MUGEN Database
Register
Advertisement
Suave Dude Icon
This article is in need of improvement!
  • Movelist and gameplay sections need to be updated to reflect the most recent version.
  • Move animations need to be ripped.
  • Many victory quotes are missing.

Please help us rectify this!

With many custom elements and huge combo ability, it shouldn't be any surprise that the power level of this Goku is over 9000. Unlike many other Goku characters, this version is not overpowered in the slightest, though some may say different when they challenge its A.I. to a fight.

Goku (Goku Z2)
GokuZ2
Character portrait

Creator

Team Z2

Download

Hyper DBZ Page

Resolution

Low

Gameplay[]

Goku Z2 New Stand

Goku Z2 is a six-button character with a gameplay inspired by that of the Street Fighter series, as well as many others such as The King of Fighters, Marvel vs. Capcom and certain Dragon Ball video games. It has many mechanics and features as its disposal, with abilities such as Super Jump, Power Charge, Chain Combos, Air Combos, Hyper Combos, EX Specials and a Focus Attack that doubles up as a projectile counter (named Slap Chop). Unlike many other Dragon Ball characters, Goku Z2 cannot fly around the stage, instead making use of multi-directional Air Dashing. Goku Z2 also has a unique Hope System that once activated, causes his Power Charge to fill up the Genkidama meter as opposed to its Power meter.

Goku Z2 was meant to break the negativity towards Dragon Ball characters in M.U.G.E.N, which was caused due to most of them being overpowered, unbalanced, and overly flashy. Due to this, it was grounded with Street Fighter/Marvel vs Capcom basics, but he has huge comboability with its Special Moves, making it easy to use, but difficult to master. While this character was made for fighting game enthusiasts first and Dragon Ball fans second, it still has many Dragon Ball-inspired elements and custom features, though as mentioned prior, its damage output is significantly lower than many other Dragon Ball characters, making the mastery of its combos a necessity.

Goku Z2's custom A.I. is horrifically aggressive, tough and can be quite cheap, spamming projectiles from afar, using its Power Charge when it's safe to do so, and performing lengthy combos; a common combo Goku Z2 performs when at a distance is firing several Ki Blasts and following it up with a Kamehameha, to which it then proceeds to rush up to the opponent and combo them further with close-ranged attacks. Goku Z2 can almost flawlessly block all oncoming attacks, making it near impossible to punish its attacks, or punish it overall, though due to the safeness of its attacks, Goku Z2 can quite easily punish its opponent's attacks. The A.I. will also ruthlessly exploit Goku Z2's Bicycle Kick, as it hits behind the opponent, making it difficult to block or counter.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Ki Blast
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectileMove knocks down opponent on hit*
Projectile velocity varies with button pressed
Can be repeated up to 2 times

Dragon Fist phase 1 – Circle Punch
Command Input Properties
Down, Down-Left, Left X, Y, or Z or
Down, Down-Left, Left X+Y, X+Z, or Y+Z
X, Y, or Z version: Move knocks down opponent on hit*
X+Y, X+Z, or Y+Z version: Move knocks down opponent on hit*,Move knocks down opponent on hit*, uses 500 Power

Dragon Fist phase 2 – Turn Elbow
Command Input Properties
Down, Down-Left, Left X, Y, or Z during Dragon Fist phase 1 – Circle Punch Move knocks down opponent on hit*

Dragon Fist phase 3 – Dragon Upper
Command Input Properties
Down, Down-Left, Left X, Y, or Z during Dragon Fist phase 2 – Turn Elbow Move has invincibility during startup framesMove knocks down opponent on hit

Dragon Fist ender – Snap Kick
Command Input Properties
Down, Down-Left, Left A, B, or C or
Down, Down-Left, Left A+B, A+C, or B+C during Dragon Fist phase 1 – Circle Punch or
Dragon Fist phase 2 – Turn Elbow
Move knocks down opponent on hit
A+B, A+C, or B+C version: Move cannot be blocked, Move has invincibility during startup frames, uses 500 Power

Dragon Fist ender - Dragon Kick
Command Input Properties
Down, Down-Left, Left A, B, or C or
Down, Down-Left, Left A+B, A+C, or B+C during Dragon Fist phase 3 – Dragon Upper
Move must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
A+B, A+C, or B+C version: Move causes opponent to bounce off the ground, uses 500 Power

Hurricane Kick
Command Input Properties
Down, Down-Left, Left A, B, or C or
Down, Down-Left, Left A+B, A+C, or B+C
Move can be used while grounded or airborne
Down, Down-Right, RightA, B, or C during attack to cancel into Dragon Fist ender – Snap Kick upon landing
A, B, or C versions: Move has invincibility during startup frames, height and distance vary with button pressed, Down, Down-Left, Left A, B, or C to cancel into Aerial Strong Kick while at a certain height
A version: Move knocks down opponent on hit*
B and C versions: Move knocks down opponent on hit*
A+B, A+C, or B+C version: Move knocks down opponent on hit*, uses 500 Power

