MUGEN Database
Register
Advertisement

The Necromancer's Goku has gameplay that seems to be rather standard of many Dragon Ball Z characters. It features a large pool of Specials and a single button projectile. Despite this, Goku doesn't rely too much on projectiles, making it reasonably balanced.

Goku ([Necromancer's] Goku)
NecrokuPort
Character portrait

Creator

The Necromancer

Download

MediaFire

Resolution

Low

Gameplay[]

NecrokuIdle

The Necomancer's version of Goku is a five button character, with C going unused and Z being a projectile. The other buttons seem to be Normals. Goku's gameplay is seemingly standard, possibly being influenced by the Super Butouden games, hence the source of the sprites, but with heavy modifications, including two more buttons used and the lack of a flying mode.

Goku seems to rely on its large pool of Specials, as combo chaining isn't quite its game. It also seems to be more heavily reliant on close combat, as most of its Specials don't involve projectiles. On the contrary, Goku's Hypers are projectile-like, being able to catch opponents from a distance. Goku also has some mechanics from other games to use to its advantage. It has a parry, a Power charge, and a King of Fighters-styled dodge.

In terms of an A.I, Goku has none. That being said, Goku is an easy opponent to fight against, as all it does is jump around and block, rarely ever attacking.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Zesshou Hohou
Command Input Properties
Down, Down-Right, Right X / Y
NecrokuZesshou
Tetsuzan Kou
Command Input Properties
Right, Down, Down-Right X / Y
NecrokuTetsuzan
Shiki Kai
Command Input Properties
Down, Down-Right, Right A / B
NecrokuShiki
Abise Geri
Command Input Properties
Down, Down-Left, Left A / B
NecrokuAbise
Gekiretsuren Kyaku
Command Input Properties
Left, Down-Left, Down, Down-Right, Right A / B
NecrokuKyaku
Raigeki Shuu
Command Input Properties
Down-Right A / B Move can only be used while airborne
NecrokuShuu
Daburu Kikou Ha
Command Input Properties
Down, Down-Left, Left Z Move is attributed as a projectile
NecrokuDaburuNecrokuDaburuProj1
Taiyoken
Command Input Properties
Down Up Z Move's hitboxes cover the entire screen simultaneously
NecrokuTaiyoken

Hypers[]

Kamehameha
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right Z
[ Up ] / [ Down ] to aim
Z to release
Move is attributed as a projectile
Uses 1000 Power
NecrokuKamehameha1NecrokuKamehameha2aNecrokuKamehameha2bNecrokuKamehameha2cNecrokuKamehameha3aNecrokuKamehameha3bNecrokuKamehameha3c
Chou Kamehameha
Command Input Properties
Down, Down-Left, Left Right Z
X / Y for Ki Barrier
[ Up ] to aim
Right, Down, Down-Right X / Y /A / B to teleport
Z to release
Uses 1000 Power
Move gets more powerful the longer before Z is pressed
NecrokuChouKamehameha1NecrokuChouKamehamehaKiBarrierNecrokuTeleportNecrokuChouKamehameha2aNecrokuChouKamehameha2bNecrokuChouKamehameha3aNecrokuChouKamehameha3b

Others[]

Zanzouken
Command Input Properties
Right, Down, Down-Right A / B
NecrokuZanzouken
Ki Charge
Command Input Properties
X+A
NecrokuKiCharge
Evade Forwards
Command Input Properties
Right Y+B
NecrokuEvadeFront
Evade Backwards
Command Input Properties
Left Y+B
NecrokuEvadeBack

Palette Gallery[]

Necroku1
Button-a
Goku01

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Camera
HOLD ON!
This section currently contains no videos. You can help the M.U.G.E.N Database by uploading a video for this article.


Edits[]

This character has not been edited.
Advertisement