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Birdie
Birdie SFV
Artwork from Street Fighter V

Creator(s)

Various

Download

Descolor's version
Falchion22's version (SF1)
Jin Kazama's version
ShinZankuro & Gknux9's version

Origin

Street Fighter

Birdie is a character from the Street Fighter series. A street punk, Birdie entered the first World Warrior tournament. After that, he decided to join Shadaloo, but he eventually gets bored with his job and decides to overthrow M. Bison.

In M.U.G.E.N, Birdie has been made by various creators.

Descolor's version[]

Suave Dude Icon
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Birdie idle stance

Birdie is a 6-button character. His moveset consists of the use of his chain to grapple and throw his enemies and punches and kicks. He is slow moving character but can inflict a high amount of damage and his A.I will often make use of the various grapples and throws with his chain.

Stats[]

Life
1100

Power
3000

Attack
100

Defence
100

Jin Kazama's version[]

JinKazamaBirdieIdle

Jin Kazama's Birdie fights similarly to how he fought in Street Fighter Alpha 3 without the grooves. The style of play mostly resembles Aism (or Zism in Japan) because the amount of Power bars the Hyper moves take up is determined by the button pressed (example: [ Left ] Right Left Right X= lvl 1 The Birdie). It also has EX moves, a trait more common to Street Fighter 3 or Darkstalkers. It also has Marvel vs. Capcom/Darkstalkers style chaining, so it's a mix.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Bull Head
Command Input Properties
[ Left ] Right X, Y, or Z
[ Left ] Right X+Y, X+Z, or Y+Z for EX version
Move knocks down opponent on hit
distance varies on the button pressed
EX version costs 500 power
JinKazamaBirdieBullHeadJinKazamaBirdieBullHeadEnd
Bull Horn
Command Input Properties
[ X+Y, X+Z, or Y+Z ] or [ </nowiki>A+B, A+C, or B+C ] Move knocks down opponent on hit
The longer the buttons are held, Birdie will travel farther and hit harder
JinKazamaBirdieBullHornJinKazamaBirdieBullHornHit
Murderer Chain
Command Input Properties
Left, Down-Left, Down, Down-Right, Right/Right, Down-Right, Down, Down-Left, Left X, Y, or Z
Left, Down-Left, Down, Down-Right, Right/Right, Down-Right, Down, Down-Left, Left X+Y, X+Z, or Y+Z for EX version
Move is attributed as a throw, works against grounded opponentsMove cannot be blocked
Weaker button gives the throw more range
Stronger button increases the move's power
EX version uses 500 power
JinKazamaBirdieMurdererChain
Bandit Chain
Command Input Properties
Left, Down-Left, Down, Down-Right, Right/Right, Down-Right, Down, Down-Left, Left A, B, or C
Left, Down-Left, Down, Down-Right, Right/Right, Down-Right, Down, Down-Left, Left A+B, A+C, or B+C for EX version
Move is attributed as a throw, works against grounded opponentsMove cannot be blocked
Weaker button gives the throw more range
Stronger button increases the move's power
EX version uses 500 power
JinKazamaBirdieBanditChain

Hypers[]

The Birdie
Command Input Properties
[ Left ] Right Left Right X, Y, or Z Move knocks down opponent on hit
X version hits three times and costs 1000 power
Y version hits four times and costs 2000 power
Z version hits five times and costs 3000 power
JinKazamaBirdieBullHeadJinKazamaBirdieBullHeadEndJinKazamaBirdieBullHeadJinKazamaBirdieBullHeadEndJinKazamaBirdieBullHeadJinKazamaBirdieBullHeadEnd
Bull Revenger
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z for close version
Down, Down-Right, Right Down, Down-Right, Right A, B, or C for far version
Move is attributed as a throw, works against grounded opponentsMove cannot be blocked
X and A version uses 1000 power
Y and B version uses 2000 power
Z and C version uses 3000 power
JinKazamaBirdieBullRevengerJinKazamaBirdieBanditChainJinKazamaBirdieMurdererChain

Palette Gallery[]

JinKazamaBirdiePal1
Button-a
JinKazamaBirdiePal2
Button-b
JinKazamaBirdiePal3
Button-c
birdie01 (Gray) birdie02 (Turquoise) birdie03 (Purple)
JinKazamaBirdiePal4
Button-x
JinKazamaBirdiePal5
Button-y
JinKazamaBirdiePal6
Button-z
birdie04 (Ivy Green) birdie05 (Dark Gray) birdie06 (White)
JinKazamaBirdiePal7
Button-s+Button-a
JinKazamaBirdiePal8
Button-s+Button-b
JinKazamaBirdiePal9
Button-s+Button-c
birdie07 (Red Orange) birdie08 (Pearl) birdie09 (Sea Green)
JinKazamaBirdiePal10
Button-s+Button-x
JinKazamaBirdiePal11
Button-s+Button-y
JinKazamaBirdiePal12
Button-s+Button-z
birdie10 (Light Blue) birdie11 (Yellow Green) birdie12 (Teal) (Unused)

ShinZankuro & Gknux9's version[]

KleGnuBirdieIdle

ShinZankuro & Gknux9's version is based from Vs. Style Debuts, a project by ShinZankuro and Gknux9. This Birdie is closer to a Vs. Style concept, with aerial rave, combos, updated movesets, Advancing Guard, Hyper FX, CPS2 Vs style sparksets, etc. His Down Z move is a corner infinite because it can only be blocked while ducking, and thus cannot be air blocked.

