MUGEN Database
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A simple character with a simple moveset, Marion has some elements of your typical shoto-clone, such as a projectile and an uppercut, though the tatsumaki-esque attack runs along the ground instead of the air and Marion's tail does the attacking, not its feet. Its attacks are very short-ranged, putting it at quite the disadvantage.

Marion (Marion)
MugoMarionport
Character portrait

Creator

MugoUrth

Download

Google Drive
GarchompMatt's A.I. patch

Resolution

Low

Gameplay[]

MugoMarionidle

Marion is a basic four-button character with a standard shoto-clone gameplay. Its attack range is very short, making it hard for Marion to actually hit the opponent without getting in really close; Marion is able to pull off some small combos, so if it does manage to get in close, it's not completely helpless.

In terms of A.I., Marion uses the engine default. Seeing as the A.I. isn't aware that Marion needs to get really close to the opponent to actually hit them, one might find it flailing around helplessly. The A.I. patch by GarchompMatt remedies this, but also makes Marion quite aggressive, relentlessly wailing on the opponent and typically using its Spin Attack Special due to it having the most range, often followed up by the Hyper version of Spin Attack. If the opponent plans to attack from above, Marion will either use uppercut or projectile to stop it in its tracks.

Stats[]

Life
1000

Power
3000

Attack
95

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

projectile
Command Input Properties
Down, Down-Right, Right X / Y Move is attributed as a projectile
Projectile trajectory varies with button pressed
MarionProj1MarionProj2
projectile
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X / Y Move is attributed as a projectile
Uses 1000 Power
MarionProj3MarionProj4

Palette Gallery[]

MugoMarionpal1
Button-a
MugoMarionpal2
Button-b
MugoMarionpal3
Button-c
Marion Marion1 Marion2
MugoMarionpal4
Button-x
MugoMarionpal5
Button-y
MugoMarionpal6
Button-z
Marion3 Marion4 Marion5
MugoMarionpal7
Button-s+Button-a
MugoMarionpal8
Button-s+Button-b
MugoMarionpal9
Button-s+Button-c
Marion6 Marion7 Marion8
MugoMarionpal10
Button-s+Button-x
MugoMarionpal11
Button-s+Button-y
MugoMarionpal12
Button-s+Button-z
Marion9 Marion10 MarionVirtualBoy (Virtual Boy games)
For any additional palettes besides the above, see Alternative palettes.

Victory quotes[]

General[]

Remember kids, the spade means danger
Humans are really ugly, aren't they?
Who made me into a MUGEN character!? Why am I so small? I'm supposed to be three times this size!

Videos[]

Camera
HOLD ON!
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Trivia[]

  • The "Super Special" voice clip that can be heard when Marion activates a Hyper is taken from The Adventures of Sonic the Hedgehog, specifically "Super Special Sonic Search and Smash Squad", which was spoken by Dr. Robotnik.

Edits[]

This character has not been edited.
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