MUGEN Database
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Aside from the prominent visual upgrades, Mike's second Yoshi does away with some of the fire-based attacks present in the first Yoshi and gives the character two charge attacks; a significant number of the character's move activations have been remapped to coincide with the transition from six-button to four-button gameplay.

Yoshi (Yoshi3)
MikeYoshi2
Character portrait

Creator

Mike

Download

MediaFire
Modern soundpack

Resolution

Low

Gameplay[]

Yoshi3rev

Yoshi is a four-button character with a mix of regular and charge motions, contrasting the six-button system of the previous version; despite the lower button count, the gameplay system manages to be more refined. It is a bit harder to use because it doesn't have air projectiles, projectile counter, or button dodges, but still has the recovery rolls.

Stats[]

Life
1000

Power
3000

Attack
90

Defence
110

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Fire Breath
Command Input Properties
[ Left ] Right A / B or
[ Left ] Right A+B
Move is attributed as a projectile
A+B version: uses 500 Power
A
Mike2ndYoshiS1 1
B
Mike2ndYoshiS1 2
A+B
Mike2ndYoshiS1 3
Yoshi Bomb
Command Input Properties
[ Down ] Up A / B or
[ Down ] Up A+B
Move is attributed as a projectile*
A+B version: uses 500 Power
A
Mike2ndYoshiS2 1
B
Mike2ndYoshiS2 2
A+B
Mike2ndYoshiS2 3
Ground Pound
Command Input Properties
Down Down B or
Down Down A+B
Move can only be used while airborneMove is attributed as a projectile*
A+B version: uses 500 Power
B
Mike2ndYoshiS3 1
A+B
Mike2ndYoshiS3 2
Egg roll
Command Input Properties
Right Right A / B or
Right Right A+B
A+B version: uses 500 Power
A
Mike2ndYoshiS4 1
B
Mike2ndYoshiS4 2
A+B
Mike2ndYoshiS4 3
Egg Throw
Command Input Properties
Down, Down-Right, Right X / Y Move is attributed as a projectile
Egg bounces off walls
X
Mike2ndYoshiS5 1
Y
Mike2ndYoshiS5 2
Yoshi Headbutt
Command Input Properties
Down, Down-Left, Left X / Y or
Down, Down-Left, Left X+Y
X+Y version: uses 500 Power
X
Mike2ndYoshiS6 1
Y
Mike2ndYoshiS6 2
X+Y
Mike2ndYoshiS6 3
ParaYoshi Charge
Command Input Properties
Right Right Move can only be used while airborne
Mike2ndYoshiS7
Egg Launcher
Command Input Properties
Right Left, Down-Left, Down, Down-Right, Right X / Y Move is attributed as a throw, works against grounded opponents
Uses 1000 Power
Mike2ndYoshiS8

Hypers[]

Super Fire Breath
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left A / B Uses 1000 Power
Mike2ndYoshiH1
Yoshi Stampede
Command Input Properties
Down, Down-Left, Left Left, Down-Left, Down, Down-Right, Right X+A Uses 3000 Power
Mike2ndYoshiH2

Others[]

Taunt
Command Input Properties
Start Gives 85 Power
MikeYoshi2O1

Palette Gallery[]

NewMYoshiGreen1
Button-a
NewMYoshiRed2
Button-b
NewMYoshiBlue3
Button-c
yoshi-green yoshi-red yoshi-blue
NewMYoshiYellow4
Button-x
NewMYoshiLBlue5
Button-y
NewMYoshiOrange6
Button-z
yoshi-yellow yoshi-Lblue yoshi-orange
NewMYoshiDGreen7
Button-s+Button-a
NewMYoshiBrown8
Button-s+Button-b
NewMYoshiBlack9
Button-s+Button-c
yoshi-Dgreen yoshi-brown yoshi-black
NewMYoshiLWhite10
Button-s+Button-x
NewMYoshiPurple11
Button-s+Button-y
NewMYoshiLBoshi12
Button-s+Button-z
yoshi-white yoshi-purple boshi
For any additional palettes besides the above, see Alternative palettes.

Victory quotes[]

General[]

(If only I could beat my fear of ghosts as easily as I beat you.)
(Bowser's troops just keep getting weirder and weirder...)
(You're pretty tough, but not as tough as carrying plumbers across the Mushroom Kingdom, on foot. Now THAT was tough...)

Videos[]

Trivia[]

MikeYoshi2U1

An EX version of ParaYoshi Charge

MikeYoshi2U2

The Yoshi Rush Hyper

MikeYoshi2U3

The Large Egg Toss Hyper

Yoshi has a number of unused attacks that are otherwise perfectly functional, as well as a significant amount of unused guarding and dodging based moves.

  • The EX version of ParaYoshi Charge would fly in a straight line trajectory and travel a further distance compared to the regular version, as well as using 500 Power similar to Yoshi's other EX moves, though its activation would have been identical to that of the regular version.
  • Yoshi Rush would have been a Hyper Combo-esque attack that used 1000 Power and was activated with Down, Down-Left, Left Down, Down-Left, Left X / Y, though it had a tremendous amount of endlag should the move have missed or be blocked by an opponent.
  • Large Egg Toss would have been a projectile Hyper that used 1000 Power and was activated with Down, Down-Right, Right Down, Down-Right, Right X / Y; despite the attack having hitboxes on the egg while Yoshi was spinning it, the move otherwise had a lot of startup time and the projectile didn't travel very far, which is a possible reason as to why it was replaced with the similar Egg Launcher.
  • Yoshi has another unused attack in Egg Trap, though it appears to be incomplete due to Yoshi disappearing when it is used.

Edits[]

This character has been edited. For a full list of edits, see Edits.
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