MUGEN Database
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Heavily based off Marvel vs. Capcom 2, this version of Ken takes some liberties from the source, including having six Basic Attack buttons rather than four, as well as having a new Hyper. Overall, it still manages to encapsulate Ken's speedy gameplay.

Ken (Ken)
KenMouserPort
Character portrait

Creator

Mouser

Download

MediaFire

Resolution

Low

Gameplay[]

KenMouserIdle

While being based off Marvel vs. Capcom 2, this version of Ken harbors six Basic Attack buttons. It is mostly faithful to the source, but it has a couple other features missing such as the tag team system. As it is based off the Marvel vs. Capcom series, it has different properties than its Street Fighter counterpart, such as a flame pillar during its Shinryuken, as well as a larger hadouken with less range.

Ken needs to rely on close combat to make a trajectory, as its lone projectile has rather poor range and dissipates quickly. In addition, in most of its Hypers, Ken needs to be close to the opponent in order for these moves to connect and deliver their peak damage.

Fortunately, Ken is very combo heavy, much like many other Marvel vs. Capcom styled characters. Its low damage output is offset by its very smooth chain comboing. Ken also seems to have a very fast movement speed, helping support this.

Ken has a custom level 3 Hyper, being a combination of all of its level 1 Hypers. That being said, it is very powerful.

Sadly, Ken has no custom A.I coding. This makes it a rather unchallenging opponent.

If Start is held, Ken has several different properties, possibly based off X-Men vs. Street Fighter, hence the smaller, longer ranged projectile and the Tatsumaki Senpu Kyaku not rising.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Hadou Ken
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectile
KenMouserHadouken1KenMouserHadouken2KenMouserBONUS1KenMouserAirHadouken1KenMouserAirHadouken2KenMouserBONUS2
Shouryuu Ken
Command Input Properties
Right, Down, Down-Right X, Y, or Z
KenMouserShoryuken1KenMouserShoryuken2
Tatsumaki Senpuu Kyaku
Command Input Properties
Down, Down-Left, Left A, B, or C
KenMouserTatsumaki

Hypers[]

Shouryuu Reppa
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Uses 1000 Power
KenMouserShoryuReppa1KenMouserShoryuReppa2
Shinryuu Ken
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Uses 1000 Power
KenMouserShinryuken1KenMouserShinryuken2
Shippuu Jinrai Kyaku
Command Input Properties
Down, Down-Left, Left A+B, A+C, or B+C Uses 1000 Power
KenMouserShippuJinrayKyaku
Kzuryuu Reppa
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X+Y, X+Z, or Y+Z Uses 3000 Power
KenMouserUltimate1KenMouserShinryuken1KenMouserShinryuken2

Others[]

Roll foward[sic]
Command Input Properties
Down, Down-Left, Left X, Y, or Z
KenMouserRoll1KenMouserRoll2

Palette Gallery[]

KenMouser1
Button-a
KenMouser2
Button-b
KenMouser3
Button-c
ken_01 ken_02 ken_03
KenMouser4
Button-x
KenMouser5
Button-y
KenMouser6
Button-z
ken_04 ken_05 ken_06
KenMouser7
Button-s+Button-a
KenMouser8
Button-s+Button-b
KenMouser9
Button-s+Button-c
ken_07 ken_08 ken_09
KenMouser10
Button-s+Button-x
KenMouser11
Button-s+Button-y
KenMouser12
Button-s+Button-z
ken_10 ken_11 ken_12

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Camera
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Edits[]

This character has not been edited.
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