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The Borni King is back for a second helping, though this time he has trimmed the fat a little (not literally, ADOM's still as big as ever); ADOM doesn't quite have the expansive moveset he once had and his comboability on the ground has been reduced, but he now has new moves and abilities at his disposal, as well as different properties for some of his Normals.

ADOM (Borniman)
Adom
Character portrait

Creator

MattTheBiscuit

Download

MediaFire

Resolution

Low

Gameplay[]

StandAdom

ADOM is a six-button character with a heavy emphasis on combos, particularly air juggles, given his launcher, Super Jump and how far up his aerial C sends the opponent. ADOM doesn't have a traditional Super Jump that's activated using [ Down ] Up, instead being able to cancel his launcher (crouching Z) into a Super Jump by pressing Up when the move makes contact.

Many of ADOM's combos rely on getting the opponent into the air and juggling them, often involving the character's aerial Z or launcher, which is quite unlike the original version, which maintained a better combo output when using attacks on the ground, where his light attacks could cancel into themselves and because of his larger array of attacks to use in a combo. ADOM's most powerful combos typically end in using Black Adom due to its high damage output and apparent disregard of the opponent's juggle points (meaning it can successfully hit the opponent even if the opponent's juggle points have been used up).

Despite being combo-centralised, ADOM's mobility is very restricted, being unable to jump over most characters with his comically low jump height and covering only small distances with his Forward Dash, making it difficult to approach the opponent; as a means to balance this out, ADOM has a variety of long-ranged attacks at his disposal, including both ground and aerial projectiles, his Z, and the aforementioned Black Adom Hyper, which covers the width of the screen.

ADOM does not have a custom A.I., so he uses the engine default. His large collision hitboxes make him a easy target to hit, and because the A.I. doesn't know how to combo particularly well, let alone juggle, ADOM provides little in the way of a challenge.

Stats[]

Life
1200

Power
3000

Attack
100

Defence
120

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Scootaslap
Command Input Properties
Down, Down-Right, Right X / Y (ground)
Down, Down-Right, Right X, Y, or Z (aerial)
Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
Projectile velocity and startup time vary with button pressed*
X
MTBADOMS1 1 MTBADOMS1 4
Ground Aerial
Y
MTBADOMS1 2 MTBADOMS1 4
Ground Aerial
Tuba Toss
Command Input Properties
Down, Down-Right, Right Z Move is attributed as a projectile
MTBAdom2S2
Ballerina Adom
Command Input Properties
Right, Down, Down-Right A, B, or C Move knocks down opponent on hit
Vertical distance varies with button pressed
X
MTBAdom2S3 1
Y
MTBAdom2S3 2
Z
MTBAdom2S3 3
The Borni Crush
Command Input Properties
Down, Down-Left, Left X, Y, or Z Move knocks down opponent on hit
MTBAdom2S4
The Borni Skies
Command Input Properties
Down, Down-Left, Left A, B, or C Move can only be used while airborne
MTBAdom2S5

Hypers[]

Ballerina Hurricane
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z Move knocks down opponent on hit
Uses 1000 Power
MTBADOMH3
Fop Clopper
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A, B, or C Move can be used while grounded or airborneMove knocks down opponent on hit
Uses 1000 Power
MTBADOMH2 MTBAdom2H2 2
Ground Aerial
Black Adom
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X+Y, X+Z, or Y+Z Move is attributed as a projectileMove knocks down opponent on hit
Uses 2000 Power
MTBADOMH4

Palette Gallery[]

MTBADOMpal1
Button-a
MTBADOMpal2
Button-b
MTBADOMpal3
Button-c
Adom Otaku FatAlbert (Fat Albert's colours)
MTBADOMpal4
Button-x
MTBADOMpal5
Button-y
MTBADOMpal6
Button-z
faggot MrIncred (Mr. Incredible's colours) PajadomSam (Pajama Sam's colours)
MTBADOMpal7
Button-s+Button-a
MTBADOMpal8
Button-s+Button-b
MTBADOMpal9
Button-s+Button-c
Adomtar Arcadom (Arcadboy's colours) Shreklol (Shrek's colours)
MTBADOMpal10
Button-s+Button-x
MTBADOMpal11
Button-s+Button-y
MTBADOMpal12
Button-s+Button-z
Adam (Adam Amundson's colours) Original (ADOM's original colours) EvilADOM
For any additional palettes besides the above, see Alternative palettes.

Victory quotes[]

General[]

I AM THE ULTIMATE CLOP!!!11!1
UR BANND
DAT WUZ SUM GOOD ASS FALNK
IM GOING TO SLAP UR CLOPPER OFF
JOIN THE BMT AND GET BMTOTIVATED
U JUS GOT TOFD FRUCKED
DONT MES WITH THE BORNI KING
FUK U I WINNED
ADOM REMAYNZ THE CHAMYUN!!1!
U MAD BROOOOOOOOOOOOAAAAAAAAAAAAAAAH
CUM IN 2 DE BMT RP SRVR IF U WANT CLOP
DAMIT Y DEY SHUT OWR COMPANI DOWN ILL FUKN KIL THOZ IMT BSTRDSZ
btw yes we are clop

Videos[]

Edits[]

This character has not been edited.
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