One of the most famous M.U.G.E.N characters, Alucard's Batman is an easy-to-use character with multiple attacks, though his damage output is a little conservative. He also possesses multiple palettes that change his gameplay and fighting style. This Batman is to be feared!
Batman is a challenging opponent, as his A.I. makes good use of all his abilities, and can combo multiple attacks together to deal massive damage. He has standard health and defence, and is advised that inexperienced players should not play against this Batman until they have got to grips with the engine.
One unique feature about Batman is when he is put up against Kal-Elvis's Superman, Logansam's Superman, or Seth Zankuten's Superboy, he will wear a special Kryptonite ring to his right hand which will cause extra damage to them if he hits them with his right hand. Other attacks won't have the same effect.
As well as this, Alucard's Batman also has four unique palettes which affect his gameplay style, these palettes are:
The Infiltration Suit: A costume based on the one Batman wore in Batman Beyond. The suit gives Batman the ability to become invisible making it harder for opponents to find Batman and gives him the new hyper "Bat-tle Armor".
Batzarro: A twisted doppelgänger of Batman in the same vein as Bizarro, the doppelgänger of Superman. Unlike Batman, Batzarro uses a large steel chain and a gun as both a weapon and a grappling hook, and several pistols. One major change to Batman's gameplay style is that all his special and hyper attacks are changed to fit Batzarro's fighting style.
Kryptonite Batman: Where Batman wears a Kryptonite suit, causing him to glow green. When in this mode, you will gain a new super move "Kryptonite Twilight". Also, when going against Kal-Elvis Superman, Logansam's Superman, or Seth Zankuten's Superboy, they will receive massive amounts of damage from Batman's physical attack putting them at a major disadvantage.
Knight Shadow: simply a palette edit of the Infiltration Suit using the same moves and abilities.
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Special[]
Batarangs
Command Input
Properties
/
Nightstalker
Command Input
Properties
Batbolas
Command Input
Properties
Batbombs
Command Input
Properties
Grappling Hook
Command Input
Properties
Airborne Grappling Hook
Command Input
Properties
Bat Kicks
Command Input
Properties
Dark Knight Combo
Command Input
Properties
Gun Shoot
Command Input
Properties
Batzarro mode only
Batzarro Bolas
Command Input
Properties
Batzarro mode only
Smoke Bomb
Command Input
Properties
Batzarro mode only
Batzarro Chain
Command Input
Properties
Batzarro mode only
Airborne Batzarro Chain
Command Input
Properties
Batzarro mode only
Chain Meets Gun
Command Input
Properties
Batzarro mode only
Batzarro Kick
Command Input
Properties
Batzarro mode only
Hypers[]
Bat Swarm
Command Input
Properties
Uses 1000 Power
Urban Legend
Command Input
Properties
Uses 1000 Power
Crime Alley Vengance
Command Input
Properties
Uses 1000 Power
Bat-tle Armor
Command Input
Properties
Infiltration Suit/Knight Shadow only Uses 1000 Power
Kryptonite Twilight
Command Input
Properties
Kryptonite only Uses 1000 Power
Heavy Hitter
Command Input
Properties
Batzarro mode only Uses 1000 Power
The Batmobile
Command Input
Properties
Uses 2000 Power
The Batmen
Command Input
Properties
Ⓩ+Ⓒ
Uses 3000 Power
Palette Gallery[]
1
Trivia[]
When the opponent is K.O.'d by the Urban Legend Hyper, the opponent will be tied up with the Bat Signal displayed in the background.
Due to some of Batman's attacks receiving a damage buff when fighting Superman or Superboy, their partner in a simuls match will also take increased damage regardless of who they are.
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.