MUGEN Database
Advertisement
Needpic Icon
Don't cry, Kung Fu Man
This article is missing images or animations, or is in need of new or updated images or animations for the following reason(s):

  • Move animations need to be ripped.

Please help the MUGEN Database by uploading an image for this article.

This is a balanced version of the creator's first Fidget Spinner character and is included with said character, with the filename being "spineasy"; the damage of the majority of the character's moves was toned down significantly, especially the tornado moves that were originally very cheap, and the easy infinite was fixed, though everything else remains unchanged.

Spinner (Fidget Spinner)
Jor8aFidgetSpinnerPortrait
Character portrait

Creator

jor8a

Download

MediaFire

Resolution

High

Gameplay[]

Jor8aFidgetSpinnerIdle

Main article: Jor8a's first Fidget Spinner's gameplay

This version of Spinner is virtually identical to the first version in terms of gameplay, moveset, aesthetics and A.I., but the damage or duration of the majority of Spinner's moves was significantly decreased, which is especially noticeable in the B and X moves, as they no longer OHKO or nearly OHKO the opponent, and it no longer has attacking hitboxes while walking and only has attacking hitboxes for a short time while running, preventing the easy infinite from the first version from working. The C move was changed so that Spinner now has hitboxes and can be hit during the attack, although it can still deal huge amount of damage if the player continuously moves toward the opponent. The airborne B move has been replaced with another copy of the airborne C and Z move. Everything else remains unchanged, however, which means that Spinner still has infinite priority on the majority of its moves and can't be hit during those moves, rendering it still somewhat cheap.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

 
Command Input Properties
Right / Left / Up Move is attributed as a projectileMove counterattacks if struck by an opposing attackMove knocks down opponent on hit*

 
Command Input Properties
A / Y / Z Move is attributed as a projectileMove counterattacks if struck by an opposing attackMove knocks down opponent on hit*

 
Command Input Properties
[ Down ] A, B, or C / X, Y, or Z Move is attributed as a projectileMove counterattacks if struck by an opposing attackMove knocks down opponent on hit*

 
Command Input Properties
B Move is attributed as a projectileMove is attributed as a throw, works against grounded opponentsMove must be blocked while either standing or crouchingMove grants full invincibilityMove knocks down opponent on hit
Right or Left to move during attack
Requires 0 Power
Uses 2000 Power

 
Command Input Properties
C Move is attributed as a projectileMove counterattacks if struck by an opposing attackMove knocks down opponent on hit*
Enables free movement

 
Command Input Properties
X (ground)
A (air)
Move can be used while grounded or airborneMove is attributed as a projectileMove is attributed as a throw, works against grounded opponentsMove must be blocked while either standing or crouchingMove knocks down opponent on hit
Requires 0 Power
Uses 2000 Power

 
Command Input Properties
B / C / Z Move can only be used while airborneMove is attributed as a projectileMove counterattacks if struck by an opposing attackMove grants full invincibilityMove knocks down opponent on hit*

 
Command Input Properties
X Move can only be used while airborneMove is attributed as a projectileMove counterattacks if struck by an opposing attackMove knocks down opponent on hit*
Enables free movement
Automatically activated after airborne A or B ends

 
Command Input Properties
Y Move can only be used while airborneMove is attributed as a projectileMove counterattacks if struck by an opposing attackMove knocks down opponent on hit*

Palette Gallery[]

Main article: Jor8a's first Fidget Spinner's palette gallery

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
Advertisement