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  • Gameplay text mostly only explains the A.I. and its difficulties with some stuff the character has, but not how the character actually plays.

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An essential part of any Marvel vs Capcom Kong creation collection, this version of Doom will bring most players to their own doom if they dare to face it on the hard A.I setting. From sprites to gameplay, this version of Doctor Doom attempts to emulate the source game.

DrDoom (DrDoom)
Kong Doctor Doom Portrait
Character portrait

Creator

Kong

Download

Infinity Mugen Team
MediaFire (with Real Doom Soundpack)

Resolution

Low

Gameplay[]

Kong MVC2 DrDoom

Like Kong's other MvC2-style characters, Doctor Doom features 3 difficulty settings (easy, medium and hard) via alternative .cmd files. Doctor Doom's sprites have been ripped directly from Marvel vs. Capcom 2. The character has a few noticeable bugs, and is not 100% source accurate as Doctor Doom is able to perform a Molecular Shield in the air. Even with the default medium setting, the A.I. is aggressive.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Plasma Beam
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectileMove can be used while grounded or airborne
MVC2 DrDoom Plasma BeamMVC2 DrDoom Plasma Beam anim
Photon Shot
Command Input Properties
Down, Down-Left, Left X, Y, or Z Move is attributed as a projectileMove can be used while grounded or airborne
MVC2 DrDoom Photon Shot
Molecular Shield
Command Input Properties
Down, Down-Left, Left A, B, or C Move is attributed as a projectileMove can be used while grounded or airborneMove grants user Armor/Super Armor for the duration of the attack
MVC2 DrDoom Molecular Shield

Hypers[]

Electric Cage
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Move is attributed as a projectile
Uses 1000 Power
Kong MVC2 DrDoom Electric Cage1Kong MVC2 DrDoom Electric Cage2Kong MVC2 DrDoom Electric Cage3
Kong MVC2 DrDoom Electric Cage1 animKong MVC2 DrDoom Electric Cage2 animKong MVC2 DrDoom Electric Cage3 anim
Sphere Flame
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Move is attributed as a projectile
Uses 1000 Power
Kong MVC2 DrDoom Sphere Flame1Kong MVC2 DrDoom Sphere Flame2Kong MVC2 DrDoom Sphere Flame anim
Photon Array
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Move is attributed as a projectileMove can be used while grounded or airborne
Uses 1000 Power
Kong MVC2 DrDoom Photon Array1Kong MVC2 DrDoom Photon Array2

Palette Gallery[]

Kong MVC2 DrDoom Pal1
Button-a
Kong MVC2 DrDoom Pal2
Button-b
Kong MVC2 DrDoom Pal3
Button-c
1 2 3
Kong MVC2 DrDoom Pal4
Button-x
Kong MVC2 DrDoom Pal5
Button-y
Kong MVC2 DrDoom Pal6
Button-z
4 5 6
Kong MVC2 DrDoom Pal7
Button-s+Button-a
Kong MVC2 DrDoom Pal8
Button-s+Button-b
7 8

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
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