While SpaceMouse's version of Terra may look like his Mega Man V depiction, his gameplay couldn't be further from it. He retains his iconic Spark Chaser that functions as a slow attack with homing properties, though the rest of his moveset is comprised of various summons, whether it be Mega Man V enemies, meteors, or the other Stardroids.
Stardroid Terra is a four-button character with two attack buttons, a special weapon button and a random super button. Stardroid Terra attacks almost entirely by summoning enemies, having no physical attacks himself. He cannot summon a duplicate of any enemy at once, except for his standing basic light punch, and while in AI mode randomly switches between a limit of two or three attacks out at once. Each summoned enemy moves or attacks in different ways, with some firing off projectiles after a delay, some charging forward, and so on.
His special attack button (Ⓒ) fires his signature move from his game, the Spark Chaser, which homes in on the nearest enemy, and disappears after five jumps.
His random super button (Ⓧ) uses one super bar to summon a random other Stardroid, which all have different attacks, ranging from firing projectiles, a counter, a grab, or physical attacks.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
If A.I. is using this palette, Terra will become a cheap character which can summon all eight Stardroids at a time by pressing Ⓧ instead of one in other palette. Also, his other attack palette becomes brutal. However, he can still receive attacks. And player seems unable to use his cheap attacks.