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This article is in need of improvement!
  • Gameplay text needs to inform the reader about the character itself, not just what its A.I. can do and what palette modes it has.
  • Palette Gallery is incomplete.

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One of the most famous M.U.G.E.N characters, Alucard's Batman is an easy-to-use character with multiple attacks, though his damage output is a little conservative. He also possesses multiple palettes that change his gameplay and fighting style. This Batman is to be feared!

Batman
AlucardBatmanpic
Character portrait

Creator

Alucard

Download

MediaFire

Resolution

Low

Gameplay[]

Char batman

Batman is a challenging opponent, as his A.I. makes good use of all his abilities, and can combo multiple attacks together to deal massive damage. He has standard health and defence, and is advised that inexperienced players should not play against this Batman until they have got to grips with the engine.

One unique feature about Batman is when he is put up against Kal-Elvis's Superman, Logansam's Superman, or Seth Zankuten's Superboy, he will wear a special Kryptonite ring to his right hand which will cause extra damage to them if he hits them with his right hand. Other attacks won't have the same effect.

As well as this, Alucard's Batman also has four unique palettes which affect his gameplay style, these palettes are:

  • The Infiltration Suit: A costume based on the one Batman wore in Batman Beyond. The suit gives Batman the ability to become invisible making it harder for opponents to find Batman and gives him the new hyper "Bat-tle Armor".
  • Batzarro: A twisted doppelgänger of Batman in the same vein as Bizarro, the doppelgänger of Superman. Unlike Batman, Batzarro uses a large steel chain and a gun as both a weapon and a grappling hook, and several pistols. One major change to Batman's gameplay style is that all his special and hyper attacks are changed to fit Batzarro's fighting style.
  • Kryptonite Batman: Where Batman wears a Kryptonite suit, causing him to glow green. When in this mode, you will gain a new super move "Kryptonite Twilight". Also, when going against Kal-Elvis Superman, Logansam's Superman, or Seth Zankuten's Superboy, they will receive massive amounts of damage from Batman's physical attack putting them at a major disadvantage.
  • Knight Shadow: simply a palette edit of the Infiltration Suit using the same moves and abilities.

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Special[]

Batarangs
Command Input Properties
Down, Down-Right, Right X, Y, or Z/A, B, or C Move is attributed as a projectileMove can be used while grounded or airborne
Mbatman5
Nightstalker
Command Input Properties
Left, Down, Down-Left X, Y, or Z
Mbatman17
Batbolas
Command Input Properties
Left, Down, Down-Left A, B, or C
Mbatman8
Batbombs
Command Input Properties
Down, Down-Left, Left A, B, or C
Mbatman7
Grappling Hook
Command Input Properties
Right, Down, Down-Right A, B, or C Move can only be used while airborne
Mbatman20
Airborne Grappling Hook
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move can only be used while airborne
Mbatman19
Bat Kicks
Command Input Properties
Right, Down-Right, Down, Down-Left, Left A, B, or C
Mbatman11
Dark Knight Combo
Command Input Properties
Down, Down-Left, Left X, Y, or Z
Mbatman10
Gun Shoot
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectile
Batzarro mode only
Mbatman23
Batzarro Bolas
Command Input Properties
Left, Down, Down-Left X, Y, or Z Batzarro mode only
Mbatman26
Smoke Bomb
Command Input Properties
Right, Down, Down-Right A, B, or C Batzarro mode only
Mbatman27
Batzarro Chain
Command Input Properties
Down, Down-Left, Left X, Y, or Z Batzarro mode only
Mbatman22
Airborne Batzarro Chain
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move can only be used while airborne
Batzarro mode only
Mbatman28
Chain Meets Gun
Command Input Properties
Right, Down, Down-Right X, Y, or Z Batzarro mode only
Mbatman21
Batzarro Kick
Command Input Properties
Right, Down-Right, Down, Down-Left, Left A, B, or C Batzarro mode only
Mbatman25

Hypers[]

Bat Swarm
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Uses 1000 Power
Mbatman9
Urban Legend
Command Input Properties
Down, Down-Left, Left A+B, A+C, or B+C Uses 1000 Power
Mbatman15
Crime Alley Vengance
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Uses 1000 Power
Mbatman12
Bat-tle Armor
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Infiltration Suit/Knight Shadow only
Uses 1000 Power
Mbatman14
Kryptonite Twilight
Command Input Properties
Down, Down-Left, Left A+B, A+C, or B+C Kryptonite only
Uses 1000 Power
Mbatman13
Heavy Hitter
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Batzarro mode only
Uses 1000 Power
Mbatman24
The Batmobile
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Uses 2000 Power
Mbatman18
The Batmen
Command Input Properties
Z+C Uses 3000 Power
Mbatman16

Palette Gallery[]

AlucardBatman1
Button-a
1

Trivia[]

  • When the opponent is K.O.'d by the Urban Legend Hyper, the opponent will be tied up with the Bat Signal displayed in the background.
  • Due to some of Batman's attacks receiving a damage buff when fighting Superman or Superboy, their partner in a simuls match will also take increased damage regardless of who they are.

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
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