stats[]

Life
1000

Power
3000

Attack
130

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Thunder Beam
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectileMove can be used while grounded or airborne
OIElecmanTB
OIElecmanTB2
OIElecmanTB3
Zap!
Command Input Properties
Down, Down-Right, Right A, B, or C Move can only be used while airborneMove knocks down opponent on hitMove can hit opponents that are lying on the ground
Velocity varies with button pressed
OIElecmanZap
OIElecmanZap2
OIElecmanZap3
Calling my friends! Dynamoman!
Command Input Properties
Down, Down-Right, Right A Move is attributed as a projectileMove can hit opponents that are lying on the groundMove causes opponent to bounce off the ground*
OIElecmanDM
Calling my friends! Shademan
Command Input Properties
Down, Down-Right, Right B Move is attributed as a projectileMove knocks down opponent on hitMove can hit opponents that are lying on the groundMove causes opponent to bounce off the ground*
OIElecmanSM
Calling my friends! Magneticman
Command Input Properties
Down, Down-Right, Right C Move is attributed as a projectileMove can hit opponents that are lying on the groundMove causes opponent to bounce off the ground*
OIElecmanMM

Hypers[]

ENERGIZED!
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Move is attributed as a projectileMove can be used while grounded or airborneMove knocks down opponent on hit
Uses 1000 Power
OIElecmanEnergized
SHORT CIRCUIT
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Move is attributed as a projectileMove knocks down opponent on hitMove can hit opponents that are lying on the groundMove causes opponent to bounce off the ground*
Uses 1000 Power
OIElecmanSC

Palette Gallery[]

ElecManpal1
Button-a
ElecManpal2
Button-b
ElecManpal3
Button-c
!elecman-o !elecman-o2 !elecman-o3
ElecManpal4
Button-x
ElecManpal5
Button-y
!elecman-o4 !elecman-o5

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has been edited. For a full list of edits, see Edits.
Advertisement