Like most of the other Amingo characters, this one attempts to emulate Marvel vs. Capcom 2, but being a Kong character, it manages to be plagued with species-wiping bugs. This one's gonna need water to survive.
Kong's version of Amingo uses six-buttons. Like Kong's other characters, it attempts to be accurate to Marvel vs. Capcom 2, but manages to have a few problems.
For starters, Amingo has some annoying form of comboing in which pressing the same Basic Attack button twice will activate a crouching Basic. This can extend combos to unfair lengths, already making Amingo somewhat cheap. Amingo also lacks the ability to summon a mini cactus and have it grab the opponent. Despite all of this, it has an extra Hyper.
As per most of Kong's characters, Amingo has three different A.I. settings, being configured via the .def file.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Kaze no Sakebi
Command Input
Properties
Midori no Kanki
Command Input
Properties
Daichi no Kodomo (punch)
Command Input
Properties
Ⓐ
Daichi no Kodomo (tsukami)
Command Input
Properties
Ⓑ
Daichi no Kodomo (kick)
Command Input
Properties
Ⓒ
Hypers[]
Shokubutsu no Okite
Command Input
Properties
Uses 1000 Power
Taino Okite Megumi
Command Input
Properties
Uses 1000 Power
Taiyou no Megumi
Command Input
Properties
Uses 1000 Power
Palette Gallery[]
1
2
3
4
5
6
+
+
7
8
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.