Stats[]

Life
1000

Power
5000

Attack
100

Defence
100

Specials[]

Bull Head
Command Input Properties
[ Left ] Right X, Y, or Z Move knocks down opponent on hit
distance varies on the button pressed
KleGnuBirdieBullHead
Bull Horn
Command Input Properties
[ X+Y, X+Z, or Y+Z ] or [ A+B, A+C, or B+C ] Move knocks down opponent on hit
The longer the buttons are held, Birdie will travel farther and hit harder
KleGnuBirdieBullHornKleGnuBirdieBullHead
Murderer Chain
Command Input Properties
Left, Down-Left, Down, Down-Right, Right/Right, Down-Right, Down, Down-Left, Left X, Y, or Z Move is attributed as a throw, works against grounded opponentsMove cannot be blocked
Weaker button gives the throw more range
Stronger button increases the move's power
KleGnuBirdieMurdererBombChain
Bandit Chain
Command Input Properties
Left, Down-Left, Down, Down-Right, Right/Right, Down-Right, Down, Down-Left, Left A, B, or C Move is attributed as a throw, works against grounded opponentsMove cannot be blocked
Weaker button gives the throw more range
Stronger button increases the move's power
KleGnuBirdieBanditBombChain

Hypers[]

The Birdie
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Move knocks down opponent on hit
Uses 1000 power
KleGnuBirdieTheBirdieStartupKleGnuBirdieBullHeadKleGnuBirdieBullHeadKleGnuBirdieBullHeadKleGnuBirdieBullHornKleGnuBirdieTheBirdieMidKleGnuBirdieBullHeadKleGnuBirdieBullHead
Bull Revenger V 2.0
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Move is attributed as a throw, works against grounded opponentsMove cannot be blocked
Uses 1000 power
KleGnuBirdieMEGABullRevenger2.0startupKleGnuBirdieBanditBombChainKleGnuBirdieMurdererBombChain

Palette Gallery[]

KleGnuBirdiePal1
Button-a
KleGnuBirdiePal2
Button-b
KleGnuBirdiePal3
Button-c
birdie01 birdie02 birdie03
KleGnuBirdiePal4
Button-x
KleGnuBirdiePal5
Button-y
KleGnuBirdiePal6
Button-z
birdie04 birdie05 birdie06
KleGnuBirdiePal7
Button-s+Button-a
KleGnuBirdiePal8
Button-s+Button-b
KleGnuBirdiePal9
Button-s+Button-c
birdie07 birdie08 birdie09
KleGnuBirdiePal10
Button-s+Button-x
KleGnuBirdiePal11
Button-s+Button-y
KleGnuBirdiePal12
Button-s+Button-z
birdie10 birdie11 birdie12

Videos[]

Street Fighter
Characters AkumaBirdieBlankaCharlie NashChun-LiCodyCyber AkumaEvil RyuGillGoukenGuileIbukiIngridJuri HanKen MastersM. BisonOniPoisonRyuSagatSakura KasuganoSkullomaniaUrienVegaYunZangief
Street Fighter I Stages Block Head's PubLakeside CastleMount RushmoreRailroad Station
Street Fighter II Stages Battle HarborKapukon YuSFII ChinaSFII Hong KongSuzaku CastleTemple Hideout
Street Fighter Alpha Stages Adon's Stage (SFA)Akuma's Stage (SFA)Charlie's Stage (SFA)Chun-Li's Stage (SFA)Dan's Stage (SFA)Guy's Stage (SFA)Ken's Stage (SFA)M. Bison's Stage (SFA)Ryu's Stage (SFA)Sagat's stage (SFA)Sodom's Stage (SFA)
Street Fighter Alpha 2 Stages Australian OutbackBeijing Rush HourGouki's IslandHappy birthday, ElizaHighway InterceptionHong Kong MarketIn the eyes of BuddhaKabuki TruckerLove In VeniceMetro City SkylineOnboard the VTOLRestroom RumpusRundown Back AlleyRussian SteelworksSakura's HouseTemple of GaneshaThai MarshThe final fightVenezuela (SFA2)
Street Fighter Alpha 3 Stages Australian OutbackBattle Over AthensBrazilian RainforestBuddha on The RiverDesolate PlaygroundFortune Teller's PadHeavy SwellHonda's DohyouHong Kong TournamentHotel MastersIndian PartyJailbreakJamaican ClubKanzuki CruiserKiga CaveLas VegasLost CivilizationMi Casa Es Su CasaMidnight TrainwreckMilitary TrainPrepare For TakeoffRainbow RingSecret Point 48106Segataya-ku Train StationTai Chi Practice At 6:10 A.MTower of ShogunUnderground HeadquartersVictoria Harbor
Street Fighter III Stages Home, Sweet HomeKousyu StreetSuzaku Castle
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