Tied with #331 for my second longest video yet (counting addendums). Inspired by an old video of Jyodog's, as well as a video of Shwa's.
Dragon Soul is an old Mortal Kombat edit that was only released at Ascended Mugen back in March 2008 or so, last updated in November 2008. Boy, is it fucked up. He has NO limiter, startup, or cooldown on anything, so he can spam ice clones, spears, force balls, acid spits (which are misaligned it seems), and teleport punch constantly. He also has next to no pushback, so his combos can take like 8 seconds to do, and he can RESTART them with a diagonal spear, and his combos aren't even that strong. His fire dragon super lags, he has a SGS (WHY), he has a bunch of weird stuff that makes no sense, he has scaled down sprites from Mike Obrecht's Scorpion, and the Mortal Kombat Vs Street Fighter sparks are too flashy here. He also has many moves that hit liedown states, like the ice clones and more. He also doesn't have a proper freeze; if he freezes a frozen char, it resets the time frozen rather than freezes Dragon Soul. He also has triple jump (possibily even MORE), and many attacks are missing sounds. His large portrait is also low quality, and the small portrait has a horrible palette. It's not worth downloading, and it's a pain in the ass to fight, and it sucks overall.
Shadow Kouma, yeah, again, also #s #s 436, 434 (fought), 431, 416, 339, and 184. I had found another Stability Stasis super since then, D,D+2K, which isn't even that strong, and I found out thanks to Shwa that his level 3 has more than just the Clark outcome now. Now, you can get Rage Rock's Raising Storm (hurts you too!), Art of Fighting Robert's kicks, a super punch, or Tazmanian Devil-style Akuma. It's fun, it's zany, it's worth using.
Char used: Shadow Kouma by The_None Against: Dragon Soul by (Neo)Psyperion Stage: Mario Kart 64 Rainbow Road ("Load") by Luneth BGM: Mario Kart 64 - Rainbow Road (remix by ChEsDeRmAn) Link: http://www.newgrounds.com/audio/listen/13593
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