Slash-down Kick
Command Input Properties
Down, Down-Right, Right A, B, or C or
Down, Down-Right, Right A+B, A+C, or B+C
Move can only be used while airborneMove must be blocked while standingMove must be blocked while in the airMove can hit opponents that are lying on the ground
A+B, A+C, or B+C version: Move knocks down opponent on hit*, uses 500 Power

Hypers[]

Kamehameha
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove has invincibility during startup frames
Ground version: Move knocks down opponent on hit*, [ Up ] to aim upwards
Aerial version: Move can hit opponents that are lying on the groundMove knocks down opponent on hit*
Uses 1000 Power

Bicycle Kick
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A, B, or C Move can be used while grounded or airborneMove must be blocked while standingMove must be blocked while in the airMove has invincibility during startup framesMove causes opponent to bounce off the groundMove knocks down opponent on hit
Uses 1000 Power

Super Kamehameha
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X+Y, X+Z, or Y+Z Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
[ X, Y, or Z ] to charge
[ Up ] to aim upwards
Damage and number of hits increase with charge time
Automatically activates after 2.5 seconds of charge
0% charge: Move has invincibility during startup frames
100% charge: Move cannot be blocked
Uses 2000 Power

Meteor Kick
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A+B, A+C, or B+C Move can be used while grounded or airborneMove must be blocked while standingMove must be blocked while in the airMove has invincibility during startup framesMove knocks down opponent on hit
Uses 2000 Power

'Hopeful' Kaioken
Command Input Properties
Down, Down-Right, Right Right, Down-Right, Down, Down-Left, Left X, Y, or Z Uses 2000 Power

Final Meteor Kick
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A+B+C Move can be used while grounded or airborneMove must be blocked while standingMove must be blocked while in the airMove has invincibility during startup framesMove causes opponent to bounce off the groundMove knocks down opponent on hit
Uses 3000 Power

Kaioken
Command Input Properties
Down, Down-Right, Right Right, Down-Right, Down, Down-Left, Left A, B, or C Move has different functionality between game modes
Singles: Move is attributed as a throw, works against grounded opponents, Move knocks down opponent on hit
Simuls: Move is attributed as a projectile, Move knocks down opponent on hit, [ Up ] to aim upwards
Uses 3000 Power

Palette Gallery[]

Cybaster&BalthazarGokuPal1
Button-a
Cybaster&BalthazarGokuPal2
Button-b
Cybaster&BalthazarGokuPal3
Button-c
Balthazar-Super_Sonic_Warriors2 maladingdong-SF3 kirishima-WhiteRed
Cybaster&BalthazarGokuPal4
Button-x
Cybaster&BalthazarGokuPal5
Button-y
Cybaster&BalthazarGokuPal6
Button-z
balthazar-default Diepod-Bluestreak2 balthazar-vegito
Cybaster&BalthazarGokuPal7
Button-s+Button-a
Cybaster&BalthazarGokuPal8
Button-s+Button-b
Cybaster&BalthazarGokuPal9
Button-s+Button-c
kirishima-Comics maladingdong-masterofthefist kirishima-Turles
Cybaster&BalthazarGokuPal10
Button-s+Button-x
Cybaster&BalthazarGokuPal11
Button-s+Button-y
Cybaster&BalthazarGokuPal12
Button-s+Button-z
kirishima-SF3 maladingdong-superilluminated dcat-red
For any additional palettes besides the above, see Alternative palettes.

Victory quotes[]

General[]

If you try to destroy the Earth or my friends, I'll never forgive you!
HEY! I bet I can throw that big rock over there further than you can!!
Get up! Let's do it again!
KAIO SAMAAAAAAA!!! I'm hungry!
I'm a Saiyajin, but I was raised on Earth!
I know I talk a lot, but I'm the hero!
The seas, the wind, the very Earth itself lends me its strength. You won't stop me!
I'm Earth's saviour, got a beef with it bud ... Hmmmm beef...
Haha! I like your effort, but it's not enough to defeat me. ;)
Aha! Nice going there, I ache all over!
You weren't counting on one thing! Punching my head is like punching a rock!
Look, I have a wife, an extremely angry wife who I am terrified of, point is, can I stay at your place?
Hey you're strong! Let's be friends!
No matter the odds, no matter the strength, there is always a way.
Hehe...That was just careless, don't you think?
I'd better get home for dinner!
Did I hurt you? Sometimes I don't know my own strength.
I love a good fight! Now when do we eat?
That wasn't too bad but you'll have to try harder if you want to beat me!
Now I can get back to my delicious muffins!
Don't quit now! I might never fight another strong opponent!
I gotta get home! Chi Chi will kill me if I don't get home soon!

Videos[]

Edits[]

This character has not been edited.
Advertisement