They call Gardevoir sexy (or at least they used to; now Gardevoir calls them pervs). Like Ðshiznetz's other Pokémon characters, Gardevoir uses sprites from Pokémon Type: Wild and has a gameplay style inspired by said game, complete with helper select. Comboing isn't exactly this character's forte, but with ranged throws and plenty of multi-purpose projectiles, who cares if the character's a little floaty?
Although it is possible, it is very difficult to rack up combos with Gardevoir, as only certain attacks can be cancelled into others, and most of its attacks are slow; as well as this, Gardevoir is pitifully weak, dealing barely any damage to characters with a Defence stat of 100 or above. Like the rest of Ðshiznetz's Pokémon characters, Gardevoir has the option before the round begins to select a helper that can be used to attack the opponent even while Gardevoir is being hit.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Projectile Throw
Command Input
Properties
[ ] Ⓧ / Ⓨ
* Projectile velocity varies with button pressed
Ⓧ
Ⓨ
Psychic
Command Input
Properties
Ⓐ / Ⓑ
Attack range varies with button pressed
Ⓐ
Ⓑ
Gallade
Command Input
Properties
Ⓩ+Ⓒ
Only if Gallade is selected Uses 1000 Power
Misdreavus
Command Input
Properties
Ⓩ+Ⓒ
* Only if Misdreavus is selected Requires 1500 Power Uses 500 Power
Hypers[]
PetalFury1
Command Input
Properties
Ⓧ
Uses 1000 Power
Fazorwind/leaf(or whatever lol)
Command Input
Properties
Ⓐ+Ⓑ / Ⓑ+Ⓒ
Uses 1500 power
Others[]
Charge
Command Input
Properties
[ Ⓐ+Ⓒ ]
Gradually increases Power while held Power must be less than 3000
Just defense/or what ever u call block parry
Command Input
Properties
just before opponent's attack makes contact
Negates all damage
Standing
Crouching
Aerial
teleport forward
Command Input
Properties
Ⓧ / Ⓨ
Distance travelled varies with button pressed
Ⓧ
Ⓨ
Teleport back
Command Input
Properties
Ⓧ / Ⓨ
Distance travelled varies with button pressed
Ⓧ
Ⓨ
Wish
Command Input
Properties
Ⓧ+Ⓨ / Ⓨ+Ⓩ
Life must be lower than 1000 Ⓧ+Ⓨ version: restores up to 264 Life, uses 1000 Power Ⓨ+Ⓩ version: restores up to 396 Life, uses 2000 Power
Ⓧ+Ⓨ
Ⓨ+Ⓩ
Palette Gallery[]
While completely functional prior to M.U.G.E.N 1.0, later versions of M.U.G.E.N cause Gardevoir's palettes to not function, instead using the palette of sprite 9000,0. Fortunately, a patch fixes this problem.
gardevoir01
gardevoir02
gardevoir03
gardevoir04
gardevoir05
gardevoir06
+
+
+
gardevoir07
gardevoir08
gardevoir09
+
+
+
gardevoir10
gardevoir11
gardevoir12 (Resembles Shadow Lugia)
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.
Videos[]
Gardevoir (BLl) vs Bridget
Gardevoir Vs. Big Ogre
Gardevoir Vs. Kung Fu Hero
Trivia[]
Due to the lack of collision hitboxes on Gardevoir's teleport forward and Teleport back, it is possible (but very difficult) to perform either move indefinitely without ever returning to the idle state, thus preventing Gardevoir from ever taking damage.
The A.I. patch by Tudura tends to exploit this frequently, along with constant parrying of attacks.