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This character is capable of using many different attacks suited for different situations, making Oboro a highly versatile character to use. To make things worse for his opponent, Oboro's A.I. utilises these strengths and ensures that this ninja will complete his mission.

oboromaru (oboromaru)
Anko Oboro Port
Character portrait

Creator

Ankokunaitou

Download

OneDrive

Resolution

Low

Gameplay[]

Anko Oboro Idle

Oboro is a three-button character with a rather peculiar button layout, with all of his attacks being activated solely with B in conjunction with many directional motions; while using A to jump and holding X to block attacks, both of which completely replace the regular methods of jumping and blocking, although if Oboro wishes to block low attacks he must still use Down in combination with X.

Oboro's moveset is ideal for maintaining a distance between himself and the opponent, as he is armed with 手裏剣乱糸, a powerful and fast projectile, along with other long-range attacks, such as 火トンの術 and 砂ジンの術. To maintain a distance between himself and the opponent, Oboro can use 水トンの術, which pushes the opponent forwards. Oboro is also able to execute rudimentary combos, by using attacks in conjunction with 忍法コマまわし, which leaves the opponent open to another attack.

Oboro's main strengths come from his above average damage output, and his ability to use many different attacks depending on the distance between him and the opponent, all of which have infinite priority, giving Oboro a distinct advantage against characters which rely on getting close to their opponent. Oboro also benefits from his Hypers being particularly powerful, with 忍法夢幻蝶 leaving the opponent vulnerable to 水トンの術, as well as 忍法矢車草 taking out almost all of an average character's Life.

Oboro's A.I. is custom, and excessively brutal, using his large variety of attacks when his foe is in his range, such as using 忍法雪木がらし when his opponent is on the opposite end of the screen. Oboro also has a habit of using 忍法カマイタチ when in the air, which leaves him vulnerable if blocked.

Stats[]

Life
950

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

忍び斬り
Command Input Properties
Down, Down-Left, Left B Move cannot be blocked

水トンの術
Command Input Properties
Up, Up-Right, Right B Move is attributed as a projectileMove can hit opponents that are lying on the ground

火トンの術
Command Input Properties
Left, Down-Left, Down, Down-Right, Right B Move is attributed as a projectile

毒きり
Command Input Properties
Up, Up-Left, Left B Move must be blocked while crouching
Not usable as O-Robo

火トンの術
Command Input Properties
Up, Up-Left, Left B Move must be blocked while standingMove must be blocked while in the air
Only usable as O-Robo

手裏剣乱糸
Command Input Properties
Down, Down-Right, Right B Move is attributed as a projectile

砂ジンの術
Command Input Properties
Right, Down-Right, Down, Down-Left, LeftB Not usable as O-Robo
Increases Attack multiplier by 0.1
Increases Defence multiplier by 0.1

とろけるせっぷん
Command Input Properties
Right, Down-Right, Down, Down-Left, LeftB Only usable as O-Robo

忍法カマイタチ
Command Input Properties
Right, Down-Right, DownB Move can be used while grounded or airborneMove is attributed as a projectile
Ground version:Move must be blocked while either standing or crouching
Aerial version: Move must be blocked while standing Move can hit opponents that are lying on the ground
Not usable as O-Robo

エレキテル放電
Command Input Properties
Right, Down-Right, DownB Move can be used while grounded or airborneMove is attributed as a projectile
Ground version:Move must be blocked while either standing or crouching
Aerial version: Move must be blocked while standing Move can hit opponents that are lying on the ground
Only usable as O-Robo

シュラのイン
Command Input Properties
Left, Down-Left, Down B Move is attributed as a throw, works against grounded opponents
Restores 65 Life

忍法コマまわし
Command Input Properties
Left, Up-Left, Up B Move is attributed as a throw, works against grounded opponentsMove cannot be blocked

尾出流手裏剣術
Command Input Properties
Right, Up-Right, Up B Move tracks the opponent's position during startup, but will not follow them once it becomes activeMove is attributed as a projectileMove must be blocked while standingMove must be blocked while in the airMove can hit opponents that are lying on the ground

Hypers[]

十文字斬り
Command Input Properties
Right, Up-Right, Up, Up-Left, Left B Move cannot be blocked
Uses 1000 Power

忍法夢幻蝶
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left B Move cannot be blocked Move causes the opponent to fall to the ground without causing knockdown
Not usable as O-Robo
Uses 1000 Power

エレキテル放電
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left B Move must be blocked while standingMove must be blocked while in the air
Only usable as O-Robo
Uses 1000 Power

忍法雪木がらし
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right B Move is attributed as a projectileMove must be blocked while standingMove must be blocked while in the air
Not usable as O-Robo
Uses 1000 Power

風魔手裏剣
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right B Move is attributed as a projectile
Only usable as O-Robo
Uses 2000 Power

影一文字
Command Input Properties
Left, Down-Left, Down Left, Down-Left, Down B Move can hit opponents that are lying on the ground
Not usable as O-Robo
Uses 2000 Power

忍法コママワリ
Command Input Properties
Left, Up-Left, Up, Up-Right, Right B Move knocks down opponent on hit
Only usable as O-Robo
Uses 2000 Power

忍法矢車草
Command Input Properties
Left, Up-Left, Up, Up-Right, Right B Move knocks down opponent on hit
Not usable as O-Robo
Uses 3000 Power

大激怒岩バン割り
Command Input Properties
Right, Up-Right, Up, Up-Left, Left Right, Up-Right, Up, Up-Left, Left B Move cannot be blockedMove knocks down opponent on hit
Only usable as O-Robo
Uses 3000 Power

Palette Gallery[]

Anko Oboro Pal1
Button-a
Anko Oboro Pal2
Button-b
Anko Oboro Pal3
Button-c
oboromaru1 oboromaru2 oboromaru3
Anko Oboro Pal4
Button-x
Anko Oboro Pal5
Button-y
Anko Oboro Pal6
Button-z
oboromaru4 oboromaru5 oboromaru6
Anko Oboro Pal7
Button-s+Button-a
Anko Oboro Pal8
Button-s+Button-b
Anko Oboro Pal9
Button-s+Button-c
karakurimaru1 (O-robo's colours, O-Robo) karakurimaru2 (O-Robo) karakurimaru3 (O-Robo)
Anko Oboro Pal10
Button-s+Button-x
Anko Oboro Pal11
Button-s+Button-y
Anko Oboro Pal12
Button-s+Button-z
karakurimaru4 (O-Robo) karakurimaru5 (O-Robo) karakurimaru6 (O-Robo)

O-Robo[]

Anko O-Robo Idle

This palette mode changes around Oboro's moveset by replacing certain Specials and Hypers with other attacks. 毒きり becomes 火トンの術, being much more powerful, but having more startup. 砂ジンの術 becomes とろけるせっぷん, which lowers the opponent's Power instead of changing their Attack and Defence multipliers. 忍法カマイタチ becomes エレキテル放電, which is faster, but weaker. 忍法夢幻蝶 becomes エレキテル放電, which does more damage, but does not leave the opponent vulnerable to an OTG attack. 忍法雪木がらし becomes 風魔手裏剣, which does more damage, but costs more Power. O-Robo also loses access to 影一文字. but gains access to 大激怒岩バン割り, an unblockable attack which deals a massive amount of damage.

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
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