MUGEN Database
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Miaoyu's first attempt at a character comes as a CHOUJIN styled iteration of the Son family's first born child. It comes equipped with many tricks from the source material to make it as annoying as possible to fight.

Kid Gohan (kid gohan)
GohanMiaoyuPort
Character Portrait

Creator

Miaoyu

Download

Mugen Free For All

Resolution

Low

Gameplay[]

KidGMIdle

Being a CHOUJIN-styled character, Gohan has the same control scheme as the other characters in the same style. X, Y, A and B activate all of its Basic, Special and Hyper Attacks, C is a power charge, and Z is a teleport.

Gohan, like the other Dragon Ball characters made by the same author, is quite combo heavy. Its air game is pretty good, having a couple areal moves. There seems to be a move present in the readme (Slashing Kick) that doesn't seem to be coded. As a result, it can't be used. "Masenko" is also stated to be a level 2 Hyper, but in reality, it uses 1000 power.

While most other MugenDream characters have a challenging custom A.I, Gohan does not. It uses the unchallenging default A.I included in M.U.G.E.N. This means that it jumps around and attacks at random intervals. It often seems to charge up power quite a bit, possibly being a bug within said default A.I, as it tends to get stuck on moves that require a button to be held down.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Ki Shots
Command Input Properties
Down, Down-Right, Right X / Y Move is attributed as a projectile
Move can be used while grounded or airborne
Uses 1000 Power
KidGMKi1KidGMKi2KidGMKi3
Dragon Punch
Command Input Properties
Right, Down, Down-Right X / Y
KidGMDragonPunch
Spinning Kick
Command Input Properties
Down, Down-Right, Right A / B
KidGMDualKick
Head First
Command Input Properties
Down, Down-Left, Left X / Y Move can be used while grounded or airborne
KidGMHeadFirst1KidGMHeadFirst2
Roll & Kick
Command Input Properties
Down, Down-Left, Left A / B
KidGMRollKick1KidGMRollKick2KidGMRollKick3
Array of Punches
Command Input Properties
Right Left Right X/Y
KidGMFuryPunch

Hypers[]

Masenko
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right Y Uses 1000 Power
KidGMMasenko1KidGMMasenko2KidGMMasenko3
Body Beam
Command Input Properties
Down, Down-Left, Left Right Y Uses 2000 Power
KidGMBodyBeam1KidGMBodyBeam2
Dragon Rush
Command Input Properties
Down, Down-Left, Left Right B Uses 2000 Power
KidGMDragonRush
Father Son Kamehameha
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right B Uses 3000 Power
KidGMFSK1KidGMFSK2KidGMFSK3

Palette Gallery[]

KGM1
Button-a
KGM2
Button-b
KGM3
Button-c
kidgohan kidgohan1 kidgohan2
KGM4
Button-x
kidgohan3

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
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