With gameplay reminiscent of Marvel vs. Capcom 2 and various noticeable modifications done to the system of said game, this version of Charlie is ready to serve justice. It manages to keep Charlie's all-rounded gameplay, as it can be deadly both from a distance and up close.
This version of Charlie follows the system that Mouser's other characters follow. In short, it uses six buttons, has chain comboing, and a custom level 3 Hyper. This system is based off Marvel vs. Capcom 2.
Nash is useful both from a distance and up close. On one hand, it has easy to use projectiles that can keep opponents at bay. However, it has many Specials that are best suited for close combat. The Hypers seem to be best suited for close combat, but two of them also emit projectiles. One of those Hypers can also be extended via mashing.
Nash has no custom A.I, using the M.U.G.E.N engine's default. As such, it jumps around and randomly blocks, not making it much of a challenge.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
4c6
Command Input
Properties
[ ]
2c8
Command Input
Properties
[ ]
896
Command Input
Properties
Hypers[]
4c646_PP
Command Input
Properties
[ ]
Uses 3000 Power
236_PP
Command Input
Properties
Uses 1000 Power
214_KK
Command Input
Properties
Uses 1000 Power
236_KK
Command Input
Properties
Uses 1000 Power
Palette Gallery[]
nash_01
nash_02
nash_03
nash_04
nash_05
nash_06
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.