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This subpage contains any edits of Elecbyte's second version of Kung Fu Man. What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.

N64Mario's first edit[]

Kung Fu Man (Kung Fu Man)
N64CapKFMport
Character portrait

Editor

N64Mario

Download

N-Mario's Gaming Universe

Resolution

Low

N64CapKFMidle

This edit (referred to as Kung Fu Man (Capcom Style) on the editor's website) essentially expands upon Kung Fu Man's original moveset, in turn making the character use all six buttons as opposed to just four, but also alters the Fast variants of its moves by removing their Power requirements and assigning them to Z and C.

Many assets and gameplay mechanics that were added in this edit originate from games in the Street Fighter series, such as an Alpha Counter, a Power Charge, Ryu's Hadouken (referred to as Kung Fu Fireball), Fei Long's Flying Kick (referred to as Flying Dragon Kick) and Akuma's Shun Goku Satsu (referred to as Kung Fu Murder).

The A.I. remains unchanged from the original version, but with the additional moves this edit grants, it may present more of a challenge.

Stats[]

Unchanged from original version.

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.

Modified Specials[]

Kung Fu Palm
Fast Kung Fu Palm
Command Input Properties
Down, Down-Right, Right Z
Down, Down-Right, Right X+Y
Move knocks down opponent on hitMove causes opponent to bounce off the wall
Uses 330 Power

Kung Fu Upper
Weak Kung Fu Upper
Command Input Properties
Right, Down, Down-Right X Move knocks down opponent on hit
N64CapKFMKFU
Kung Fu Upper
Strong Kung Fu Upper
Command Input Properties
Right, Down, Down-Right Y Move knocks down opponent on hit
N64CapKFMKFU2
Kung Fu Upper
Fast Kung Fu Upper
Command Input Properties
Right, Down, Down-Right Z
Right, Down, Down-Right X+Y
Move knocks down opponent on hit
Uses 330 Power
N64CapKFMKFU3
Kung Fu Blow
Fast Kung Fu Blow
Command Input Properties
Down, Down-Left, Left Z
Down, Down-Left, Left X+Y
Uses 330 Power

Kung Fu Knee
Fast Kung Fu Knee
Command Input Properties
Right Right C
Right Right A+B
Move knocks down opponent on hit
Press A or B again for additional attack
Uses 330 Power

Modified Hypers[]

Smash Kung Fu Upper
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z
Down, Down-Right, Right Down, Down-Right, Right X / Y
Move knocks down opponent on hit
Uses 1000 Power

Smash Kung Fu Upper
Command Input Properties
Right, Down, Down-Right Right, Down, Down-Right X, Y, or Z
Down, Down-Left, Left Down, Down-Left, Left X / Y
Move knocks down opponent on hit
Uses 1000 Power

Added Specials[]

Kung Fu Fireball
Command Input Properties
Left, Down-Left, Down, Down-Right, Right X, Y, or Z Move is attributed as a projectile
Projectile velocity varies with button pressed
C version: launches two projectiles
N64CapKFMKFF
N64CapKFMKFF2
N64CapKFMKFF3
Flying Dragon Kick
Command Input Properties
Right, Down, Down-Right A, B, or C Move knocks down opponent on hit
Vertical and horizontal distances vary with button pressed
N64CapKFMFDK
N64CapKFMFDK2
N64CapKFMFDK3

Added Hypers[]

Knee Kick Super Combo
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left A, B, or C Move knocks down opponent on hit
Uses 1000 Power
N64CapKFMKKSC
Super Flying Kick
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A, B, or C Move can only be used while airborneMove knocks down opponent on hit
Matrix Mode only
Uses 1000 Power
N64CapKFMSFK
Kung Fu Drill Palm
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right Z Move knocks down opponent on hit
Uses 1000 Power
N64CapKFMKFDP
Kung Fu Super Fireball
Command Input Properties
Left, Down-Left, Down, Down-Right, Right Left, Down-Left, Down, Down-Right, Right X, Y, or Z Move is attributed as a projectileMove knocks down opponent on hit
Uses 1000 Power
N64CapKFMKFSF
Dragon Smash
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A, B, or C Move knocks down opponent on hit
Uses 1000 Power
N64CapKFMDS
Art of the Dragon
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z Move knocks down opponent on hit
Uses 1000 Power
N64CapKFMAotD
Kung Fu Combo
Command Input Properties
Down, Down-Right, Right Right, Down-Right, Down, Down-Left, Left X, Y, or Z or
Down, Down-Right, Right Down, Down-Left, Left X, Y, or Z
Uses 3000 Power
N64CapKFMKFC
Kung Fu Murder
Command Input Properties
X X Right A Z Move knocks down opponent on hit
Uses 3000 Power
N64CapKFMKFM

Palette Gallery[]

N64CapKFMpal1
Button-a
N64CapKFMpal2
Button-b
N64CapKFMpal3
Button-c
kfm1 kfm2 kfm3
N64CapKFMpal4
Button-x
N64CapKFMpal5
Button-y
N64CapKFMpal6
Button-z
kfm4 kfm5 kfm6
N64CapKFMpal7
Button-s+Button-a
N64CapKFMpal8
Button-s+Button-b
N64CapKFMpal9
Button-s+Button-c
matrix silent-s shadow
N64CapKFMpal10
Button-s+Button-x
N64CapKFMpal10
Button-s+Button-y
N64CapKFMpal10
Button-s+Button-z
kfm kfm kfm

Matrix Mode[]

N64CapKFMpal7idle

Inspired by The Matrix series of films, this palette grants Kung Fu Man a new Hyper attack (Super Flying Kick) and visually alters Art of the Dragon to slow down time just before Kung Fu Man lands the last hit. Other minor changes this palette make include a different intro and win pose.

Victory quotes[]

Unchanged from original version.

N64Mario's second edit (Kung Fu Man V-ism)[]

Kung Fu Man V-ism (Kung Fu Man)
ElecbyteKFM2port
Character portrait

Editor

N64Mario

Download

N-Mario's Gaming Universe

Resolution

Low

KFM2002idle

This edit of Kung Fu Man (known as Kung Fu Man V-ism) barely makes any changes at all; the Power stat has been reduced from 3000 to 2000 and the character is now able to use a Street Fighter Alpha 3-styled Variable Combo System, also known as a Custom Combo.

Requiring the Power stat to maxed out, when activated, the Custom Combo allows the character to launch any series of attacks in excessively quick succession until their Power reaches 0. While this may seem cheap in theory, Kung Fu Man V-ism is completely unable to use moves that require power, meaning the Fast variants of its moves and its Hypers are disabled until the Custom Combo has ended. Due to Kung Fu Man V-ism's low damage output, it is very unlikely that the opponent will fall to Kung Fu Man V-ism while the Custom Combo is active, but will still take some serious damage from the onslaught of attacks.

Stats[]

Life
1000

Power
2000

Attack
100

Defence
100

Movelist[]

Unchanged from original version.

Palette Gallery[]

Unchanged from original version.

Victory quotes[]

Unchanged from original version.


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