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This version features all of Zeus's original World Heroes Perfect moves and some new, edited moves. He is a very fast and powerful boss character, with several dangerous moves that help him close gaps and apply pressure on the opponent (even if the overlapping command inputs between different attacks can make it sometimes difficult to choose one precise move). Thankfully, the AI does not use his full combo ability, which deals up to 50% damage in a single combo without even including supers but one still has to keep a watch on his divine level of power.


Zeus
HYZeusPic
Character portrait

Creator

Hiram Yagami

Download

Mediafire

Resolution

Low

Gameplay[]

Zeus-stand

Hiram Yagami's Zeus is derived from his appearance in World Heroes Perfect, albeit with some new extra moves to complete his once small moveset. He uses a traditional six-buttons layout instead the three-buttons layout he had in the original game. His attacks usually have a considerable range compared to most fighters, helped in part by his large size. Zeus is a combo-focused fighter that can easily compile many different attacks and specials one after the other and thus easily adapt to the situation he's in. For instance he has the possibility to cancel his specials to directly execute an hyper (a special animation stating this will appear in those cases). He also disposes of a dodge move (the Z button) that, if close enough to the opponent, can be of good use to sneak behind the opponent when they are attacking, dodging the attack and giving at the same time an opportunity for counterattacking. Zeus also has two grabbing moves (Y or B with Right), one of which can throw the opponent behind him, and a shoryuken-like move (Heracles Knuckle). When on the ground, Zeus can blow strong winds to stand up while pushing away opponents that could prevent his safe recovery on the stage.

Zeus disposes of a variety of supers and especially hypers, starting with quick projectiles like the Olympus Thunder which are so large that they are impossible to dodge (leaving only blocking as an option). He also disposes of two counters, one being a super and the other being an hyper, and supers/hypers that trigger chain combos. With Gigger Smash, a fire shield will envelop Zeus and protect him of projectiles on top of hurting other fighters. Zeus biggest strength is without a doubt his huge power gauge (6000 power maximum) that allows him to chain hypers one after the other, in or outside his combo chains. It can be even cheaper if the Hyper "Pandora" is activated since when she is on stage, Zeus power gauge automatically replenish itself to the fullest, allowing for even more Hypers to be pulled off. This would make him a cheap character if that wasn't balanced by his low speed, large size, lack of air jump/wall jump and, more crucially to the player that would want to beat him, the possibility to forcibly cancel Zeus hypers by attacking him during his charging animations (in other words after the move has been triggered and the animation start but before the attack proper is executed).

His A.I. is of intermediate-level difficulty, being capable of giving a good fight without abusing of the possibilities given by his power gauge. It doesn't use hypers like "Pandora" or "Hades Damned" either, nor does it regularly use "Olympus Thunder" or spam in general, giving chances to take advantage of Zeus weaknesses without being constantly bombarded with supers and hypers.

Stats[]

Life
1000

Power
6000

Attack
105

Defence
110

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Gigger Smasher
Command Input Properties
Down, Down-Left, Left X/Y Move can nullify or absorb enemy projectiles
HYZeusGiggerSmashChar HYZeusGiggerSmashShield
Olympus Shield (Buster)
Command Input Properties
[ Left, Down-Left, Down, Down-Right, Right ] A/B Move counterattacks if struck by an opposing attack
HYZeusOlympusShield HYZeusOlympusShieldShield HYZeusHeraOrbThunder
Olympus Punch (Buster2)
Command Input Properties
[ Left, Down-Left, Down, Down-Right, Right ] X/Y
HYZeusOlympusPunchChar HYZeusOlympusPunch
Megaton Punch
Command Input Properties
Down, Down-Right, Right X/Y Move can stun or make opponent dizzy
HYZeusMegatonPunchChar HYZeusMegatonPunchProper
Max Megaton Punch
Command Input Properties
Down, Down-Right, Right X+Y
HYZeusMegatonPunchChar HYZeusMegatonPunchMaxEnergy
Supreme
Command Input Properties
Down, Down-Left, Left A/B A:Move must be blocked while crouching
B:Move must be blocked while standing
HYZeusSupreme
Olympus Thunder
Command Input Properties
Down, Down-Right, Right A/B Move is attributed as a projectile
HYZeusOlympusThunderUppercut HYZeusOlympusThunderShot
Heracles Knuckles
Command Input Properties
[ Right, Down-Right, Down ] Down-Right A/B
HYZeusHeraclesKnuckles HYZeusHeraclesKnucklesEnergy
Heracles Kick
Command Input Properties
Right, Down-Right, Down Down-Right A/B
HYZeusHeraclesKick HYZeusHeraclesKickDaRock

Hypers[]

Atomic Hit
Command Input Properties
[ Down, Down-Right, Right Down, Down-Right, Right ] A/B Uses 1000 power
HYZeusAtomicHitChar File:HYZeusAtomicHitExplosion
Hao
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X/Y Uses 1000 power
HYZeusHao
Lord God
Command Input Properties
[ Down, Down-Right, Right Down, Down-Right, Right ] X+Y Uses 2000 power
HYZeusLordGod
Temple
Command Input Properties
[ Down, Down-Left, Left ] Down, Down-Left, Left X/Y Move counterattacks if struck by an opposing attack
Uses 2000 power
HYZeusTempleCounter File:HYZeusTempleCounterAttack
Athena's Glory
Command Input Properties
[ Down, Down-Left, Left ] Down, Down-Left, Left A/B Uses 1000 power
HYZeusAthenaGlorySummon HYZeusAthenaGloryShoot HYZeusOlympusThunderShot
Pegasus
Command Input Properties
[ Down, Down-Left, Left ] Down, Down-Left, Left C Uses 3000 power
HYZeusPegasusColumn HYZeusPegasus HYZeusPegasusColumn
Hera's Glory
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X+Y Uses 2000 power
HYZeusHeraGlory HYZeusHeraOrbThunder
Gods Fury
Command Input Properties
[ Down, Down-Right, Right ] Down, Down-Right, Right C Uses 3000 power
HYZeusGodsFury HYZeusGodsFuryBlast
Bless for Aphrodite
Command Input Properties
Down, Down-Right, Right Right, Down-Right, Down Down-Left C Uses 3000 power
HYZeusBlessAphrodite HYZeusBlessAphroditeBigBang
Pegasus Fury
Command Input Properties
Down, Down-Right, Right Down, Down-Left, Left Y Uses 2000 power
HYZeusPegasusFury
Hades Damned
Command Input Properties
Down, Down-Right, Right Right, Down-Right, Down Down-Left X/Y Uses 1000 power
HYZeusHadesDamned
Pandora
Command Input Properties
[ Down, Down-Right, Right ] Start Keep power gauge full when on stage
Uses 2000 power
HYZeusPandoraTaunt HYZeusPandora

Palette Gallery[]

HYZeus1
Button-a
HYZeus2
Button-b
HYZeus3
Button-c
1 2 3
HYZeus4
Button-x
HYZeus5
Button-y
HYZeus7
Button-z
4 5 6
HYZeus8
Button-s+Button-a
HYZeus9
Button-s+Button-b
HYZeus10
Button-s+Button-c
7 8 9
HYZeus11
Button-s+Button-x
HYZeus12
Button-s+Button-y
10 11

Videos[]

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Edits[]

This character has been edited, though its edit(s) have no page yet. You can help the MUGEN Database by creating it.
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