MUGEN Database
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While most of DarkCipherLucius' characters are suited for casual or inexperienced players, the combo happy nature of his Ken will rip into said players. It is mostly based off Marvel vs. Capcom 2, but with some tricks of the trade implemented.

Ken (Marvel vs Capcom - Eternity of Heroes Ken)
KenDCL
Character portrait

Creator

DarkCipherLucius & Vyn

Download

Infinity Mugen Team

Resolution

Low

Gameplay[]

KenDCLIdle

This version of Ken is loosely based of its appearance in Marvel vs. Capcom 2. However, it uses six buttons instead of four, partly due to the fact that it uses Infinity Mugen Team's Eternity of Heroes template. Despite its internal name, it wasn't included in said full game.

In terms of its moveset, it has all of its moves from Marvel vs. Capcom 2, but with the addition of one new Special and two new Hypers, one of which is based off Street Fighter IV. All but two of its Specials can be used in the air, improving its air game. In addition, it also comes with an Alpha Counter and a guard push.

Ken has an incredibly brutal A.I. that is quite surprising, given the casual nature of DarkCipherLucius's other characters. It specializes in using air combos, and will also use Hypers often, mostly just Shippuu Jinray Kyaku. That being said, experienced players will still be able to take it down.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Hadouken
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectile
Move can be used while grounded or airborne
KenDCLHado1KenDCLHado2KenDCLAirHado1KenDCLAirHado2
Tatsumaki Senpuu Kyaku
Command Input Properties
Down, Down-Left, Left A, B, or C Move can be used while grounded or airborne
KenDCLPoundCake1KenDCLPoundCake2
Shoryuuken
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move can be used while grounded or airborne
KenDCLShoryu
Ryusen Kyaku
Command Input Properties
Right, Down, Down-Right A, B, or C Move can be used while grounded or airborne
KenDCLFlyKick
Shoryuu Kick
Command Input Properties
Down, Down-Right, Right A, B, or C
KenDCLShoryuKick1
KenDCLShoryuKick2KenDCLShoryuKick3

Hypers[]

Shoryuureppa
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Uses 1000 Power
KenDCLShoryuReppa
Shippuu Jinray Kyaku
Command Input Properties
Down, Down-Left, Left A+B, A+C, or B+C Uses 1000 Power
Move can be used while grounded or airborne
KenDCLSJK1KenDCLSJK2KenDCLSJK3KenDCLSJK4
Shinryuuken
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Uses 1000 Power
KenDCLShinkyukenKenDCLPillar
Baizou Faia Anaakeki
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Uses 1000 Power
KenDCLBFA1KenDCLBFA2
Ultra Shinryuuken
Command Input Properties
Down, Down-Right, Right Down, Down-Left, Left X+Y, X+Z, or Y+Z Uses 3000 Power
KenDCLUltraShinkyuken

Others[]

Roll
Command Input Properties
Down, Down-Left, Left X, Y, or Z
KenDCLRoll

Palette Gallery[]

KenDCL1
Button-a
KenDCL2
Button-b
KenDCL3
Button-c
00 01 02
KenDCL4
Button-x
KenDCL5
Button-y
KenDCL6
Button-z
03 04 05

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
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