An essential part of any Marvel vs Capcom Kong creation collection, this version of Doom will bring most players to their own doom if they dare to face it on the hard A.I setting. From sprites to gameplay, this version of Doctor Doom attempts to emulate the source game.
Like Kong's other MvC2-style characters, Doctor Doom features 3 difficulty settings (easy, medium and hard) via alternative .cmd files. Doctor Doom's sprites have been ripped directly from Marvel vs. Capcom 2. The character has a few noticeable bugs, and is not 100% source accurate as Doctor Doom is able to perform a Molecular Shield in the air. Even with the default medium setting, the A.I. is aggressive.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Plasma Beam
Command Input
Properties
Photon Shot
Command Input
Properties
Molecular Shield
Command Input
Properties
Hypers[]
Electric Cage
Command Input
Properties
Uses 1000 Power
Sphere Flame
Command Input
Properties
Uses 1000 Power
Photon Array
Command Input
Properties
Uses 1000 Power
Palette Gallery[]
1
2
3
4
5
6
+
+
7
8
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.