MUGEN Database
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This subpage contains any edits of Wil.li.an & Zvitor's version of Green Lantern (John Stewart). What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.

ldpp's edit[]

Green Lantern (John Stewart)
ZvitorGLJohnStewartPort
Character portrait

Editor

ldpp

Download

Dropbox

Resolution

Low

This version of Green Lantern John Stewart is very much an amalgamation of all the different Green Lantern characters: he has the Charging Ram Special and Emerald Knight Hyper used by Buyog's Hal Jordan, the Green Sphere attack used by Madcook's Green Lantern, Alexziq's Guy Gardner's Falling Beetle Hyper, and Chains of Despair from Buyog's Sinestro. Some moves, like the Robot Attack Hyper and the Green Flame Special were coded by the editor.

With the edition of new attacks simply taken from other characters, comes their flaws. Green Sphere infinites just like with Madcook's version. Quite a few of the Hypers do less damage than the original Hypers, and many of them, including Dino Dragon Attack, Giant Dragon Attack, and Emerald Knight are very similar. None of the new Hypers break 200 except for the Falling Beetle Hyper, which does a whopping 400 damage to the average opponent.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Added Specials[]

Charging Ram
Command Input Properties
Down, Down-Right, Right Y
LdppGLJohnStewartChargingRam
Chains of despair
Command Input Properties
Down, Down-Right, Right Z
LdppGLJohnStewartChainsOfDespair
Wall
Command Input Properties
Right, Down-Right, Down A Move is attributed as a projectileMove knocks down opponent on hit
LdppGLJohnWall
Green Flame
Command Input Properties
Down, Down-Right, Right B Move is attributed as a projectile
LdppGLJohnStewartGreenFlame
Green sphere
Command Input Properties
Down, Down-Right, Right C Move is attributed as a projectile
LdppGLJohnStewartGreenSphere

Added Hypers[]

Soldier of Oa
Command Input Properties
Down, Down-Right, Right X+A Move is attributed as a projectileMove knocks down opponent on hit
Uses 2000 Power
Uses 1000 Power when there is not enough Power
LdppGLJohnStewartSoldierOfO
Robot attack
Command Input Properties
Down, Down-Right, Right Y+B Move is attributed as a projectile
Uses 1000 Power
LdppGLJohnStewartRobotAttack
Emerald Knight
Command Input Properties
Down, Down-Right, Right Z+C Move is attributed as a projectile
Uses 1000 Power
LdppGLJohnStewartEmeraldKnight
Giant dragon attack
Command Input Properties
Down, Down-Left, Left X+A Move is attributed as a projectileMove knocks down opponent on hit
Uses 1000 Power
LdppGLJohnStewartGiant dragon attack
Falling Beetle
Command Input Properties
Down, Down-Left, Left Y+B Move is attributed as a projectileMove knocks down opponent on hit
Uses 1000 Power
LdppGLJohnStewartFallingBeetle
Dino Dragon attack
Command Input Properties
Down, Down-Left, Left Z+C Move is attributed as a projectile
Uses 1000 Power
LdppGLJohnStewartDinoDragonattack

Palette Gallery[]

Unchanged from original version.

Victory quotes[]

Unchanged from original version.


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