MUGEN Database
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With gameplay reminiscent of Marvel vs. Capcom 2 and various noticeable modifications done to the system of said game, this version of Charlie is ready to serve justice. It manages to keep Charlie's all-rounded gameplay, as it can be deadly both from a distance and up close.

Nash (Nash)
NashMouserPort
Character portrait

Creator

Mouser

Download

MediaFire

Resolution

Low

Gameplay[]

NashMouserIdle

This version of Charlie follows the system that Mouser's other characters follow. In short, it uses six buttons, has chain comboing, and a custom level 3 Hyper. This system is based off Marvel vs. Capcom 2.

Nash is useful both from a distance and up close. On one hand, it has easy to use projectiles that can keep opponents at bay. However, it has many Specials that are best suited for close combat. The Hypers seem to be best suited for close combat, but two of them also emit projectiles. One of those Hypers can also be extended via mashing.

Nash has no custom A.I, using the M.U.G.E.N engine's default. As such, it jumps around and randomly blocks, not making it much of a challenge.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

4c6
Command Input Properties
[ Left ] Right X, Y, or Z Move is attributed as a projectile
NashMouserSonicBoomNashMouserSonicBoomProjectile
2c8
Command Input Properties
[ Down ] Up A, B, or C Move is attributed as a projectile
NashMouserSummersaultNashMouserSummersaultProjectile
896
Command Input Properties
Up, Up-Right, Right A, B, or C Move can only be used while airborne
NashMouserAxeKick

Hypers[]

4c646_PP
Command Input Properties
[ Left ] Right Left Right X+Y, X+Z, or Y+Z Uses 3000 Power
NashMouserMission1NashMouserMission2
236_PP
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Move is attributed as a projectile
Move's duration can be extended by rapidly tapping buttons
Uses 1000 Power
NashMouserSonicBlade1NashMouserSonicBlade2NashMouserSonicBoomProjectile
214_KK
Command Input Properties
Down, Down-Left, Left A+B, A+C, or B+C Move is attributed as a projectile
Uses 1000 Power
NashMouserTripleSummersaultNashMouserSummersaultProjectile
236_KK
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Uses 1000 Power
NashMouserBlitz1NashMouserBlitz2

Palette Gallery[]

NashMouser1
Button-a
NashMouser2
Button-b
NashMouser3
Button-c
nash_01 nash_02 nash_03
NashMouser4
Button-x
NashMouser5
Button-y
NashMouser6
Button-z
nash_04 nash_05 nash_06

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Camera
HOLD ON!
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Edits[]

This character has not been edited.
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