MUGEN Database
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Kidthomas' version of the Dragon Warrior is a pretty bare-bones character in terms of sprites, animations and gameplay, even going as far as using sprites taken from official artwork to fill the void. He uses four buttons and has a lackluster amount of Specials and Hypers while also having an above average damage output and suffering from several gameplay bugs.

Po (Kung Fu Panda - Po)
KidthomasPoPortrait
Character portrait

Creator

kidthomas

Download

MediaFire

Resolution

Low

Gameplay[]

KidthomasPoIdle

Po is a fairly basic four-button character, using the A, B, X and Y buttons to attack and having fairly basic gameplay not based off any existing gameplay system. His moveset is limited, having only two Specials and two Hypers; while he has light, medium and heavy versions of his Specials, the buttons to activate them are distributed between both the punch and kick buttons he uses instead of the A, B, or C or X, Y, or Z buttons because Po doesn't use the C and Z buttons. Po's below average Defence stat means he can take slightly less damage before being K.O.'d than most characters.

Po's comboabiity is very limited because his Normals have a fairly long startup and end lag; while he can chain light attacks into strong attacks and can chain Normals into Specials and Hypers with strict timing, it's not possible to perform combos of more than a few hits and the majority of Po's Normals cannot chain into themselves; to compensate for this, Po has a high damage output, however, which means that any combos Po can perform deal a lot of damage to the opponent, even if they consist only of a few hits, and individual attacks also deal above average damage, though the only attacks he has that deal chip damage are his Specials. Po's aerial A and Y moves are both infinites, though both of them require precise timing and can only be performed on opponents with a large enough hitbox.

Po's Specials are overpowered and deal heavy damage, significantly more than his Normals; in addition, they cannot be blocked while airborne. For example, the heavy version of his Pandamonium takes out almost one-fifth of the opponent's Life. His ravioli is his only projectile attack, which can miss the opponent at point-blank range if the opponent isn't too large. His Guerriero_Dragone is very overpowered as it takes out almost two-third of the opponent's Life if it connects, it's very hard to respond to when activated while close to the opponent and Po is invincible duing the attack. If it hits the opponent while the opponent is in mid-air, Po will stand in mid-air after the attack if finished, allowing standing attacks to be performed while in mid-air until the player jumps or gets hit by a knockdown attack. His skadoosh functions like a Shun Goku Satsu and is quite weak compared to his other moves as it deals only approximately twice as much damage as a ravioli.

Po has no custom A.I. and uses the engine's default; as expected, the A.I. jumps around and blocks frequently while also occasionally moving around without attacking or using his taunt, leaving it open to attacks, and attacks at random, which means it rarely performs combos, Specials or Hypers, though his high damage output puts the A.I. at an advantage because any hits the A.I. can land deal a sizeable amount of damage.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
90

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Pandamonium
Command Input Properties
[ Left ]
Right X / Y / A
Move must be blocked while either standing or crouchingMove knocks down opponent on hit*
Velocity and distance vary depending on button pressed
X
KidthomasPoS1 1
Y
KidthomasPoS1 2
A
KidthomasPoS1 3
ravioli
Command Input Properties
Down, Down-Right, Right A / B / X Move is attributed as a projectileMove must be blocked while either standing or crouchingMove knocks down opponent on hit*
Projectile velocity varies depending on button pressed
A
KidthomasPoS2 1
B
KidthomasPoS2 2
X
KidthomasPoS2 3

Hypers[]

Guerriero_Dragone
Command Input Properties
Down, Down-Right, Right B+Y Move grants full invincibilityMove knocks down opponent on hit
Uses 3000 Power
KidthomasPoH1
skadoosh
Command Input Properties
Down, Down-Right, Right A+B Move is attributed as a throw, works against grounded opponentsMove cannot be blockedMove has invincibility during startup frames
Uses 1000 Power
KidthomasPoH2

Palette Gallery[]

KidthomasPopal1
Button-a
KidthomasPopal2
Button-b
po po2

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
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