MUGEN Database
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A unique version of Ken. It may be a rather accurate port of Ken from X-Men vs. Street Fighter (with some minor but noticeable alterations according to the creator's personal preference), but there is also a source accurate mode towards Marvel Super Heroes vs. Street Fighter if a special command is used in the midst of battle.

Ken (Ken Masters)
KenSMPort
Character portrait

Creator

Supermystery

Download

MediaFire

Resolution

Low

Gameplay[]

KenSMIdle

Being based off X-Men vs. Street Fighter, Ken uses all six buttons. It seems to be a fairly source accurate conversion, but according to the author, it isn't 100% accurate. He said that its moves have different effects from the source game, but Ken also has partially improved comboing.

Aside from the above, Ken also has a secret mode based off Marvel Super Heroes vs. Street Fighter. It is activated by either selecting palettes 7-12, or by pressing Right, Down-Right, Down, Down-Left, Left X+Y, but the latter method can be used to switch back to Ken's normal mode. In the secret mode, Ken's moveset is similar, but it gains a new Hyper, and the functions of some other moves are altered. For example, Ken's Hadouken is larger, but has less range. The Tatsumaki Senpu Kyaku also rises up.

As per the creator's other characters, Ken's A.I. is brutal. It is very fond of comboing, and is rather aggressive in general. There is a possible method stated by the author in the readme to turn this A.I off

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Hadoken!
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectile
KenSMHadouken2KenSMHadoukenMSHKenSMAirHadouken1KenSMAirHadouken2KenSMAirHadoukenMSH
Dragon Punch
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move can be used while grounded or airborne
KenSMShoryuken1KenSMShoryuken1AirKenSMShoryuken2
Hurricane Kick
Command Input Properties
Down, Down-Left, Left A, B, or C Move can be used while grounded or airborne
KenSMSenpuKyakuKenSMSenpuKyakuMSH

Hypers[]

Shoryureppa
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Uses 1000 Power
KenSMReppa1KenSMReppa2KenSMReppa3
Shinryuken
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Uses 1000 Power
KenSMShinRyuKen1KenSMShinRyuKen2
Shippu Jinray Kyaku
Command Input Properties
Down, Down-Left, Left X+Y/Y+Z/A+B+C Uses 1000 Power
MSHvSF mode only
KenSMJinrayKyaku

Others[]

Mode Switch
Command Input Properties
Right, Down-Right, Down, Down-Left, Left X+Y Uses 1000 Power
KenSMModeSwitch

Palette Gallery[]

KenSM1
Button-a
KenSM2
Button-b
KenSM3
Button-c
kenSM kenSM2 kenSMV
KenSM4
Button-x
KenSM5
Button-y
KenSM6
Button-z
kenSMMVC6 kenSMSFA2 kenSMSFA3
KenSM7
Button-s+Button-a
KenSM8
Button-s+Button-b
KenSM9
Button-s+Button-c
kenSMMSH kenSMMVC1 kenSMMVC2
KenSM10
Button-s+Button-x
KenSM11
Button-s+Button-y
KenSM12
Button-s+Button-z
kenSMMVC5 kenSMMVC4 kenSMMSHa

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
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