This custom-sprited version of Meta Knight is heavily inspired by its Super Smash Bros. Brawl counterpart, although it might be a little too heavily inspired, as its attack speed is blindingly fast to the point that the character feels less combo heavy and more spam happy, which would easily qualify it for M.U.G.E.N's SS tier.
Meta-Knight is a six-button character that uses the for kicks and for punches. His light and medium punches and kicks normally show Meta-Knight punching and kicking his opponent, while the strong ones show him attacking his opponent with his sword. Like the rest of Claymizer's characters, Meta-Knight is vaguely inspired by Marvel vs. Capcom 2, featuring Magic Series-esque Normal chains, air chains, a launcher, and a Super Jump.
Meta-Knight's comboability focuses on the chain comboing system, meaning he is easily able to cancel any of his Normals into a different Normal, Meta-Knight's Normals are also very fast and can result in corner infinites. By holding and rapidly pressing Ⓧ, Meta-Knight is able to trap his opponents in the corner for an infinite, though they can still get out of it if they're fast enough. Meta-Knight can also dodge his opponents' attacks in the air easily with his five air jumps or the air variation of Mach Tornado. Sometimes, hitting Meta-Knight can be a little tough, mostly because some of his animations lack hurtboxes. This can be seen especially when Meta-Knight guards the opponent's attack.
Meta-Knight's moveset features three Specials and two Hypers. Sword Beam is a simple projectile attack that depends on the button pressed, Mach Tornado is air-usable and sees Meta-Knight form a tornado around him as he advances forward, and The Halberd is an unblockable beam, though given the Power usage, it was likely intended to be a Hyper. Triple Sword Beam works similar to his Sword Beam Special and fires three projectiles instead of one, while Galaxia Darkness is a short-ranged melee Hyper that inflicts high damage and results in a hard knockdown. Out of all of them, The Halberd is the strongest of all of Meta-Knight's moves, as it hits his opponents six times for 150 damage, making it an possibility for an OHKO, especially in simul matches if Meta-Knight is not paired with another character.
Meta-Knight uses the engine default A.I., which infrequently attacks while randomly moving around the stage. However, an A.I. patch by DeluxeGamer705 exists, but it makes Meta-Knight quite aggressive, performing his Normals at any distance, and can sometimes barely give Meta-Knight's opponents a chance to attack if Meta-Knight uses his Normals next to his opponents, and usually uses either Triple Sword Beam or Galaxia Darkness after gaining enough Power. It also rarely uses The Halberd and any of two of Meta-Knight's assists and will almost never use Dimensional Cape or the air variation of Mach Tornado.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Sword Beam
Command Input
Properties
Projectile's velocity varies depending on the button pressed
This character does not have any victory quotes, meaning it uses the screenpack's default.
Videos[]
TFH MUGEN Metaknight vs Registeel
Trivia[]
Meta Knight's name is misspelled as Meta-Knight which, alongside an 's', is the name of the group he commands.
Meta Knight has an unused move called Sword Storm, which (as the name suggests, as well as Claymizer stating it himself) is based on his newer version of Sonic's Foot Storm attack. It is unknown why this move wasn't used, as its animation and coding are still present.
Edits[]
This character has been edited. For a full list of edits, see Edits.