Like all of Kohaku's Touhou characters, this version of Aya has custom gameplay rather than gameplay based on the Touhou fighting games, focusing more on close-range combat instead of projectiles. She comes with three different defense options and has decent comboability, though she doesn't have a custom A.I.
While Aya uses all six buttons, she uses Ⓧ, Ⓨ and Ⓩ for the majority of her moveset; she uses the Ⓐ button for one of her defense options, while Ⓑ and Ⓒ are used for assists, where Ⓑ summons Reimu Hakurei, who performs two upward kicks, and Ⓒ summons Suika Ibuki, who breathes fire; Ⓒ is also used for one of Aya's Hypers.
Like all of Kohaku's Touhou characters, Aya's gameplay is custom, not emphasizing on projectiles like Scarlet Weather Rhapsody, but rather on close-range combat, though Aya still has a few ranged attacks, as well as a Defense System which offers the player three different defense options, selectable at the start of a fight: Ex-Shield, Parry and Just Defend, with Ex-Shield working similar to Melty Blood in that Ⓐ must be pressed at the right time to parry an attack, though while the button can be held down, it will drain Power and won't be as effective; Parry works like it does in Street Fighter 3, where the player has to press at the right time to parry an attack; Just Defend requires the player to press at the right time to slightly parry an attack, which allows it to recover from blockstun faster and restores a small amount of Life when performed successfully.
Aya's damage output is low, though this is easily made up for by her great comboability, fast attacks and agile movement, which puts a focus on rushdown gameplay and overwhelming the opponent with attacks; while her strikers also deal low damage output, they can be used to set up combos when performed at the right time. Aya's Specials have great utility and can be used to knock the opponent away, while her Hypers can be used to finish combos. Illusionary Dominance takes out more than half of the opponent's Life when it hits. Breaking News deals even more damage, though it can only be used when Ex-Shield is selected at the start of the round and Aya's Life is below 30%.
Like all of Kohaku's characters, Aya has no custom A.I. and uses the engine's default; though it occasionally performs combos, it usually jumps around and leaves itself open to attack, made even less challenging due to Aya's low damage output.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Gale Fan
Command Input
Properties
Projectile varies depending on button pressed Ⓧ and Ⓨ versions: Ⓩ version: *
Ⓧ
Ⓨ
Ⓩ
Aerial Gale
Command Input
Properties
Projectile velocity and angle vary depending on button pressed Ⓧ and Ⓨ versions: * Ⓩ version:
Ⓧ
Ⓨ
Ⓩ
Conquer Dash
Command Input
Properties
Distance varies depending on button pressed Ⓧ and Ⓨ versions: Ⓩ version:
Ⓧ
Ground
Aerial
Ⓨ
Ground
Aerial
Ⓩ
Ground
Aerial
Tengu Burst
Command Input
Properties
Distance varies depending on button pressed
Ⓧ
Ⓨ
Ⓩ
Wind God Kick (Reimu)
Command Input
Properties
Ⓑ
Striker bar must be full
Oni Flame (Suika)
Command Input
Properties
Ⓒ
Striker bar must be full
Hypers[]
Domination Dash: Squall
Command Input
Properties
Uses 1000 Power
Ground
Aerial
Tempest
Command Input
Properties
Uses 1000 Power
Adverse Wind
Command Input
Properties
Uses 2000 Power
Illusionary Dominance
Command Input
Properties
Uses 3000 Power
Breaking News
Command Input
Properties
Ⓒ
Only usable if Ex-Shield is selected prior to match Life must be 300 or lower Uses 3000 Power
Others[]
Ex-Shielding
Command Input
Properties
Ⓐ
Only usable if Shield is selected prior to match Negates all damage [ Ⓐ ] to keep Shield active Drains Power while Shield is kept active Automatically ends when 1000 Power has been consumed or if Aya lands from being airborne
Parry
Command Input
Properties
just before opponent's attack makes contact
Only usable if respective defence option is selected prior to match Negates all damage
Just Defense
Command Input
Properties
just before opponent's attack makes contact
Only usable if Just Defense is selected prior to match Negates all damage