This version of Luigi is a near identical clone of ShinRyoga and NeOaNkH's Mario, with the only differences being the obvious palette rearrangements, different sounds and slightly taller sprites; unfortunately, said sprites were scaled vertically rather than redone, which gives the character a somewhat distorted appearance.
Super Luigi is a six-button character that is nearly identical to the same creators' Super Mario character, with the only differences being that Luigi has increased movement velocities, jumping prowess and Defence, at the cost of a reduction in Attack. Luigi has weak individual attacks but huge combo versatility; however, his combos are nothing if he is unable to pull them off. The easiest way to deal with Super Luigi is to stun him, as by doing so, he is unable to move, giving opponents the chance to do a combo and turn the tides in their favor. Characters with projectiles can also keep Super Luigi at bay, though they still need to watch out for his fireballs.
Super Luigi, like Super Mario, has an infamous brutal A.I., which is able to perform complex combos in a short time that can lock down opposing within seconds if not dealt with.
Stats[]
Life
1000
Power
3000
Attack
55
Defence
110
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Fireball
Command Input
Properties
or
version: uses 1000 Power
Tornado Spin
Command Input
Properties
or
version: uses 1000 Power
Coin Punch
Command Input
Properties
or
version: uses 1000 Power
Coin Punch Counter
Command Input
Properties
Ⓩ while guarding
Uses 2000 Power
Air Glide
Command Input
Properties
or
Not usable in Stone Luigi mode version: uses 1000 Power
In this mode, Luigi gains the power of the Matrix, which is shown as a green matrix like aura that follows him whenever he moves. The main benefits you gain from this form is that you can perform combos much more faster allowing you to gain more hit combo attacks double then what he could do normally. However, the downsides are that he can't do as much damage, meaning you will need to hit your opponent more to get the same amount of damage as normal, it cannot grab his opponent and cannot use EX specials. You can perform a walljump by pressing when holding to a screen's corner. Matrix Luigi can only use Super Flame as a hyper.
Ghost Luigi[]
In this mode, you fight as the spirit version of Luigi shown as a white transparent ghost. The major benefit of this is that Luigi is invincible in this state and can't receive any damage or be hit by his opponents. It also gives you a full Power bar allowing you to use a hyper from the start and the ability to teleport around the stage; to compensate for this, your health will be constantly drained, effectively timing Luigi as he cannot stop it. Ghost Luigi has access to all three hypers, including Invincible Star, though Invincible Star makes Luigi's attacks become unblockable.
Stone Luigi[]
In this mode, you play as the stone version of Luigi. This version of Luigi is based on when he wears the Tanooki suit. When playing as him, the main advantages are that you can deal more damage, have higher defence against attacks and gain a new special attack themed around the Tanooki suit ability. However, the disadvantages of this ability is that Luigi moves around slower, his fireballs stay in one place (except if you press Ⓩ in the air), you can't jump as high as normal and the Power bar degrades slowly. Stone Luigi can use none of the 3 Hypers. Though Stone Luigi is supposed to have increased Defence, his DefenceMulSet controller is bugged and only toggles from second hits.
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.
Videos[]
M.U.G.E.N Birthday Special!
Edits[]
This character has been edited. For a full list of edits, see Edits.