MUGEN Database
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Stated to be only 60% complete, it lacks many of its basic attacks. Makes use of sprites and sound effects from Pulseman, but the indicator on its wrist disappointingly doesn't change colour with its current Life. No Volteccer, either.

PulseMan (PulseMan)
N64Pulsemanport
Character portrait

Creator

N64Mario

Download

N-Mario's Gaming Universe

Resolution

Low

Gameplay[]

N64Pulsemanidle

N64Mario's version has been marked as incomplete for quite some time. The sprites used are rips from the Pulseman game, as well as the abilities he uses, such as his Spark Ball and teleport. His only Hyper, Super Spark, can be charged for more damage, but charging for too long will make him overheat and heavily damage himself.

The damage output for Pulseman is odd and inconsistent; his only Hyper Attack deals less damage than his Spark Ball Specials, even when fully charged, and the difference in damage between his three standing punches is quite substantial. On the subject of his punches, both his medium and heavy punch can be cancelled into themselves, and with no cornerpush applied to these attacks, they can infinitely trap the opponent when at the edges of the screen.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Spark Ball
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectile
Projectile velocity varies with button pressed
Z version: Move knocks down opponent on hit
X
N64PulsemanSparkL
Y
N64PulsemanSparkM
Z
N64PulsemanSparkH
Elbow Smash
Command Input Properties
Left Right Z Move knocks down opponent on hit
N64PulsemanElbowH
Flip Kick
Command Input Properties
Down Up A, B, or C Move knocks down opponent on hit
Vertical distance varies with button pressed
A
N64PulsemanFKL
B
N64PulsemanFKM
C
N64PulsemanFKH

Hypers[]

Charged Spark Ball
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Move cannot be blockedMove is attributed as a projectile
Damage varies depending on how long X, Y, or Z is held
Deals 500 self-damage if X, Y, or Z is held for too long
Requires 1000 Power
Power usage varies depending on how long X, Y, or Z is held

Palette Gallery[]

N64Pulsemanpal1
Button-a
N64Pulsemanpal2
Button-b
N64Pulsemanpal3
Button-c
PulseMan Purple Black
N64Pulsemanpal4
Button-x
N64Pulsemanpal5
Button-y
N64Pulsemanpal6
Button-z
Blue Green Yellow

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Camera
HOLD ON!
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Edits[]

This character has not been edited.
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