Not just a spriteswap, but also a sprite edit, this Gallade still looks like Claymizer's Blaziken character. Admittedly, this Gallade's moveset is slightly altered akin to what Gallade can learn in the games, but that's not saying much.
Gallade is a spriteswap of Claymizer's Blaziken, and thus it is a six-button character who uses the buttons for kicks and the buttons for punches. Gallade plays like a Marvel vs. Capcom character, featuring the series' Normal chains, air chains, and a Super Jump, though it lacks a launcher.
Gallade has high comboability thanks to the chain comboing system, which can make Gallade perform an 8-hit combo if the player presses Ⓧ, Ⓨ, Ⓐ, Ⓑ, Ⓒ and Ⓩ, respectively. Gallade can be also quite combo-heavy if it uses its aerial moves if the opponent is in the air. However, Gallade's Normals do too much damage, being possible to cause 478 damage to the opponent via its standing Normals. Its Hypers are also too strong for the amount of their Power usage. If Gallade uses its uppercut Hyper and its only aerial Hyper twice if it has maximized Power bar, for example, it can cause 1008 damage to an average character, not helping by the fact that its Attack stat is higher than usual. Additionally, Gallade's running animation lacks hurtboxes, allowing it to walk through its opponents and avoid their attacks easily. Because of this, Gallade can be classified as an overpowered character.
Gallade lacks any sort of custom A.I., meaning it uses the default A.I. supplied by the engine. Therefore, Gallade mostly focuses on jumping and moving around the stage rather than attacking. Despite its high damaging moves, Gallade is an unchallenging opponent, though care must be taken against its Hypers due to how strong they are.
Stats[]
Life
1000
Power
3000
Attack
110
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.