An incredibly odd Japanese-made Metal Mario. It may seem like an edit of a particular version of everybody's favorite plumber, but it's a mostly new creation aside from the sprites. This character is very cheap as a result of being able to damage opponents by simply ramming into them, so its readme file title translation of "Invincible Metal Mario" might not be mere boasting...
Metal Mario is a four-button character that makes use of the and Ⓧ buttons. Each button doesn't do anything if it doesn't have Power, but once it gets 1000 Power, which is extremely easy with it's high Power gain per attack, it can use one of four attacks, each activated with one of the aforementioned buttons.
Combos aren't exactly present in this character, but Metal Mario doesn't need them; it is an obvious candidate for cheap character status, with its weakest attack is able to decimate half of a normal character's Life, just by touching an opponent. Its Thwomp summon and 1up-Mushroom summon are good examples of a untrue One hit knockout, rendering it's other two Power-costing attacks pointless. It still flinches like normal on it's first palette, and can be knocked over and grabbed still, though. Blocking with this Metal Mario will cause it to freeze up until hit with a low attack, or if blocking low, a high one, probably due to poor coding. This is also reflected in its lack of sprites in its lose pose, and several hit states. Jumping can also end rounds in mere seconds.
Metal Mario also has a cheap palette mode, but all it does is slightly boost it's Attack and Defence. Its A.I. is also extremely cheap, being able to use moves without any Power reliance, however it also breaks pretty easily.
Stats[]
Life
1200
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Hypers[]
L
Command Input
Properties
Ⓐ
Uses 1000 Power
W
Command Input
Properties
Ⓑ
Uses 1000 Power
Y
Command Input
Properties
Ⓒ
Uses 1000 Power
D
Command Input
Properties
Ⓧ
Uses 1000 Power
Palette Gallery[]
Metal_Mario
Metal_Mario
Metal_Mario
Metal_Mario
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Metal_Mario
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Metal_Mario
Metal_Mario
Metal_Mario12
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.
It should be noted that this Metal Mario is heavily based around its appearance in Super Mario 64, with a Camera Lakitu following the character around and 'Metallic Mario' overwriting the current stage's background music. In addition, when Metal Mario is defeated in the first round, it plays "Metal Battle" from Super Smash Bros. Melee.