A rather accurate portrayal of both War Machine's first Marvel vs. Capcom appearance as well as its Sunday best. Despite the author stating that some elements were missing, such as an A.I, this seems to be the most accepted version of War Machine.
Being based off Marvel vs. Capcom, War Machine comes with all its moves from said game. In addition, the Golden War Machine palettes can be accessed by holding start when selecting War Machine; in this mode, War Machine has Super Armor.
The Proton Cannon Hyper seems to be quite powerful, taking almost 3/4 of an average character's Life.
War Machine comes with three .def files. Two have the separate forms of War Machine, while one includes both forms, depending on the selected palette.
War Machine currently uses the default M.U.G.E.N A.I.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Repulsor Blast
Command Input
Properties
Shoulder Cannon
Command Input
Properties
Low Shoulder Cannon
Command Input
Properties
Smart Bomb
Command Input
Properties
Ⓐ+Ⓨ Use or to change distance
Hypers[]
War Destroyer
Command Input
Properties
Uses 1000 Power
Proton Cannon
Command Input
Properties
Uses 1000 Power
Other[]
Flight
Command Input
Properties
Palette Gallery[]
normal2
spec1
WM1
normal
WM2
ironman
+
+
+
gold2
WM3
gold2
+
+
+
gold
WM4
WM5
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.