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With only a very limited moveset, consisting of two Specials and a single Hyper, as well as missing several sprites during his hurt animations, this version of Stewie Griffin is far from polished. Despite this though, the character does play fairly well and isn't too difficult to master.


Stewie (Stewie Griffin)
Stewie lows portrait
Character portrait

Creator

Lows 9.0

Download

Mugen Multiverse

Resolution

Low

Gameplay[]

StewieLow

Unlike the previous versions of the character, this Stewie does not have a whole lot to his moveset, having only two Specials and one Hyper. He uses a four-button system, which comprises of X, Y, A and B. His specials are relatively simple to activate and his hyper is not too complicated to pull off either, making him an easy character to learn.

Lows 9.0's Stewie was supposed to be one of the many characters that he would create for his full-game project, the "Family Guy Project". However, seeing as Lows 9.0 shortly retired from M.U.G.E.N after releasing a beta of Stewie, this meant that the character did not get fully finished, giving the character some bugs as a result. The most notorious bug is with his Dragon Punch, as it can be done out of hitsun, or while laying down, which gives Stewie a level of cheap, combo-breaking potential. This same move can also be pulled off an unlimited amount of times in the air. The only other big bug with the character is that there are multiple sprites missing from his hurt animations, which means that he sometimes disappears out of and reappears into existence constantly throughout the match.

This character does not have any custom A.I. coded into it, which means that this Stewie is quite easy to take down. The only issue is regarding his size: due to his sprites being quite small, which makes even Madoldcrow1105's version of Rigby look big, this means that larger characters will have a much tougher time taking him out.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Gun Shot
Command Input Properties
Down, Down-Right, Right A Move is attributed as a projectile
LOWSStewieGunShot
Dragon Punch
Command Input Properties
Right Right X / Y
LOWSStewieUppercut

Hypers[]

Flamethrower
Command Input Properties
Left, Down-Left, Down, Down-Right, Right A+B Uses 1000 Power
LOWSStewieFlamethrowerLOWSStewieFlamethrowerEffect

Palette Gallery[]

LOWSStewiePal1
Button-a
LOWSStewiePal2
Button-b
LOWSStewiePal3
Button-c
stewie_pal(default) stewie_pal(light) stewie_pal(evil)
LOWSStewiePal4
Button-x
LOWSStewiePal5
Button-y
LOWSStewiePal6
Button-z
stewie_pal(simpson) stewie_pal(peter) stewie_pal(lois)
LOWSStewiePal7
Button-s+Button-a
LOWSStewiePal8
Button-s+Button-b
stewie_pal(chris) stewie_pal(brian)

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.

Trivia[]

  • This is the only Family Guy character Lows 9.0 has worked on and submitted before his retirement from the Family Guy Full Game Project, leaving other Family Guy characters (including Vinny) unfinished.
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