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Don't cry, Kung Fu Man
This article is missing images or animations, or is in need of new or updated images or animations for the following reason(s):

  • Animations missing for several moves

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A hard-to-beat strong arm that can outmaneuver most cheap A.I. characters in a breeze, Master Hand functions exactly like it does in the Super Smash Bros. series. It may be a being of power, but that doesn't stop it from giving you a thumbs-up.

Master Hand (Master Hand)
MHPortrait
Character portrait

Creator

N64Mario

Download

N-Mario's Gaming Universe
ClownMan's SSBM soundpack

Resolution

Low

Gameplay[]

Masterhand

Master Hand's moveset is derived from its appearances in the original Super Smash Bros. and Kirby and the Amazing Mirror. When fighting Master Hand, it acts almost exactly as it does in Super Smash Bros.; it does not flinch when hit, it attacks between pauses, and when defeated, it screams and explodes out of the arena. Its attacks can deal a lot of damage, making beating it quite a challenge.

The key on defeating Master Hand is knowing how to balance attacking and defending against its moves, since it does a lot of damage, it is not advised to make many mistakes. Be wary of Master Hand's slow but unblockable grab attack once its Life is bellow half, as it will potentially reduce 3/4 of a character's Life in one painful combo. It is a good idea to attack Master Hand with a few quick attacks, rather than one strong one, since every time it gets hit, they stop for a split second.

Stats[]

Life
2000

Power
3000

Attack
100

Defence
100

Movelist[]

Master Hand does not attack like a normal character, and so its array of different attacks are activated through pressing different buttons.

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Punch
Command Input Properties
X, Y, or Z
Masterhandpunch
Grab
Command Input Properties
A Move is attributed as a throw, works against grounded opponents
Masterhandgrab
Squeeze
Command Input Properties
X, Y, or Z Only works when opponent is grabbed
Masterhandsqueeze
Slam
Command Input Properties
A, B, or C Only works when opponent is grabbed

Stone Drop
Command Input Properties
B
Masterhandstone
Gun Shot
Command Input Properties
C Move is attributed as a projectile
Masterhandgunfire
Smash Punch
Command Input Properties
Right+Z

Fist Pound
Command Input Properties
Down+Z

Finger Poke
Command Input Properties
Right+X / Y
Masterhandpoke
Rocket Punch
Command Input Properties
Up+X / Y
Masterhandrocketpunch
Finger Drill
Command Input Properties
Up+A / B
Masterhandfingerdrill
Electric Fist
Command Input Properties
Down+A / B What is portrayed is the shaking of the hand after the move, the actual move animation could not be found
Masterhandelectricpunch
Wall Slam
Command Input Properties
Right+A / B
Masterhandwallslam
Shock Wave
Command Input Properties
Right+C
Masterhandshockwave

Videos[]

Trivia[]

  • There are two .def files for Master Hand. One is "MastrHnd", which has Super Armor, while "MHand" has none.

Edits[]

This character has not been edited.
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