Battles with Bowser are often considered boss fights. In M.U.G.E.N, this is no exception, as his brute strength and very damaging Hypers will put most at a stand. The best (or worst, in the case of Mario) part is that his A.I. will ensure domination of the Mushroom Kingdom.
Bowser is a four-button character with a moveset that is mostly based off of his Super Smash Bros. Brawl incarnation; he is both powerful and somewhat combo-heavy, complimented by his massive size that takes up nearly half the screen's width, allowing it to cover a large area with his attacks and almost guarantee a grab at the start of the match.
All of Bowser's moves have very high priority and the ability to reach quite a long distance, something that is compounded by the character's sheer size. His projectiles are large and fast. His Hypers are very strong, most notably ファイアーブレス and ファイナルブレス, which both give Bowser Super Armor during the whole animation and deal significantly high damage; they can both be combo'd into, which is made worse when considering ファイナルブレス can nearly K.O. the average character when fully charged. バズソー, while not quite as powerful as the character's other Hypers, grants Bowser complete invulnerability, making it an ideal counter move.
Bowser uses a custom A.I. that is notable for how challenging it is. At the beginning of the round, the A.I. will often take advantage of his massive size and use his grab to deal a sizeable amount of damage; it may also use either ファイアーブレス or ファイナルブレス once at enough Power in an attempt to catch his opponent off-guard and deal massive damage in the process. An A.I. patch exists that reduces the A.I.'s difficulty.
Stats[]
Life
1250
Power
5000
Attack
100
Defence
125
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
ブルヘッド
Command Input
Properties
*
Ⓐ
Ⓑ
Ⓒ
クッパドロップ(地)
Command Input
Properties
** Ⓒ version:
Ⓐ
Ⓑ
Ⓒ
ジャイロスコープ
Command Input
Properties
Ⓐ
スクラブブラシ
Command Input
Properties
Ⓑ
クッパドロップ(空)
Command Input
Properties
Ⓒ
かみつき
Command Input
Properties
Ⓩ
or Ⓩ for additional attacks to throw opponent Opponent is automatically throw after a certain period of time Time before opponent is thrown increases the less Life the opponent has relative to Bowser Becomes a melee attack if initial throw doesn't connect
Grab
With additional attacks
Melee attack
ダイビングプレス
Command Input
Properties
Ⓩ
ファイアー
Command Input
Properties
Ⓐ and Ⓑ versions: * Ⓒ version:
Ⓐ
Ⓑ
Ⓒ
スピニングシェル
Command Input
Properties
or
version: version: uses 500 Power
Ⓐ
Ⓑ
Ⓒ
クッパフレイム
Command Input
Properties
Uses 500 Power
カウンターシェル
Command Input
Properties
while guarding
Uses 1000 Power
バズソー
Command Input
Properties
Requires 2000 Power Ⓐ version: uses 1000 Power Ⓑ version: uses 2000 Power Ⓒ version: uses 3000 Power
Ⓐ
Ⓑ
Ⓒ
Hypers[]
ファイアーブレス
Command Input
Properties
Ⓐ version: uses 1000 Power Ⓑ version: uses 2000 Power Ⓒ version: uses 3000 Power Ⓑ version will revert to Ⓐ version should available Power be 1000 ~ 1999 Ⓒ version will revert to the strongest version that requires less Power should available Power be 1000 ~ 2999
Ⓐ
Ⓑ
Ⓒ
ファイナルブレス
Command Input
Properties
* [ ] to charge Attack duration and damage increase with charge time Uses クッパフレイム if charged for less than a second Automatically activates after 4 seconds of charge Uses 5000 Power