MUGEN Database
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As a rather unexpected departure from most Touhou Project M.U.G.E.N characters, this version of the Moriya Shrine maiden plays akin to Marvel vs. Capcom 3, albeit still using effects from many of the series' fighting games. This leaves little room for projectile spam and overall cheapness.

MVC3_Sanae (MVC3_Sanae)
SanaeTamagoPort
Character portrait

Creator

Tamago

Download

MediaFire

Resolution

Low

Gameplay[]

MVC3SanaeIdle

Sanae uses six buttons, with all of the X, Y, or Z buttons being her Normals. A is a launcher, B summons strikers, as well as acting as a shortcut for Sanae's 3 Hypers, and C is a dash. Sanae's gameplay is based off Marvel vs. Capcom 3, having many mechanics from the game.

In the air, Sanae is a threat, as she has easy to preform aerial raves and chainable combos. In addition most of her Specials are useable in the air. However, they aren't too safe and can't be comboed into. Sanae is projectile oriented, but not to the same levels as many other Touhou Project characters, making it more balanced. Two of her Hypers can cover the whole screen in terms of range, meaning that the opponent could be caught off guard.

Sanae has no custom A.I, making her rather unchallenging. However, fights against her could be tedious, as she blocks often and unexpectedly uses damaging Hypers and strikers.

Stats[]

Life
850

Power
5000

Attack
85

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

kaze
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectile
MVC3SanaeWind1MVC3SanaeWind2
hebi
Command Input Properties
Down, Down-Left, Left X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectile
MVC3SanaeDragon1MVC3SanaeDragon2
la
Command Input Properties
X+A Move can be used while grounded or airborneMove knocks down opponent on hit
MVC3SanaeDash
kuji
Command Input Properties
Right, Down, Down-Right X, Y, or Z
MVC3SanaeUpper

Hypers[]

storm_1
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z/B Move can be used while grounded or airborne
Uses 1000 Power
MVC3SanaeStar1MVC3SanaeStar2
storm_2
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z/B Move is attributed as a projectile
Uses 1000 Power
MVC3SanaeStarStorm1MVC3SanaeStarStorm2MVC3SanaeStarStorm3
mose
Command Input Properties
Right, Down, Down-Right X+Y, X+Z, or Y+Z/B Uses 3000 Power
MVC3SanaeFinal1MVC3SanaeFinal2MVC3SanaeFinal3

Others[]

fly
Command Input Properties
Down, Down-Right, Right A
MVC3SanaeFly

Palette Gallery[]

MVC3Sanae1
Button-a
MVC3Sanae2
Button-b
MVC3Sanae3
Button-c
sne01 sne02 sne03
MVC3Sanae4
Button-x
MVC3Sanae5
Button-y
MVC3Sanae6
Button-z
sne04 sne05 sne06
MVC3Sanae7
Button-s+Button-a
MVC3Sanae8
Button-s+Button-b
MVC3Sanae9
Button-s+Button-c
sne07 sne08 sne09
MVC3Sanae10
Button-s+Button-x
MVC3Sanae11
Button-s+Button-y
sne10 sne11

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Camera
HOLD ON!
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Edits[]

This character has not been edited.
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