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One of, if not the earliest Cartman to be made in the engine, this iteration of the character comes packed with many projectiles at his arsenal. While he can't really approach the opponent all that well, he doesn't need to if he just spams towels, Cheesy Poofs or dodgeballs.

Cartman (Eric Cartman)
AndrewColonico-Cartman-portrait
Character portrait

Creator

AndrewColonico

Download

Mediafire

Resolution

Low

Gameplay[]

AndrewColonico-Cartman-idle

Cartman is a six-button character. Cartman cannot run forwards properly because his run command is also mapped to his Dodgeball, which means Cartman has a really bad time approaching opponents. Cartman has generally limited comboability, although combos are not nonexistent. Cartman can somewhat link his light normals into one another or some of his stronger Normals. However, he is more than capable of creating infinites. All of his aerials cause him to lose momentumn, giving him overall poor jump-ins and air-to-air options. His Jump Light Punch is a spammable projectile that is bizarrely classified as a Special. It can be used to create infinites because of the move's high hitsun and aforementioned momentumn loss for his aerials. His Jump Medium Kick is a frame 1 (and thus, unblockable) multi-hit move that deals solid damage if all three hits connect properly.

Many of his moves that use special/super commands are errornously misattributed as Normals, such as Hitler, Flying Asian, Retarded Cartman, Officer Cartman, and Jennifer Lopez. None of Cartman's moves can actually deal chip damage to the opponent. Towelie and Dodgeball are both spammable projectiles that can easily put the opponent in an infinite. Hitler, Retarded Cartman, and Officer Cartman are all very suboptimal moves for use, as they are all very laggy and often leave Cartman at disadvantage. Flying Asian and Jennifer Lopez are next-to-useless due to them not actually hitting the opponent, as well as the latter move requiring 1000 power to even activate. Cartman Uppercut is his only correctly attributed non-projectile special, as well as the only one that consumes Power. However, it cannot really be used because he will end up using his Dodgeball special when attempting to perform the move.

Cartman's only real super, Anime Cartman, cannot even be used by normal means as it requires 2000 Power to use, which Cartman only has 1000 of. If somehow activated, it is a unblockable grab akin to a Raging Demon.

Cartman does not have a custom A.I, making him fairly unchallenging to fight.

Stats[]

Life
1000

Power
1000

Attack
80

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Jump Light Punch
Command Input Properties
X Move is attributed as a projectileMove can only be used while airborne
AndrewColonico-Cartman-jlp
Towelie
Command Input Properties
Down, Down-Right, Right X Move is attributed as a projectile
AndrewColonico-Cartman-Towelie
Pirate sword
Command Input Properties
Down, Down-Right, Right Y Move is attributed as a projectile
AndrewColonico-Cartman-Piratesword
Satelite
Command Input Properties
Down, Down-Right, Right X + Y Move is attributed as a projectileMove knocks down opponent on hit
Requires 330 Power
Uses 0 Power
AndrewColonico-Cartman-AnalProbe
Dodge Ball
Command Input Properties
Right Right Move is attributed as a projectile
AndrewColonico-Cartman-Dodgeball
Cartman Uppercut
Command Input Properties
Right Right A + B Move knocks down opponent on hit
Requires 330 Power
AndrewColonico-Cartman-CartmanUppercut

Hypers[]

Anime Cartman
Command Input Properties
Down, Down-Right, RightDown, Down-Right, Right X / Y Move is attributed as a throw, works against grounded opponentsMove cannot be blockedMove is guaranteed to K.O
Requires 2000 Power
AndrewColonico-Cartman-AnimeCartman


Palette Gallery[]

AndrewColonico-Cartman-pal
Button-a
Cartman

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.


Videos[]

Edits[]

This character has been edited. For a full list of edits, see Edits.
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