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Like Splode's version, Kong's obligatory Iceman conversion tries to be accurate, this time to "Marvel vs. Capcom 2". As a corollary, it contains many glaring inaccuracies and bugs, not unlike Kong's other conversions.

Iceman (Iceman)
IMKPort
Character portrait

Creator

Kong

Download

Infinity Mugen Team

Resolution

Low

Gameplay[]

KongIcemanIdle

This Iceman is based off of his appearance in Marvel vs. Capcom 2., but is a six-button character as opposed to a four-button character like in the source game, and has two new Hypers.

Like many of Kong's other characters, his Iceman comes with several inaccuracies to the source game. Ice Beam only hits once when it should hit six times, the X and Y versions of the Ice Beam have been switched (the X version shoots forward when it should shoot downwards and the Y version shoots downwards when it should shoot forwards), it falls much more faster when doing the Ice Beam in air than in the source material, the ground downwards Ice Beam (instead of hitting the ground) goes through said ground, Ice Boulder is not able to be done in air, its standing C is a launcher and Ice Boulder goes slower than it should.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Ice Beam
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectile
X shoots forward
Y shoots downwards
Z shoots upwards
KongIcemanIcebeamxKongIcemanIcebeamxProj
KongIcemanIcebeamyKongIcemanIcebeamyProj
KongIcemanIcebeamzKongIcemanIcebeamzProj
KongIcemanAirIcebeamxKongIcemanIcebeamxProj
KongIcemanAirIcebeamyKongIcemanIcebeamyProj
KongIcemanAirIcebeamzKongIcemanIcebeamzProj
Ice Boulder
Command Input Properties
Down, Down-Right, Right A, B, or C Move is attributed as a projectile
A the boulder moves toward Iceman
B the boulder goes straight down
C the boulder falls away from Iceman
KongIcemanIceAvalancheKongIcemanIceAvalancheProj
Ice Fist
Command Input Properties
Down, Down-Left, Left X, Y, or Z Strengthens punches for three hits
KongIcemanIceFist

Hypers[]

Arctic Attack
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Uses 1000 power
KongIcemanArcticAttackKongIcemanArcticAttackProj
Chill Sword
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Uses 1000 power
KongIcemanArcticAttackKongIcemanChillSword
Ice Attack
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Uses 1000 power
KongIcemanArcticAttackKongIcemanIceAttack

Palette Gallery[]

KongIcemanPal1
Button-a
KongIcemanPal2
Button-b
KongIcemanPal3
Button-c
1 2 3
KongIcemanPal4
Button-x
KongIcemanPal5
Button-y
KongIcemanPal6
Button-z
4 5 6
KongIcemanPal7
Button-s+Button-a
KongIcemanPal8
Button-s+Button-b
7 8

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
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